Seventh Year of a Seventh Year

The header doesn’t make a whole lot of sense I’m afraid, but I just couldn’t resist mashing one of my all-time favourite albums and the fact that this here blog is seven years old today into one, albeit completely incomprehensible, title. Sorry ’bout that.

Anyway, seven years. Phew. It still boggles my mind that I kept this going for more than a couple of months, let alone the better part of a decade. Turns out that having a gaming diary of sorts to preserve fond memories and/or keep track of progress made or milestones reached actually means quite a lot to me.

For example, I just realized that my entire time playing Black Desert Online happened during the blog’s existence, and from my first adventures as a noob in 2018 to my latest leaps in terms of gear progression just a couple of weeks ago I’ve put it all on record here, which pleases me greatly.

The view from my new home’s awesome solarium

That being said, I haven’t actually been gaming all that much during recent months. Not because I didn’t feel like it, but because I’ve decided to pick back up another old passion of mine: musicianship.

As I’ve talked about before I started playing the guitar when I was sixteen or so, and switched to the drums six years later. I played those on and off until my mid-thirties, which is when I decided that I’d had enough of sweaty rehearsal rooms, bad, non-paid gigs in front of like 20 people and having to replace sticks, drumheads and cymbals all the time.

I’ve never really quit entirely though. Whenever someone I know came up with the idea to play some live music, like at a birthday or christmas party, I was game to pick up the guitar or sticks again for a couple of weeks.

Back in March I had so much fun at one such event that I finally decided to devote myself to the guitar in earnest once more (the drums are out for the aforementioned reasons as well as a few others), and I pulled the trigger on a specific piece of hardware I’d had my eye on for quite some time already:

Tilted sideways just so you don’t need to scroll as much

This beauty is now accompanied by a Line 6 Helix, which I’ve settled on as my all-in-one solution for amp modeling and effects after thorough research, and I couldn’t be happier with this setup. I’m even fiddling around with sounds and effects all the time, although that was something I absolutely loathed back when I started playing. The Helix sounds really great and makes that kind of tinkering very easy though, and having learned a lot about making stuff sound good during 20+ years in my line of work also helps of course.

So, yeah, lots of fun.

I’m still making time for playing games though, because of course I am. Besides BDO I’m still semi-regularly meeting up with my buddies in Hunt: Showdown, and I’ve also dusted off my Arknights account once again. Man, what an awesome game that is.

Some of my favourite operators on duty

Meanwhile I’ve put Helldivers 2 on hold until the next big patch arrives. Like many players I’m hoping that it’ll basically be the mother of all patches, because the game desperately needs it.

I’ve talked about how much fun it can be, however until very recently Arrowhead Studios seem to have been on a crusade against too much fun for whatever reason. At least that’s how a big chunk of the playerbase feels, myself included. Many formerly good weapons were nerfed, new additions to the arsenal have mostly been weak to begin with, enemy spawn timers were severely shortened for squads of less than four players, making solo or duo play on higher difficulties completely unfeasible for all but the best or most stress-resistant of players.

The devs have said that they’ve heard our concerns and are going to course-correct. The spawn changes will be reverted, that much has been officially announced. Whether or not weapons (and also a few stratagems) will see some much needed love remains to be seen. Here’s hoping for the best.

I’d really like to make shit go boom again

So this is what I’m up to going into year eight of this blog’s existence. Chances are that as long as there are great games to be played I’ll continue to write some stuff every now and then.

If that’s not an enticing advertisement I don’t know what is…

I’ve got the power!

My cycle of about half a year on and half a year off with Black Desert Online continues. I’ve been playing again for a while now – with bouts of Helldivers 2 and Hunt: Showdown in between – and actually made a pretty big, more or less unplanned leap in terms of gear progress.

Last time I took a break I’d been working on getting the third and final piece for Ornette’s Spirit Essence, the infinite health potion. Grinding at that particular spot, Forest Ronaros, didn’t feel overly fun to me, which certainly was one of the factors that made me step away from the game at the time.

Turns out Pearl Abyss have made some tweaks to the Marni’s Realm system in the meantime, one of which being a decrease in each realm’s size, combined with a substantial reduction of spawn times. In other words, you now have only about half a dozen packs to kill over and over, with next to no “travel time” or waiting around.

While this probably sounds quite boring (or even more boring than before) it actually feels pretty good, especially if your main peeve prior to this change was that mobs stood too far apart and you had to spend more time running around than actually killing stuff.

I also got lucky and had the “full” piece drop long before I would’ve had accumulated 100 pity pieces, so only two weeks or so later a server-wide message heralded my grand achievement:

Yay me, just like in olden times

Since I don’t really need its mana-counterpart I decided that Lafi Bedmountain’s Upgraded Compass would be my next chase-item. While I don’t technically need that thing either it definitely wouldn’t hurt to have it, given that I’m still working on my carrack and fully intend to use it once it’s finished, meaning that I already sail a lot now and will continue to do so going forward.

