Archetype Analysis: Nordic/Aesir

Last updated: 19.01.2026 (WIP)

Odin, Father of the Aesir” in the artwork of “Gotterdammerung“.

Archetypes are an ever changing structure: Some might be struck down by power creep or having the necessary cards banned, others might live through a revival by game mechanics changing or gaining fresh wind due to new support cards. And then there are archetypes like “Nordic”, an anime adaptation with a sizeable number of cards but absolutely no brain being applied into making them a functioning archetype in the real-life cardboard game. Even when they came out there were some issues with the overall “defend the castle”-idea of summoning one big boss monster and hoping that it would carry you to victory, but over time the strategy got worse, the cards are further outscaled and the places for “Nordics” in the modern game of Yugioh is pretty much questionable. Nonetheless, this article will take a closer look at the Yugioh adaptation of Norse mythology and search for whether or not there is still a spark of brilliance in an ocean of mediocrity.

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Stalk’s Videogame Corner: Doom

Game: Doom
Developer: id Software
Genre: First-Person-Shooter
Releases: 1993 (Windows), 1994 (Atari Jaguar, Sega 32X), 1995 (PlayStation, SNES), 1996 (3DO), 1997 (Sega Saturn), 2001 (Gameboy Advance), 2006 (Xbox 360), 2012 (PlayStation 3), 2019 (Nintendo Switch, PlayStation 4, Xbox One)
Stalk’s Rating: 6/10

Videogames have been around for some time. With every game that gets released onto the market, the variety grows, and gone are the times when one had to play “Pong” because there was little else available; not that there is anything wrong with “Pong”, mind you. I have been around since the early 90s and video games were as fascinating to me back in the day as they were to various other kids my age. Over time my taste in videogames got more selective, both to find out what I like in the vast amounts of videogames available to me, but also as a natural process to experience things while growing up. However, at some point in my life as I played more and more games to broaden my horizon I found myself wondering what game did have significant changes on videogame history, the “must-plays” of all times so to say. This, after a lot of dabbling, brings me to the subject of this article: “Doom”.

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Archetype Analysis: Predaplant

Last updated: 05.04.2024

Yugioh sure likes its dragons. I mean, they even make them flowery like “Predaplant Triphyoverutum” here.

Originally, the “Predaplant” Archetype Analysis came into being due to asking my friends what archetypes I should review,one of them naming “Predaplants” as their pick, and luck deciding that a dice roll should make them the next thing to feature on my blog. Back then, I was only really familiar with “Predaplant Chimerafflesia” before going into this article since I ran it in my “Naturia” deck (although for very different reasons than most “Predaplant” decks are potentially using the card for) and I had some faint idea of a “Predaplant” engine existing that helps all sorts of Fusion-based decks become more consistent; but other than that, there was nothing I knew about the cards in “Predaplant”. A few years later, “Predaplant” happens to be the Archetype Analysis with the most views out of all those articles, which to me seems like a freak mistake rather than anything. I mean, the “Ghostrick” article is doing very well since the “Ghostrick” Discord made listed it as one of their go-to, albeit outdated guides; a gesture that I am sure to pay back by giving some love by updating the article in the near future. The only other sizeable Yugioh Discord server I know of that featured my guide in some way is the “Predaplant” one; and even though I am sure that there are lots of nice players wanting to make the most out of their archetype, my article was more or less scoffed at for minor details like “plast being hyped up in the sarraceniant section”, well-hidden in some part of the Discord channel; criticisms that I would have loved to hear about and fixed in the article.

This has nothing to do with “Predaplants” per se, which should still receive an update, and I am not angry or bitter about any that has been said or anyone pointing out mistakes. It just puzzles me that I write these guides in order to help new(er) players start their journey in another archetype and people that probably know better about the cards than I do since they invest so much more time into playing the archetype at hand simply refuse to point out minor inconsistencies and instead seem to invalidate over 18000 words trying to teach people how to play the deck. Anyway, with my “rant” being taken care of, I want to return to what this article is supposed to be about: A “Predaplant” analysis. I will try to give my best shot at explaining what this assortment of dark plants can do, with my only request being that if you find any mistakes, inconsistencies or falacies, please do not keep them for yourself but rather tell me so I can fix them to improve this article for all who might read it.

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Trash for Treasure: Fifth Dawn – Where Suns Emerge

As you might have noticed when reading my articles regarding Magic the Gathering, I am not exactly happy with the reprint- and price policy Wizards of the Coast is applying to the game. Now, WotC really could not care less about what I have to say about that issue, but that does not mean that I cannot give deckbuilding options to people who want to play the game but cannot afford to spent ridiculous amounts of money on sixty pieces of cardboard. I already published some deck ideas before, but I wanted to give more options to budget players. So without further ado, here is my new article series “Trash for Treasure”.

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