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Turn to Page...

Nostalgia, history, humor, and the art of interactive adventures

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The Interactive Adventure That Came With a Secret Decoder

When a piece of red plastic felt like magic

Can an Interactive Adventure Be a Novel?

What happens when branching stories get bigger, longer, and a whole lot more complicated?

Interactive Adventures Weren't Just for Fantasy Fans

How publishers tried to convince every kid to turn the page.

When There Was No Right Answer

How impossible decisions turned readers into participants.

I Still Judge Books by Their Covers

Why the best interactive adventures made a promise before you ever turned to page one.

Turn to Page One

Five unforgettable openings and what they teach us about hooking readers before the first choice.

You Thought Choose Your Own Adventure Was One Series. It Wasn't.

How one iconic gamebook series quietly expanded into an entire universe of interactive adventures.

When Every Childhood Hero Became a Gamebook

Before movie tie-ins were everywhere, publishers transformed our favorite cartoons, toys, TV shows, and video games into interactive adventures.

The Interactive Adventures That Tried to Teach Us Something

How gamebooks taught coding, history, math, and problem-solving long before educational apps existed

Used Bookstores, Yellowing Pages, and the Quest for Missing Endings

How I hunt for lost interactive adventures—and the treasures I've found along the way.