The grindspots for those parts are located in the Valencian desert, which suits me just fine as it gives me a chance to regularly marvel at my Diné’s speed in the sand. Also, I always liked the look, sound and feel of that whole region. I even used this as an opportunity to take a closer look at Valencia City’s available housing again, and have actually relocated my main residence once more.

It’s pretty nice, and the view from the solarium is just awesome

I chose Hystria Ruins as my first grindspot for the compass, and it worked out quite well right from the start. However, I did feel a very noticable difference in terms of killspeed, and the mobs hit harder than I was used to too. It was obviously about time to do something about my gear, which hadn’t changed all that much over the past five years, believe it or not.

It’s not that I couldn’t have upgraded my stuff sooner, I just didn’t really need anything better than what I was already wearing. This had now changed, so I took stock of my belongings. By then I’d accumulated just shy of thirty billion raw silver, and, coincidentally, right at that time the folks at Pearl Abyss decided to introduce a special consumable item for high-level enhancing and gift one to every player, which I sold for another ~24 billion.

With those funds I went to work. Two TRI earrings and a TRI belt got replaced by TET pieces, a PEN Crescent Guardian ring was crafted to take the place of a TRI Eye of the Ruins ring, and my PEN Dandelion awakening weapon gave way to a DUO Godr-Ayed Gardbrace. Seeing the Dandy go makes me a bit sad as it was the first piece I’ve ever enhanced to PEN myself, but that’s the way it goes.

I also enhanced three armor pieces to TET, and the helmet further to PEN. Then I poured all the Caphras stones I had into the latter for additional stat boosts. Only a couple hundred more and I’ll be able to exchange the thing for a Labreska helmet, which is even better.

Lastly, during my absence every player was also gifted a box containing a TET Blackstar weapon of one’s choosing. I used that to replace my TET Kzarka mainhand, another huge upgrade.

Quite the difference compared to last time I posted this

Thusly equipped I actually exceed the compass spots’ soft cap for AP, but that’s certainly better than being undergeared, and I can tell a very noticeable difference. I now pull 400 to 500 million net profit per hour at Hystria, which is a new record high for me by quite a margin.

The next planned upgrades are the Labreska helmet, another PEN Crescent ring and probably also enhancing the chest piece to PEN. Once I have these done I’ll probably go and check out some high-end grindspots in Serendia, specifically those that drop materials needed to craft 3% crit damage upgrades for rings.

I assume by then a change of scenery will be very welcome, and I can always return to Hystria for another shot at the compass later (some people have spent hundreds of hours there without ever getting the rarer piece of the two). But who knows, maybe I’ll luck out and get it today.

One can dream, right?

Or I’ll just go back to farming again…

I got the six

Another year in the books and the blog’s still going, so here’s the obligatory cake for y’all.

The good news is that, despite my inkling that it might happen as early as two years ago, I haven’t turned my back on MMORPGs completely after all. As a matter of fact I’ve been playing the heck out of Black Desert Online since December, which has only slowed down a bit during the past few weeks.

I’ve taken a break from sailing and bartering for the time being, but am still grinding away for the infinite HP potion every now and then. I’ll also make sure to do the preparatory quests for Land of the Morning Light’s release, which is slated for June 14th.

And of course: checking in on my workers, as one does

As much as I’m looking forward to the new continent though, what I’ve come to realize is that BDO’s, like any other long-running MMO’s, biggest strength is the enormous wealth of content, systems and progression opportunities that are already there, as well as the countless iterations and (hopefully) improvements that all those things got over the years. I mean, the game was already quite good at launch, but by now it’s absolutely awesome and, in my opinion, one of the best there is.

Now, the anticipation for a game’s release can feel really great of course, and the craving for something new and shiny is always there in the back of my head. Still, when I look back on which MMORPGs I’ve played at or shortly after launch during the past few years…well, there’s pretty much only New World and Lost Ark, both of which disappointed me greatly.

I guess from now on I’ll take more of a wait-and-see approach towards new titles, while continuing to play stuff that’s had time to cook and already proven itself. Well, at least unless a game comes along that I feel I just have to play right away for whatever reason.

Still prefer this one over any of the alternatives

Diablo IV is not one of those games, in case you’re wondering. Even if I were to ignore the many good reasons not to buy it – like the fact that Kotick’s still in charge of the company, or the game’s steep price tag combined with a rather expensive cash shop and paid battle pass – I would still nope out for the time being.

Think about it – even Diablo II and III, which were made by “Good Old Blizzard” (anyone remember those times?), each needed a big expansion and many more patches to become as great as they are today. Why would it be any different now? I mean…worse? Sure, that may well happen. Better? Not bloody likely.

