Despite giving an overall positive summary at the end I was pretty critical of Zenless Zone Zero in last week’s post.
Then I had the weekend off, and with the work-related stress falling off my shoulders so did any complaints I’d had about the game, and I’ve just been enjoying the hell out of it since then. It’s funny how stuff works itself out sometimes, isn’t it?
What’s also helping is that the game’s combat has completely ‘clicked’ with me by now. I mean, I really liked it from the start, but I was mostly mashing buttons instead of using my agents’ abilities to their full potential. Lo and behold, as soon as you git gud it doesn’t matter that much anymore whether you have a perfect team full of S-rank units or need to make do with a bunch of free A-ranks.
That being said, I still stand by the points I made last time – it’s just that as soon as I chose not to let myself be bothered by them, they didn’t matter much anymore.

Of course having played a lot means that I’ve progressed quite a bit further too. At the end of the weekend five of my characters were pretty much maxed out for my current account level, and three of them are BFFs with me already (via the trust system). I’ve also finished story chapter three, which was excellent from start to finish.
At the time of writing that’s as far as the main story goes, but fortunately there’s still lots to do. Firstly, many small tasks and quests are scattered all across the city. You help out Eridu’s citizens with their various problems, meet up with your pals and repair malfunctioning Bangboo, which is a neat little minigame they’ve devised just for this purpose.

Then there’s the usual progression-stuff like farming for leveling materials, equipment and such, which you’ll find in any gacha game. If you like ZZZ’s combat as much as I do this is really fun and not a chore at all. I actually wish I could do more of it, but it’s obviously gated by the stamina system.
I’ve also come to enjoy Hollow Zero quite a lot. As I’ve said numerous times I’m usually not a fan of roguelike modes because I don’t fancy having to start over again and again, and I don’t like facing too many RNG elements either. This one isn’t too bad in both respects though, and at about half an hour for a full run it’s also considerably quicker than in most games.
By now the first limited-time events have arrived too. The first one is centered around a group of Bangboo banding together to chase after some mythical creature and its treasures, which is pretty cute. The second takes place in the arcade, and you basically just need to play a bunch of rounds of Snake (yep, the one you remember from late 90’s Nokia phones if you’re old enough).
The third event started only yesterday, and I think it’s the best one yet. It mostly takes place in a special Hollow (aka TV mode) where you can step on each tile only once lest you break through the ice and end up one floor below.

The events are all pretty generous with rewards, so it’s not only fun to do them, it also feels very worthwhile and helps with strengthening your agents.
Speaking of which, the by far biggest leap forward for my account occurred yesterday. As I’d chosen not to spend any resources on the first limited banner I had accumulated quite a bit of gacha currency by now, and I decided that Zhu Yuan, the second limited agent, who is an attacker unit dealing Ether damage, would be the perfect fit for my main team with Anby and Nicole.
I wished for her on the first day of the banner, and was incredibly lucky: I got her in the very first ten-pull.

With that much unspent dough I thought, what the hell, and went for her S-rank weapon too…which I got in the third ten-pull! I still can’t quite believe it, but that’s gacha games for you – sometimes you win the jackpot, other times you go broke with nothing to show for it.
Since I knew that I was going to go for her I’d already pre-farmed some materials, so she caught up to my other agents almost instantly. And boy, she’s a real powerhouse, and so much fun to play too!
What this also means is that I finally have two full teams at my disposal – until now Billy was the only DPS agent I’d built, so I used to pair him up with either Anby and Nicole, or with Koleda and Lucy, depending on which damage types were preferable.
Now I was able to tackle floor seven of Shiyu Defense, ZZZ’s version of Genshin Impact’s Spiral Abyss:

So, yeah, I’m having loads of fun right now.
Meanwhile the devs have made some announcements for version 1.1, which will probably arrive in tandem with the next limited banner, so in about three weeks. It’s all a bit vague, but they seem to take player feedback to heart and steer in the right direction, which is always good to hear.
Now if you’ll excuse me, I need to go to the music store and do some shopping – my girl Zhu Yuan has asked for a couple awesome drive discs, and I can’t refuse her anything…














