
What Cuttlefish can Teach us About Spaceships
How nature evolved adaptive skins for camouflage and communication—and why future spacecraft might do the same.
Fleet Obscura is a science-fiction design publication about original spacecraft, future systems, frontier worlds, and serialized stories — created by author, architect, and illustrator Jim Keen.
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How nature evolved adaptive skins for camouflage and communication—and why future spacecraft might do the same.

From WWII nose art and Guy Fawkes masks to Fleet Obscura, discover how unofficial symbols become crew identities—and why Captain Foss appears on starships.

How Ron Cobb's "Bug Stomper" nose art created cinema's best military machine—and why realistic design requires a little human mess.

Ten emails in, I’m asking readers what they want more of. Two quick polls, less than a minute.

From ancient Greek ship eyes to Second World War bombers—and the design trail that led to Fleet Obscura.

Why Fleet Obscura's fiercest captain refuses to upgrade her obsolete red limbs—and the dark military secret they expose.

An architect’s defense of "ugly" sci-fi design, access panels, and spaceships that actually have a job to do.

A guide to Fleet Obscura, New York 2055, the stories, the ships, and where to begin.

From factory fresh to corporate graveyard: How the Skunk Buzzard accumulated its history under layers of bad paint.

Ground Level Is So Last Year