And, again, there’s already so many great games out there that are evidently good, polished and content-rich…

I like desert zones in general, but this in particular hits all the right notes for me

Yep, my rekindled enthusiasm for Genshin Impact hasn’t waned yet. I guess my playtime is split about 50/50 between it and BDO at the moment, which feels just right [Edit: Actually it’s more like 40/40, and 20% Hunt: Showdown]. The new (to me) regions, The Chasm and Sumeru, are really great; exploring those while questing and fighting along the way is tremendously fun.

I’ve even managed to get the character I talked about last time by investing only half of my available gacha currency, so I’m still sitting comfortably at 5 bucks spent for a full month of entertainment, with a handful of ten-pulls left over to boot. Take that, Bobby!

He’s… tougher than he looks

So, yeah, still playing, still blogging (well, occasionally). Good times.

I’ve also been watching a lot more basketball this year, starting right after Super Bowl. In years prior I only tuned in for the playoffs; turns out it’s much more satisfying to watch those when I already have a feel for what’s what and who to root for. Also, being there (kind of) when LeBron became the all-time scoring leader felt more special than I’d thought it would.

I’m even considering watching next season right from day one, but I’m afraid following the NFL and the NBA at the same time might be just too much (and pretty expensive too).

Either way, chances are the blog will remain primarily gaming-focused. What can I say, when it comes to sports I prefer doing it myself or at the very least watching. Talking about it – not so much.

Anyway, enough rambling. Year seven, here I come. Groovy gaming guaranteed!

My house, my boat, my car…err…I mean unicorn

Like any MMORPG worth its salt Black Desert Online lets you collect, work and fight for pretty much all the things. Gear, wealth, property, mounts and/or vehicles, XP-based progression in all shapes and sizes, you name it.

In my opinion BDO does it even better than most of its competitors in that the ceiling for almost everything is extremely high (if there even is one), meaning that you won’t be “done” and get bored anytime soon, yet you can do meaningful things right from the get-go and don’t have to rush to the top as quickly as possible in order to get to the “good stuff”.

Since I first picked up the game in earnest towards the end of 2017 I’ve accumulated about two years’ worth of active playing time – active in my case meaning basically every day, sometimes an hour per, sometimes several hours – and I’m nowhere near feeling like I’ve got nothing more to do or see.

Here’s what I’m up to right now.

One of the goals I had in mind right away when I returned to the game in December was to continue working towards improving my trusty Epheria Frigate. I’d like to own a formidable Carrack eventually, but there’s an intermediate step I had to take care of first: upgrade the frigate to an Epheria Galleass.

Getting the required materials took a mix of bartering, sea monster hunting and collecting plain old land goods like ore and sap. It’s definitely advisable to also do Ravinia’s questline on Crow’s Nest as it generously rewards half of the needed amounts, as well as very large chunks of sailing XP and Crow Coins, basically just for sailing around a bit. Keep in mind that these quests are once-per-account though, and you can complete only one on any given day.

Overall the project didn’t take all that much effort – definitely less than building the frigate itself did – and before long the galleass was mine.

Somewhat anticlimactically it looks almost exactly the same as before, and for some weird reason it doesn’t even get the much cooler paintjob and black sails that the frigate got by equipping the old crafted gear (which is still good, hence I continue to use it for the time being).

Of course the more important question is whether the upgrade was worth it in terms of functionality. The answer: Hell yeah!

Unless you have a friend or two tagging along hunting sea monsters with a frigate is a rather arduous task because you have to let go of the steering wheel and man a cannon every time you want to fire, then get back to the wheel to reposition. The galleass’ cannons however are fired in broadsides directly by the captain, and it has four on each side to boot, adding some much needed oomph.

This is so much better!

The second huge upgrade is the cargo weight capacity, which has doubled! This has transformed bartering from a time consuming chore into a somewhat enjoyable –  yet still time consuming – activity that actually feels like making progress. By now I’ve built a considerable stockpile of bartering goods, so I can concentrate on the good deals and ignore the bad ones most of the time.

So yeah, worth it! Now I’m in the process of collecting the required materials for the crafted galleass gear, which is not only better than what I have, but also ultimately needed for the Carrack-upgrade. This is a really long process, but I’m having fun.

One of the game’s features I’ve been messing around with pretty much from the start is the taming and training of horses. It’s enjoyable if you’re into that sort of thing, and pretty rewarding too as not only can you get lucky and end up with a very skilled and fast steed, even the ones you don’t want to keep do sell for quite a lot of silver these days.

Despite that I had absolutely no intention to ever engage with the “Dream Horse” awakening system they added a couple of years back. Past tense because, well, as you can see above I eventually caved and decided to give it a go after all.

