
Game: Fallout: Brotherhood of Steel
Developer: Interplay Entertainment
Genre: Action Role-Playing Game
Releases: 2004 (PlayStation 2, Xbox)
Stalk’s Rating: 4/10
Before I start talking about the “good” games with the “Fallout” moniker, I thought that I could start a little differently for this franchise by picking one game that barely anyone will have played before. But first, some storytime: After games like “Fallout 1”, “Fallout 2” and “Fallout: Tactics”, Interplay was looking for the next game to release in the Fallout franchise. “Fallout 3: Van Buren” was already swarming in the heads of the developers and took shape at a rapid pace, but there was one other idea for a game that would be released before any other “Fallout” game would see the light of day; and it only killed the hope for any further games until Bethesda came around to pick up what was left of the “Fallout” franchise. That game was “Fallout: Brotherhood of Steel”. The idea was to make an Action-Roleplaying title in the likes of “Baldur’s Gate: Dark Alliance” for the consoles of that generation. Some might wonder why Interplay would decide to go for the console market after producing solely for PCs before, but that has to do with various decisions regarding their financial situation and probably a good portion of mismanagement. However, the decision to aim for the console market was eventually made and the “Fallout” IP had to be the sacrificial goat. Interplay managed to produce “Fallout: Brotherhood of Steel”, but the game was, and still is, pretty terrible for multiple reasons.
Continue reading




