RSS Amplifier

Podcast

Behind the Screen

Behind the Screen is your resource for all things DMing and TTRPGs. Learn from practical guides that break down the preparation process, enjoy creative insights, and access resources for both new and seasoned game masters and TTRPG fans.

behindthescreendnd.substack.comSource feed ↗20 episodes

Live Last read · last published · next check

Written by

Latest episodes

Long campaigns are the dream, but they can also feel restricting.

Six years, 142 sessions, and a shelf of short adventures I've never opened.

Bastions: A Two-Year Review and How to Make Them Better

Two years of player housing taught me the difference between a home base and a checklist.

The Challenge of Teaching How to DM

You can’t teach someone to DM in an hour, but you can show them where to start.

Inside the Session Zero Kit

Everything you need to run your first Session Zero, ready for your table.

How to Run a Session Zero

How to run one that actually lands, plus why it works best as a conversation instead of a checklist. Plus Behind the Screen’s first premium drop.

On Purposeless Detail in Worldbuilding and D&D

Why the mundane, the ambient, and the inconsequential are what make a world feel real.

Prepping a One-Shot to Last One Session

The hidden time sinks that keep one-shots from ending on time.

A Practical Guide to Designing Villains

Building antagonists and big bads that drive a story and create situations.

One Year of Behind the Screen

A look back, a look ahead, and a look at what's to come!

Adding Silliness and Quirks to Your Campaign

You can't prep funny, but you can prep for it, then get out of its way.

No Such Thing as a Side Quest

Every diversion is one thread away from being part of the campaign.

The Economics of Adventuring

A worldbuilding look at how fantasy economies handle their adventurers, plus the guild that keeps them in line.

Downloadable Dungeon: The Waterclock Crypts

A level 15 dungeon my players called the toughest and their favorite, plus a few design choices behind the devious traps.

Designing an Atmospheric Dungeon

My players called this one their favorite and here’s how I did it.

The Psychology of Choice in D&D Prep

And how knowing your players turns situational prep into meaningful choice at the table.

From the Shelf: Sources of Information

Fundamentals of Dungeon Architecture, Volume I, Chapter 1: Reading the Land. What an architect consults before laying a single stone.

What’s a Beholder? According to My Mom, a Term of Endearment

A retired paralegal weighs in on owlbears, Vecna, and the meaning of 'displacer.’

A Book Your Players Just Found

Introducing Fundamentals of Dungeon Architecture, a fake textbook for any campaign!

Building Neurodivergent NPCs with Care, Not Just Good Intentions

An interview with Dr. Alan D'Aiello, a lecturer at Fordham University.

Building Cozyvale: A World of Small Problems and ‘Filthy’ Chai Lattes

On leaving BookCon 2026 creatively inspired, breaking a months-long rut, and letting a silly guy finally build a silly valley.