I still don’t think it’s a good system because there are just too many layers of RNG involved. It’s quite ridiculous, frankly. First you need a Tier 8 horse that’s eligible for awakening, which requires it to have a certain set of hard to get skills. Next up, the chance for a successful awakening attempt starts at a measly 1% and only increases by 0.2 after each failure. Of course the materials needed to even try are consumed in the process no matter what. Lastly, there are three types of dream horse, and you have no way to guarantee getting a specific one. The best you can do is a 50% chance at the one you want the most, the remaining 50% can be divided between the other two as you see fit (and have the materials for).

With all that being said, why do I still own a sparkly unicorn now? Well, after training many Tier 8 horses to level 30 I had not one, but two coursers (which is what a steed eligible for awakening is called) in my stable, so the first obstacle was already cleared. I also had lots of the required materials lying around, mostly from login rewards and playing the Black Spirit minigame. So I thought, heck, why not?

As it turns out you can get lucky and unlucky at the same time. I only needed around ten attempts to succeed, which, mathematically, is quite good of course. However, I did not hope to get Diné, the unicorn. It’s actually the one I wanted the least. I had the chance for Arduanatt, the pegasus, set to 50% (because it’s the fastest while auto-travelling and can glide), and for Doom, the…um…black fiery horse, to 30% (because it looks the best and is the fastest while riding actively). Thus only a 20% chance was assigned to the one I ultimately got.

It’s ok though because Diné is still a bit quicker than any of my Tier 8 horses, and its specialty is that it can ride at full speed in the desert – every other horse slows down to a crawl in the sand – which makes it much faster than even the best camel.

Now I’ll stockpile more materials for Arduanatt and Doom while selling those for Diné (not all of them can be sold, unfortunately), and once I have enough for 10+ tries I’ll go with the 50/50 method. Fingers crossed.

I’m still a bit torn regarding BDO’s housing. The instanced-yet-part-of-the-world aspect is pretty nifty, no doubt; it clearly has its drawbacks too though. For example, at least 90% of all available residences aren’t even a consideration for a somewhat serious decorator like myself because they’re just too damn small. Tiny, in fact. What’s worse, even many of the bigger ones somehow manage to feel kinda cramped to me. Maybe it’s the game’s camera angle or the lighting, I’m not sure.

Of course there’s also the universal truth of real estate in play: it’s all about location, location, location! What good does the fanciest of mansions if it’s rotting away in the middle of nowhere?

Which is why I’ve decided to relocate my main residence, which I moved into almost three years ago, from Duvencrune back to Heidel. I still think it’s one of the best residences available in terms of room layout (and the balconies are rather spiffy too), but it’s just not where I tend to be in the game.

I’ll miss the view though, that’s for sure

However, here’s the thing…there’s a new region coming out soon, and there will be huge asian themed manors to inhabit!! I don’t know many details yet, and of course this, too, will be far away from the game’s usual main hubs. Still, I’m holding off on decorating my new/current home for the time being.

If I indeed make the move to the Land of Morning Light once it’s released you’ll be the first to know.

Do MMORPGs age like fine wine? This one does!

I initially wanted to talk about my latest seafaring adventures in Black Desert Online today, but the updates the game got during the past few weeks (and months and years, really) were just too amazing to not duly praise them.

If you ask me the fact that the game still gets a patch each and every week like clockwork is already pretty remarkable in and of itself. I mean, BDO originally launched in December 2014, and even our younger NA/EU version just celebrated its seventh birthday. If there’s another MMORPG of that age that receives substantial balance changes, quality of life updates and bug fixes on a weekly basis I haven’t played it.

Of course not every patch contains stuff that I actually like and/or affects me, but overall there’s a whole lot to commend, especially in the quality of life department.

Believe it or not, one of the most recent changes is one I’d actually thought about and wished for just a couple weeks prior. I was trying to promote some more of my workers to their next respective tiers, a process that used to take 24 hours per attempt, and I thought Wouldn’t it be great if they reduced this to, say, 22 hours, so we wouldn’t lose half a day whenever we have to go to bed or work a bit earlier than the day before?

Well, they did even more than that. As of two weeks ago the promotion test only takes a mere eight hours, with increased success chances to boot. As if that wasn’t enough the probability to recruit Skilled- and Professional-tier workers from the get-go has also gone up. Last but not least, once your Artisan-tier workers have reached level 30 they now need less additional XP for each attempt to reroll a skill. The bottom line is, it has become much easier to set up your perfect worker empire.

Which is doubly great because…

…they also lowered the Contribution Point cost of many worker nodes in the game. If you had invested into any of these nodes prior to the February 22nd maintenance you have been refunded the according amount of CP automatically. I, for example, had 6 unspent points prior to the patch; a couple of hours later that number had ballooned to a whopping 25. Time to recruit some more workers, eh?

Now, I guess one might argue that all these were more like game design changes, not really QoL improvements…ok then, strap yourselves in, here comes the good stuff.

