
Long campaigns are the dream, but they can also feel restricting.
Six years, 142 sessions, and a shelf of short adventures I've never opened.
Behind the Screen is your resource for all things DMing and TTRPGs. Learn from practical guides that break down the preparation process, enjoy creative insights, and access resources for both new and seasoned game masters and TTRPG fans.
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Six years, 142 sessions, and a shelf of short adventures I've never opened.

Two years of player housing taught me the difference between a home base and a checklist.

You can’t teach someone to DM in an hour, but you can show them where to start.

Everything you need to run your first Session Zero, ready for your table.

How to run one that actually lands, plus why it works best as a conversation instead of a checklist. Plus Behind the Screen’s first premium drop.

Why the mundane, the ambient, and the inconsequential are what make a world feel real.

The hidden time sinks that keep one-shots from ending on time.

Building antagonists and big bads that drive a story and create situations.

A look back, a look ahead, and a look at what's to come!

You can't prep funny, but you can prep for it, then get out of its way.

Every diversion is one thread away from being part of the campaign.

A worldbuilding look at how fantasy economies handle their adventurers, plus the guild that keeps them in line.

A level 15 dungeon my players called the toughest and their favorite, plus a few design choices behind the devious traps.

My players called this one their favorite and here’s how I did it.

And how knowing your players turns situational prep into meaningful choice at the table.

Fundamentals of Dungeon Architecture, Volume I, Chapter 1: Reading the Land. What an architect consults before laying a single stone.

A retired paralegal weighs in on owlbears, Vecna, and the meaning of 'displacer.’

Introducing Fundamentals of Dungeon Architecture, a fake textbook for any campaign!

An interview with Dr. Alan D'Aiello, a lecturer at Fordham University.

On leaving BookCon 2026 creatively inspired, breaking a months-long rut, and letting a silly guy finally build a silly valley.