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Solo Roleplaying Buddha

An exploration of solo tabletop roleplaying games from a deeper perspective. Searching for the self, in solo play.

buddharandom.substack.comSource feed ↗20 episodes

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Latest episodes

Randomness Masquerading as Skill

The Weight of Mastery — Skill Checks That Actually Feel Like Skill

Just stepping in to say hello for a moment!

It's been awhile...

Step Reduction for Solo players: A Wargamer’s Hack for RPG Mass Battles

Using historic wargame mechanics to fuel your fantasy campaigns

Hunting v2.1: Dynamic Tracking & Archery for Solo Roleplay

Track, stalk, and strike with 2d6-based mechanics and evolving skills

Truth Tables Part II: The Clockwork Conspiracy

Using Bloom Clocks to create organic narrative twists

Truth Tables: How to Uncover Secrets Without a GM

Mechanics for Mystery, Misdirection, and Meaning in Solo Play

Procedural Dungeons with Weighted Dice

How Fibonacci sequencing and bell curves create organic dungeon crawls

Fibonacci’s Banshee: How Weighted Dice & Bell Curves Craft Horror

Designing a dialogue system where probability whispers your fate

Rolling with Chaos: How Weighted Dice Create Drama in Solo RPGs

Fibonacci Weighting: Rigging Dice Without Cheating

Nothing to see here! Not yet…

This weeks post is running late…

Building Better Tables: An Exploration of Custom Probability Matrices

Programming the Chaos: How to Shape Your Game's Outcomes

The Death of Dexterity: How Player-Defined Skills Create Richer RPGs

How replacing rigid stats with narrative skills + bell curves creates deeper immersion.

Dynamic Foraging: A Probability-Driven Approach to Herb Hunting

A Bell-Curve System for Finding Herbs in the strangest of places...

The Clock is Ticking: Using Tension Dice for Quests, Threats, and Twists

Using Tension Dice to Simulate a Living World

The Power of Surprise: Crafting Unexpected Moments in Solo Play

Surprise Tables - Roll a d6 and get start a story...

From Apocalyptic Solo Journeys to High Seas Adventures: My Current Kickstarter Obsessions

Gardening, Early Summers, and the Joy of Crowdfunded Adventures

Broadcasting into the Void: A Review of VOID 1680 AM

A review and live play of VOID 1680 AM’s surreal radio RPG format

Dice, Traps, and the Art of Unlocking What Should Probly Stay Closed

A Thief’s Guide to Tactile Lockpicking

The Anatomy of an NPC: Personality, Emotion, and Morale

Exploring the Tools and Techniques for Dynamic NPC Creation

Solitaire Illness Contraction for Solo Adventurers Made Easy

Rolling for Risk: A Simple Mechanic for Contracting Illnesses