
Down to the Bones
Dungeon Encounters and minimalism in games
Exploring games and storytelling. Plus nonsense.
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Dungeon Encounters and minimalism in games

I've been told that the internet loves lists

Taking a walk through one of the best cities in JRPGs

Continuing my series on RPG towns by getting to the heart of the matter

Part one in a series exploring our favourite places to return

Should RPGs have so many battles?

Trying to find the good in my least favourite type of battle system

How the game's midpoint character vignettes builds, then subverts expectations

How typical ideas about plot structure don't always work for JRPGs

Or, does Ichiban really fight a giant squid?