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Mechanized Narrative

Exploring games and storytelling. Plus nonsense.

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Down to the Bones

Dungeon Encounters and minimalism in games

My Favourite RPG Towns

I've been told that the internet loves lists

A Guided Tour of Final Fantasy XII's Rabanastre

Taking a walk through one of the best cities in JRPGs

What Makes a Good RPG Town?

Continuing my series on RPG towns by getting to the heart of the matter

The Appeal of Towns in RPGs

Part one in a series exploring our favourite places to return

Back to the Grind

Should RPGs have so many battles?

Giving Real-Time with Pause a Fair Shake

Trying to find the good in my least favourite type of battle system

A Deep Dive into Dragon Quest XI's Interludes

How the game's midpoint character vignettes builds, then subverts expectations

What's the Plot of a JRPG?

How typical ideas about plot structure don't always work for JRPGs

Battle Systems, Abstractions, and the Limits of Plausibility

Or, does Ichiban really fight a giant squid?