Rezoner

Retronator

Daily pixel art and gaming news
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Rezoner
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    1. There are more and more art styles that live on the spectrum between pixels, voxels, and low-poly 3D. One interesting approach has always been sprite stacking, a technique for rendering voxel art by drawing individual pixel art cross-sections and offsetting them to create depth.

      SpriteStack by Przemysław ‘Rezoner’ Sikorski is a specialized tool that lets you do just that. We got a teaser recently of all the upcoming features for the 2021 version and it’s really pushing the software beyond its humble (but very well received) beginnings back in 2019.

      image

      The development has hit a bit of a snag in 2020 (a hard year for many), but luckily Rezoner didn’t let the project die completely and is finally back, ready to bring the new features to release.

      The 2021 version needs a couple more months of uninterrupted work to get done, so you can help Rezoner get them by supporting him on Patreon or by buying the previous version on Itch ($30) or Steam (currently on sale for $24).

    Retronator
    Daily pixel art and gaming news
    Published every day in the year by Retronator
    Editor: Matej Jan
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    Message fromthe editor

    Hello everyone, I am Matej Jan a.k.a. Retro. Welcome to Retronator—my blog and game development studio.

    I started Retronator in 2007 with the goal of making video games focused on creativity. Along the way I started writing about art and gaming, featuring artists and projects that caught my attention. Nowadays this mostly includes pixel art, with occasional diversions into voxels, low-poly 3D, low-res digital painting, and basically anything that makes me feel like a kid again (text adventures, chiptune, LEGO …).

    I'm also very nostalgic about 20th century games that didn't neglect their educational potential. I expected titles like Sim Ant, Caesar II, and Sim City to continue into the future, expanding their power to teach us something along the way. Games such as Kerbal Space Program and ECO continue to carry the torch, but are far in between in the current gaming landscape. Expect Retronator to cover more games like that in the future.

    Finally, on these pages I document my own journey as an illustrator and game developer. I'm working on an adventure game for learning how to draw called Pixel Art Academy. This newspaper lives in the game world and I'll make that quite obvious soon. Thanks to backers of the game and supporters on Patreon I can create this content full-time. Thank you for making this possible!

    It's been 10 years since I started this journey and there is no doubt the next 10 will be absolutely amazing. Stick around and I hope you will enjoy the ride.

    Happy pixeling,
    —Retro

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