“Neither shall ye use enchantment, nor observe times” – I don’t think the people in Yoon Ha Lee’s Ninefox Gambit would have got on awfully well with that particular injunction from the Book of Leviticus, since the culture of the Hexarchate in this book is pretty much founded on the observance of times – calendar systems and patterns of organization which influence space and time, making interstellar travel a reality, along with some exotic and appalling weapons of war.
While it’s not wholly inflexible – it used to be a Heptarchate, for instance – the Hexarchate depends on its high calendars, so much so that the use of alternative “heretical” calendars needs to be ruthlessly stamped out. When calendrical heresy takes a hold on the strategically positioned Fortress of Scattered Needles, action needs to be taken. Cheris, a young captain in the warrior Kel caste of the Hexarchate, comes up with a plan, of sorts; it involves the use of the Kel’s ultimate weapon… which is not a thing, but a person. Jedao, seconded to the Kel from the subtle and deceptive Shuos caste, was their most successful general, up until he betrayed them spectacularly; he was executed, but his consciousness was preserved for future use in crisis situations. With Jedao’s personality and abilities anchored to her own, Kel Cheris can retake the Fortress. But there are wheels within wheels in this situation, and plots and counterplots – Shuos Jedao is playing a very long game, and he’s not the only player around.
High-concept SF with a definite sense of alien cultures and alien values, Ninefox Gambit eschews any info-dumping and leaves the reader to sink or swim in a weird world of AI servitors, mathematics and numbering systems as weapons, and devious plots into which the relatively straightforward Kel Cheris has to blunder, her only help coming from Jedao – whom she knows she can’t entirely trust. There is a lot of plotting, not all of which is immediately explained – there are at least two characters that I think we’ll be seeing again in sequels – and a lot of gore when those exotic weapons systems start coming into action, which they do, and frequently. The amputation guns were bad enough (they do pretty much what it says on the tin), but when the “threshold winnowers” come into play, people start dying in a positively Lovecraftian manner.
Despite all the gore and the lack of explanations, it’s a good book and a surprisingly easy read – the world-building might not be explained, but it’s clearly been done, and Cheris’s bloody campaign takes shape according to rules that the reader can, at least, infer from what’s going on. The cultural details are fascinating, too, and the interplay of the characters – mainly Cheris and the devious but guilt-stricken Jedao – makes for good page-turning reading. This one is worth thinking about, at least, for any awards that might be going.