This is what it looks like when you’ve aggroed a sandworm in Dune: Awakening. It’ll submerge one more time after this first breach, but if you stay on open sand any longer after that it will come for you.
That’s not a sight you wanna get to see, believe you me.

How did this happen? Well, when I realized that I didn’t have nearly enough screenshots of Imperial Testing Station No. 10 for my post about the adventure I had in there I decided to pay Station No. 2 another visit and take some more there. And, to be quite honest, I’d become a bit too comfy and carefree by then, so instead of hugging the rocky areas as much as possible I took a pretty long route across open sand. I thought that I’d be okay as long as I stayed clear of drum sand.
I was mistaken. When the aggro meter turned red while I was still a couple hundred meters away from safety I knew I was in trouble. Luckily I had a booster equipped to the sandbike (the alternatives being a cargo crate or passenger seat), and I saved that for the moment you see on the picture above so as to not overheat it too early.
How close of a call was it? Well…

The moment I hit the screenshot key I thought I was done for. But lo and behold, one second later the worm stopped its chase and disappeared below the sand for good. Phew (once again)!
However, just a day later I wasn’t so lucky.
At that point various contracts were asking me to venture further north, and to do so one has to traverse the first instances of quicksand. While moving on drum sand “only” increases worm aggro, quicksand is (as far as I know) a death trap for players and vehicles alike. And it’s fricking everywhere.

While it is marked clearly on the map, and also looks a bit different from normal sand in the game world itself, I didn’t want to risk my bike regardless, so I decided to walk.
Outside of drum sand I’d never had aggroed a worm while on foot until then, so I thought this to be the safest option.
Once more I was mistaken. When the worm came I used everything I had at my disposal to escape, but even with Bindu Sprint and Shigawire Claw (from the Bene Gesserit and Trooper skill tree, respectively) I was much too slow. No screenshots, by the way, as I was panicking and had better (albeit futile) things to do.

I won’t spoil exactly what happens after that, but in the end I was standing at my chosen respawn point in my undies. No weapons or armor, no inventory, no nothing, except for one worm tooth that can be crafted into a very deadly but equally fragile dagger.
I was pretty bummed for a couple of minutes, but instead of sulking and logging off I went back to my base and started to rebuild right away.
And a good decision that was, because as it turned out I had so much stuff stockpiled by then that I was able to replace almost everything within like fifteen minutes.
Everything except for some of the unique items, that is.

In order to craft these you need to get your hands on one-time use schematics, which only drop from super chests – I call them that; if they have an official name I’m not aware of it.
Many (but not all) POIs sport one such chest. In the bigger camps and dungeons they’re usually located in or past the boss room, or all the way at the top in the more vertical ones, and basically can’t be missed. In smaller places they’re sometimes tucked away around corners or in little side rooms or caves though, so keep your eyes open.

Each of these chests has its own loot-table. Once opened they respawn after 45 minutes, and if there’s more than one schematic to be had it’s random which one you get.
Which, to be honest, can be quite infuriating. I have, for example, farmed one specific chest for days on end, because I wanted to get my hands on the unique rifle that only drops there. Said rifle is just one of three schematics on that chest’s table though, and I got the (also useful) sandbike engine once, and the scattergun (which I didn’t want at all) six fricking times before the rifle finally made an appearance.
I have even logged off there to do something else for a while, then logged back in just to loot the chest again.

Despite the RNG repeatedly being a dick I quite enjoy this whole part of the gameplay loop though. It lets me gear up to the point of (almost) being overpowered for the current tier, which makes the transition to the next much less arduous. It also incentivises going back to places you’ve already been – which you most likely would have to anyway for crafting mats and the like – so you don’t burn through each area quite as fast.
Which, for me, is a good thing. I’m in no hurry to advance to the “endgame”, as that, by most accounts and at the time of this writing, seems to be the least appealing aspect of the game.
Also, I’m still having a blast in this relatively early part of the experience, and I’m definitely going to savour it some more. That being said, I’m now almost ready to advance into tier three and start working towards building the buggy. That should be fun!


























