At some point last year a rather big questline was added, revolving around The Magnus, some interdimensional…sphere…thingy…look, I have no idea. I don’t play BDO for its story, mkay? All I know is that many of these quests have some puzzle- or riddle-like elements to them, and I quite liked that.

Anyway, finishing that questline rewards you with the ability to access any and all of your storages as well as your marketplace-warehouse from any storage NPC (the latter only if the town you’re in actually has a marketplace NPC too). Hoo boy, if you’ve played the game before you know how huge of a change this is. No more riding from Heidel all the way to Valencia City and back just to pick up some dates for cooking.

Actually you don’t need to ride much at all anymore if you’re not inclined to do so. Each region has an access point (hidden inside a well) to the Magnus, and from there you can go to any of the other wells in an instant. Moving around like this comes at the cost of some loading screens and a few million silver each time, and since I actually like to travel the game’s world I pretty much never use this, but the option is there.

As I said in the opening paragraph I’m currently pretty engaged in the game’s naval content once more, and us sea dogs got some goodies too.

If you’re planning to upgrade your ship to a Carrack, the highest tier an individual player can own at this point in time, you’ll have to, among other things, do the sailing dailies (aka “sailies”) on Oquilla’s Eye, an island sitting right at the edge of the Margorian Sea. And you’ll have to do them often. We’re talking not days or weeks, but months.

I don’t stress myself out over this, and ever since I upgraded my Galleass’ cannons fighting the bigger sea monsters is actually quite fun, so I don’t despise these dailies nearly as much as I do those in many other MMOs. Still, until recently there were some annoyances.

A few of those quests made you choose only one out of two or three different reward items. Problem was, you need all of those items, and lots of them, so whatever you chose, it always felt kinda bad to miss out on the others. Also, some quests were strung together, letting you accept the next one only after completing its predecessor, which meant taking numerous trips back to the island to complete just one full cycle of sailies.

Now we can pick up all but one of the quests right away (I hope they’ve just forgotten the last one and a fix is on its way), and every one that has multiple items on its list of rewards gives you all of them at the end. Great stuff!

Something that’s changed a couple of times over the years is how the game handles its main currency, silver coins.

In the olden days each of your characters and each city storage had their own coin purse, so to speak, meaning you had to actively manage having enough cheese at your disposal where and when you needed it. Because nothing beats getting the rare opportunity to recruit an Artisan-tier worker just to realize you actually don’t have enough silver to pay the recruitment fee, despite having millions or even billions lying around someplace else.

Additionally the stuff had weight, so when you went out to grind it wasn’t just the loot drops that filled up your inventory slots and carrying capacity, even the raw silver started to weigh you down sooner rather than later. Good thing they sell all kinds of stuff to increase your capacities for real money, right?

Well, to give credit where it’s due, they did away with silver weight quite a while ago (I wanna say two or three years, but I don’t remember exactly). Towards the end of last year they took the next step and consolidated all those different purses down to just two: your marketplace wallet, where your sales revenues go and from where you pay your purchases, and a thing just called “My Silver”, which is everything else. You can pay any kind of stuff in the open world with that, no matter where you are and which character you’re on.

There is even more good stuff I could talk about, like the ability to repair depleted cooking and alchemy tools on the spot instead of having to replace them all the time, or the fact that when you cancel a worker’s task you can immediately give that worker something else to do instead of having to wait for the current cycle to end.

Suffice it to say, the game keeps getting better and better, especially in the QoL-department, and if any of this was what kept you from enjoying the game in the past it might well be worth another look by now.

Back in Black (Desert Online)

Sometimes you think you are done playing a particular game for good, regardless of how much you liked it at some point, only to pick it up and fall in love with it again later anyhow.

Of course, with MMORPGs this isn’t actually that uncommon. After all there’s always a chance that features or design elements you really dislike get scrapped or changed for the better later on, or things you wish the game had are finally realized.

Such is the case with myself and Black Desert Online right now. When I put it down sometime in 2021, supposedly for the last time, it was for one very specific reason: I just couldn’t stand having to compete with other players over grindspots anymore.

Yeah, this is much more like it…

Long time readers know that open world PvP doesn’t bother me – in fact I’m usually a big fan. However, the way it’s implemented here is really bad in my opinion.

You see, PvE in BDO basically works like this: you choose a grindspot for a specific reason – for example, I’m currently grinding at the Blood Wolf Settlement for a rare drop needed to craft the legendary (i.e. reusable) health-potion. Once that’s decided you stock up on buffs, potions etc., then mount your horse and hoof it to the chosen spot, which, given the world’s size, can take a while. Upon arrival you get ready to grind, meaning you tether your horse, place your tent if you have one, spawn your pets and pop tons of buffs for more and better loot drops as well as stronger offenses and defenses if needed. After all that you can finally start to kill stuff, preferably as quickly as possible.

