Trash for Treasure: Torment – Black is Beautiful

Today in “Trash for Treasure”, we look at a personal favorite of mine: Torment, the set that decided to boost one color in particular; to the point where it even got more cards in the set than the other members of the color pie. Black was the main focus here, and you really only need to look at “Cabal Coffers” as an example of what this set did to the color as a whole. Of course there were other highly interesting cards to work with, seeing as the set also focused on a powerhouse of mechanics in form of Madness, Threshold and Flashback, with options like “Circular Logic” and “Basking Rootwalla” giving you an idea of what Torment brought to the table. In my personal opinion, there were also other, less popular cards that had interesting ideas, which is why I thought that making the “Trash for Treasure” for this set could be helpful to grasp what budget options there might be on the table. So, without further ado, let us take a look at Torment‘s card pool.

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Trash for Treasure: Odyssey – Graveyard matters

For Blaugust 2026, I decided to push out a few of the “Trash for Treasure” articles, seeing how everything on Cubic Creativity during this month is Magic the Gathering-themed. I guess, I might as well make things go out with a bang with Magic the Gathering on this blog, seeing how Hasbro has new ideas how to fuck the game on a weekly basis, in turn making me less and less interested in writing about what was once a cool hobby. And since I am already talking about putting things to grave, why not extend this idea to the cards I am going to review? The Odyssey block was all about graveyard interaction and has introduced all sorts of cool concepts to work with like the keywords Flashback and Threshold. Milling and discarding were now more than just costs and drawbacks, since you could actually gain something from putting cards into the graveyard, giving that zone a new focus. Now, there are all sorts of powerful cards from Odyssey, but since this is “Trash for Treasure” I will only look at the most affordable cards the set has to offer. Let us see whether there is something good at the bottom of the pile.

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Trash for Treasure: Nemesis – Stuck in Limbo, Waiting, Fading

After the “Trash for Treasure” article for Prophecy, the weird but kinda charming third set of the Masques block, the only logical progression was to take a look at its more powerful, but also more polarizing predecessor: Nemesis. While this set probably evokes lots of memories in players of olden times Magic the Gathering, me and some of my friends always just referred to the set as “axe”, since you could not be bothered to learn its name and seeing the symbol pretty much anywhere was just so rare. Like I said in the Prophecy article, WotC loosened the power screw a bit in the Masques block after going a bit crazy in Urza’s Saga, Urza’s Legacy, and Urza’s Destiny; and when I then read like ““Nemesis” is generally considered to be the most powerful set of the Masques block.” in the Magic Wiki, I cannot help but chuckle. Compared to what cards get printed in modern time Magic, Nemesis feels like bringing a hard pillow to a knife fight. But enough smack talk: I am here to look what budget cards could be worth playing from this set, and I am willing to go through the entire list card-by-card; even though the process takes ages. Here you go:

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Trash for Treasure: Prophecy – Mana shenanigans for the entire family

It has been a lot of time since I last published a “Trash for Treasure” article; and I could repeat the usual spiel. This sort of article takes a lot of time and it basically takes me weeks of slowly adding text to the various cards and getting a list of recommend cards that will probably be used for some projects in the future. However, this is not what you are here for so I will end my excuses here and get to the point; which in this case is the set of Prophecy. You are very much forgiven if you do not know the set or any cards from it since it is a weird product; even when compared with what else WotC has published over the years. Prophecy was the third set of the Mercadian Masques block, which was in itself the loosening of the power screw after the Urza block; so we already look at a block with less of a punch. It also does not help that Prophecy has a strange fixation on working with lands in more ways than just using them for mana, with cards asking whether there are still untapped lands available or sacrificing them for effects. However, it also provided the rather interesting “Rhystic” series of cards, which had effects that would be changed depending on whether the opponent was willing to pitch some mana into it of their own. One thing is clear: Prophecy is not the strongest set WotC ever printed by a very long shot, but there are some really interesting gems in-between all the weirdness the card list has to offer; as you will soon see.

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Trash for Treasure: Champions of Kamigawa – Where Spirits roam freely

My “Trash for Treasure” series of article sure has taken some time off again; which is something that I wrote in the “Mirrodin – Artifacts Galore” article aswell. The first set of a block always takes ages because there are so many cards to go through while my willingness to write about them only lasts for a couple of entries before I do something else again. This time around was especially painful, I am not going to lie: Champions of Kamigawa is actually pretty terrible. Sure, there are a few surprisingly good cards in the set as always, but as soon as you look at it from a budgetary level of a maximum of 0.10€ per card you really have to sift through a lot of wastes of cardboard. It does not help that so many cards either are Spirits or support them in one way or another, since the entire Kamigawa Spirit tribal idea was ill-fated. But enough of me complaining: I went through the entire set giving you my opinions about the cheap cards of the set and compiling what I would deem solid enough for purchase if you were looking to have some staples around to work with.

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Trash for Treasure: Betrayers of Kamigawa – Strike from the shadows

After quite some time of writing impressions on cards, changing some layouting, and doing searches on Scryfall, I have finally managed to finish the Trash for Treasure article for Betrayers of Kamigawa, the second set of the Kamigawa block. Obviously, it continues to feature the heavy emphasis on Spirits, which means that there are lots of cards of the Spirit tribal, and keywords like Soulshift and Splice onto Arcane. The most unique new feature of Betrayers of Kamigawa are certainly the Ninjas introduced in the set and their keyword Ninjutsu, but it also was the first appearance of the Offering keyword (which is not going to be featured here since it is only printed on five Rare cards). It is not a crazy mix of weird keywords as the Saviors of Kamigawa article I have written before, and simply introduces a number of cycles that all marry into the already existing Spirit theme that Champions of Kamigawa introduced. But enough of that: I will go through all the cards in Betrayers of Kamigawa that cost less than 0.10€ on Cardmarket at the time of writing, the cheapest cardboard you can get, and then look for cards that might be still useful to have for deckbuilding purposes. Let’s start our journey through the set with the shuriken symbol:

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Trash for Treasure: Saviors of Kamigawa – Big hand, small effect

It has been quite some time since I released the last “Trash for Treasure” article since they are wordy and clunky to write. However, they still convey useful information (at least, I think they do), so it is worth making more content in which I take a look at the cheaper cards in a set and determine what could be good to work with. I have done the Mirrodin block before, a block filled with powerful cards even at the low-cost range. However, the next entry might be a little bit more difficult: Kamigawa. As I am sure I have mentioned on the blog before, I do like the old Kamigawa with its conflict between the material and ethereal, but WotC blew it in fear of creating a lasting power creep situation after the Mirrodin scenario with keywords like Affinity. Starting with Saviors of Kamigawa, we have quite a lot of weird themes to work with. The entire set was themed around the idea of simply having lots of cards in your hand for bonuses, which kind of entails not playing the options you have in hand which is unhelpful. WotC also created keywords and cycles to make sure that your hand is packed, with the ill-fated Sweep to destroy your own mana base, cycles that bounce your own creatures for little gain, and the absolute madness that is the Epic keyword which basically makes you unable to play. But there might be yet something worthwhile in the card pool below the 0.10€ threshold, so without further ado let us take a look at the lantern has in store for us.

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