
Randomness Masquerading as Skill
The Weight of Mastery — Skill Checks That Actually Feel Like Skill
An exploration of solo tabletop roleplaying games from a deeper perspective. Searching for the self, in solo play.
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The Weight of Mastery — Skill Checks That Actually Feel Like Skill

It's been awhile...

Using historic wargame mechanics to fuel your fantasy campaigns

Track, stalk, and strike with 2d6-based mechanics and evolving skills

Using Bloom Clocks to create organic narrative twists

Mechanics for Mystery, Misdirection, and Meaning in Solo Play

How Fibonacci sequencing and bell curves create organic dungeon crawls

Designing a dialogue system where probability whispers your fate

Fibonacci Weighting: Rigging Dice Without Cheating

This weeks post is running late…

Programming the Chaos: How to Shape Your Game's Outcomes

How replacing rigid stats with narrative skills + bell curves creates deeper immersion.

A Bell-Curve System for Finding Herbs in the strangest of places...

Using Tension Dice to Simulate a Living World

Surprise Tables - Roll a d6 and get start a story...

Gardening, Early Summers, and the Joy of Crowdfunded Adventures

A review and live play of VOID 1680 AM’s surreal radio RPG format

A Thief’s Guide to Tactile Lockpicking

Exploring the Tools and Techniques for Dynamic NPC Creation

Rolling for Risk: A Simple Mechanic for Contracting Illnesses