It’s a rather optimized process, is what I’m saying. Given the extremely low drop chances for everything noteworthy it’s pretty much the only feasible way to do it if you want to actually get anywhere, which also means that once you’ve got going interruptions aren’t welcome.

The problem here is that a single player can clear out a whole grindspot, at least the smaller ones, pretty much all by themselves, so sharing isn’t really an option.

One glance at this AoE’s range and you know what’s cooking

This is where the aforementioned open world PvP comes in. Since grindspots aren’t safezones every player has the ability to flag up for PvP and attack others at any time here. However, doing so lowers your Karma, so you don’t really want to be the one doing the attacking. Which is why the game’s community has kind of established an unwritten rule: if you’ve been there first it’s your spot, and if anyone else wants it they have to take it from you by force.

I can’t count how often I’ve arrived at a grindspot only to find the mobs lying dead on the ground, sending the unmistakable signal that someone’s already there. What’s worse, if that player sees you they will, more often than not, take the time to stop their killing for a couple of seconds, come to a halt near you and write a single word in local chat: “taken“. Man, I hate that word so much by now! What can I say, I just don’t fancy being told by others what I can and can’t do in a game I voluntarily spend my free time and money on.

Switching servers has a 15 minute cooldown, so if the second one you try is also occupied and you really don’t want to take the Karma hit and fight for the spot you’re basically shit out of luck.

If you actually do happen to be first on the scene once every blue moon you better hope that no one comes along who is willing to fight, because as soon as you’ve activated all those important (and in some cases pretty expensive) buffs you really don’t want to stop grinding until those have run out.

Unfortunately hermitism isn’t really a solution either

It’s just crappy design in my opinion, simple as that. This is nothing like the PvPvE options other games have (the way Hunt: Showdown does it, for example, is pure genius). In BDO, when you engage in PvE you really want to be able to focus on that, anything else just screws up your efficiency. Those who want to PvP a lot, on the other hand, pretty much have to do node wars and stuff like that because, again, Karma is a thing. There’s nothing synergetic about it, PvE and PvP just get in each other’s way.

Which is why, after I’d ridden all the way out to the Drieghan region numerous times only to find both grindspots that would’ve been worthwhile to me occupied on multiple servers, I decided that I’d had enough. I quit the game, never to return unless Pearl Abyss somehow enabled me to play the game however and whenever I wanted.

I really couldn’t see it happen though, what with this being such an integral part of the game’s design. Why and how would they change something like this almost seven years (at that point) after the game’s initial release?

Moving on to pastures new…or maybe not?

Well, what do you know! Turns out they added “private monster zones”, also known as Marni’s Realm, in May 2022. You can now go to a grindspot, press a button and immediately have a certain part of that area all to yourself. Hell yeah, instanced grindspots, I certainly didn’t see that one coming! Granted, you can enter Marni’s Realm only for up to 65 minutes per day and it’s not available at all grindspots, but still, this is a huge change and does everything it needs to as far as I’m concerned.

An hour of running around in circles and killing the same mobs again and again is usually all I can take anyway, so the limited duration doesn’t bother me much. Also, since all areas where specific rare drops for the various legendary items can be found are included I’m fine with the choice of grindspots too.

Hence, when I pondered what to play next towards the end of December I decided to give BDO another shot, and so far I don’t regret it one bit. The things that were always great, some of which I’ve already talked about in these here parts, are still great, and additionally I can now finally go and kill mobs…err…in peace…you know what I mean.

Keep your monetization out of my gameplay, ffs!

So, Diablo Immortal is out. What a shitshow, eh? Yeah, this is going to be a rant, however a slightly different one than you might think right now.

I wish I could truthfully say that I’m not at all surprised by the game’s nefarious monetization schemes, but the reality is so much worse than even the most cynical of us were expecting that it boggles the mind. Turns out that in exchange for not needing a phone to play after all one needs a humongous credit limit instead.

Here’s the thing though. In my personal opinion the fact that players can spend bazillions of dollars on a game if they so desire is not a problem in and of itself.* When the entire game is designed to incentivise said spending as aggressively as humanly possible – that’s a problem, because that kind of design unavoidably makes the gameplay experience worse, more often than not even if you are spending.

* Of course spending lots of money on a video game can become a huge problem for some people, and it’s not my intention to downplay things like gambling addiction and debt. However, in this piece I’d like to focus solely on whether or not a game’s monetization has negative ramifications for its gameplay.

Here’s just one little example. Black Desert Online has an elaborate system for taming, breeding and training horses. It’s pretty fun if you’re into that kind of thing, and I’ve spent a lot of hours with it. However, it’s also one of the game’s many systems that not-so-subtly try to make you spend some money.

If you’re lucky (or you’ve spent a couple bucks already to help make it happen) and your horse learns one of the more desired skills like Sprint you might assume that you’ll be riding like the wind right away. Alas, you’d be mistaken.

You see, your steed will need to become proficient with the skill first, which means that for the next couple of hours your gameplay loop will consist of repeatedly playing an annoying minigame which either stops you dead in your tracks (the best possible outcome, believe it or not) or outright throws you off the horse every few yards. It’s completely unfun, and it undoubtedly only exists so they can sell you a ticket that instantly trains a horse’s skill to 100%. Or all of its skills, which is the more expensive option of course.

Stuff like that I can just barely stomach in a F2P or cheap B2P game – it’s terrifying how much bullshit we can somehow get used to, isn’t it? – but I’m going to draw a line now, and that line is where a game tries to a) make me pay money and additionally do specific things at specific times to actually get what I’ve already paid for, or b) make me pay money in order to get something that’s actually supposed to be an integral part of the gameplay experience.

I’ll start with the latter as it applies more to Diablo Immortal than any other game I’ve ever seen, and I also feel it’s not even the slightest bit debatable. A no-brainer, as they say.

What we have here is a game series that’s always been about killing monsters to get shiny loot, so we can kill even more monsters for even shinier loot. Only now the loot is going to be complete crap 99,9% of the time unless you spend real money to “enhance” your dungeon runs. Let me think about that for a second…yeah, fuck the hell off!

I know this is something where opinions will differ, but I for one despise the other scourge I alluded to, namely stuff like “Premium Battle Passes” and their ilk, almost just as much.

I’m not a fan of login-rewards and battle passes at the best of times because I don’t like the feeling of pressure they induce – either log in and do stuff every day or miss out on rewards you could be getting. And there’s even more to it than that, which I think is what many folks fail to realize.

Because if those login- and battle pass-rewards are to make people log in and do stuff even if they weren’t going to anyway, they need to be rather generous. They need to make sure you really don’t want to miss out on them. Which in practice means that they often shower you with more power/wealth/glamour than you could possibly gain by just playing the game whenever you want and doing whatever you want. In other words, the game’s designers need to keep much of that stuff off the game’s normal loot tables, or at the very least be pretty stingy with it. See the problem?

By the way, I consider login-rewards and free-of-charge battle passes as part of a game’s monetization scheme because they’re basically there to keep you logging in and interacting with the game, thus increasing your “opportunities” to part with your money. In this sense they are another case of monetization impacting gameplay in a negative way, even if it doesn’t feel like it right away.

As for “premium” battle passes…let’s see, I pay for something up front, but only if I log in and do specific stuff every day for weeks on end I’ll actually get the stuff I’ve paid for? Yeah, thanks, but no thanks.

Which is why, although I was moderately interested before and will even get access to it for free as I own its predecessor, I have absolutely no intention to play Overwatch 2 anymore. The other day I got an email informing me about the opportunity to buy the Watchpoint Pack. For “just” 40 bucks I would get (emphasis mine):

    • Two all-new Overwatch 2 Legendary skins: Space Raider Soldier:76 and Cassidy
    • The Season 1 Premium Battle Pass
    • An exclusive Overwatch 2 Player Icon
    • 2000 Overwatch 2 Virtual Currency

So what’s the problem? I don’t need to buy this, nor the individual premium battle passes (plural because after a Season 1 more will surely follow), right? Well, as I said, the mere existence of this crap turns me off, because it does have a negative impact on the gameplay experience. On my gameplay experience, anyway.

All the talk about Diablo Immortal was good for one thing though: it made me feel like playing Diablo II Resurrected again, which I’m totally hooked on right now. And the best part: this is a game that couldn’t care less whether I actually play it or not, and it doesn’t try to dictate my course of action when I do play it either.

How do I know what to do then? Well, I just do whatever the hell I feel like at any given moment. You know, whatever I deem the most fun.

Just having fun playing a video game, fancy that!

Still dreaming of a white Christmas

We’re coming up on the eleventh Christmas in a row without even the slightest trace of snow where I live, so I’m once again going to accomodate myself – and you, if you like – by posting a bunch of winter-scenery screenshots as a consolation.

So put on your virtual mittens, it’s going to get cold.

I’ll start off with Black Desert Online once more, because damn, does snow look good in this game. I love how it even covers the appropriate parts of my character.

In the real world there is no ice or snow on Venus, but in Warframe there most certainly is. It’s not my favourite planet in the game by a longshot, but that’s mainly because of the enemy faction that’s residing there. The planet itself, especially the open world zone Orb Vallis, is gorgeous.

Space is always cold and dark? Cold yes, but definitely not dark, at least in EVE Online it ain’t.

I’m not certain whether this has something to do with the currently ongoing holiday event, or if metaliminal storms can look like this all year round, but seeing it basically snow in space was a sight I sure wasn’t expecting.

Dashing through the snow in ArcheAge. No sleigh though, just one horse.

Star Wars Battlefront wasn’t a very good game, but the graphics (and sound too) were pretty amazing. It really felt like being in the middle of a huge battle on Endor or, in this case, Hoth.

This is what a winter’s night in 14th century France looked like, at least according to A Plague Tale: Innocence. Really makes one crave for a hot mug of mead at the bonfire, doesn’t it?

Arknights has its share of winter stages too. I especially like how even the enemies’ clothing fits the theme.

My operators always look the same however – luckily for them this game isn’t one of those bent on skimpy outfits, as you can see. SilverAsh (the guy with grey hair and cane) even wears a coat with fur collar, so all is well.

One of the great things about Genshin Impact is that pretty much nothing you see is just a backdrop – if it’s there, chances are you can actually get to and set foot on it.

The same is true for the mountain you see in the background up there. You can even climb all the way up to the top. It’s not just a mountain either, it’s actually a whole region with its own quests, puzzles, treasures and enemies.

It’s also the only place on this list where the cold has an actual effect on the player: staying there and not being near a heat source fills up your cold meter. Once that’s full you continuously take damage and will die if you don’t act on it. I admittedly don’t like mechanics like that very much, but hey, at least the snow isn’t mere eye candy this once. Also, you can cook and eat goulash, which halves the rate at which your cold bar fills up for a while. I like goulash!

And there you have it. Merry Christmas, everyone!

Like opening Pandora’s Box

Last time around I said that Black Desert Online is a complex game. Oh boy, what a hell of an understatement.

Many MMORPGs I’ve played are designed like a pyramid in that once you’ve left the tutorial stage there’s a broad base with lots of different stuff to do at first, sometimes to the point of feeling overwhelmed by it all, but the closer you get to the top your gameplay options seem to shrink down more and more.

BDO is, to me, the exact opposite of that. When I tried the game out for the first time my initial impression was that running from one place to the next and killing anything that moves on the way is pretty much all there is to it. Unfortunately my chosen class’s combat mechanics didn’t feel too great to me either, so I concluded that the game wasn’t for me and dropped out.

When I gave it another shot a year or so later I’d done enough research to know that a bit of perserverance was called for. It just takes a while until more options start to present themselves – at the time your character had to be at a certain level to even see all quests, for example. I think they’ve scrapped that level requirement, but you still need to proactively tell the game that you want to be shown all types of quests, not only those focused around combat.

Anyhow, once all questgivers deem you worthy to talk to a gigantic rabbit hole opens up and you need to take but one step in any direction to lose yourself completely, as Aywren, Bhagpuss and Naithin all can attest to.

Can snow actually remain for long on a moving ship?

And don’t even think for a second that a somewhat seasoned veteran of the game like myself becomes immune to this. Not a chance.

I mean, sure, I did what I set out to do a couple of weeks ago and started a career in bartering with the (distant) goal of upgrading my frigate to a formidable carrack. Still, I actually ended up spending more time on various other stuff. Much more time. Here are some examples.

Believe it or not, this isn’t even the whole map

Not all of the necessary materials to upgrade my ship are acquired via bartering, I’ll also need a variety of normal land goods. Hence my choice is to either gather those myself or let my workers do it for me. I like the game’s gathering, but since I have enough other stuff to do right now I’m not terribly keen on sucking gallons of sap out of trees manually for the next few weeks. Workers it is, then.

However, as most of my contribution points are always in use I needed to redistribute a bunch of them first, so I had to decide which nodes to give up. In doing that I realised that I’d actually been collecting quite I lot of resources I’d never had any use for as of yet.

In the end I freed up and reinvested considerably more CP than I’d originally planned, the result being that my workers now gather lots of materials I didn’t have before, some of which are actually worth quite a lot on the marketplace. The whole process did take some time, but should pay off nicely.

Please just ignore the outfit…um, it was Halloween, ok?

Yeah, I’ve also picked up fishing again. Not quite voluntarily, mind you. The thing is, there’s a questline on Crow’s Nest, an island hidden out at Ross Sea, that awards a very generous amount of ship upgrade materials for only little work. Or so I’ve heard.

Well, technically it is true, only that the NPC in question now wants me to catch a tuna and bring it to her. Tuna’s a rare fish though, and what’s worse, my fishing skill isn’t high enough to see tuna hotspots yet – at a hotspot you only catch the corresponding type of fish – so whenever I’m not doing something else right now I’m trying to bring my fishing skill up to snuff.

Have you noticed this little checkbox above your horse’s health and stamina bars? It’s not really hard to see, but it still took me a while to realize it’s there, probably because it hadn’t been there yet when I’d last played the game, and I usually don’t pay much attention to those bars anymore.

Holy crap, what a game changer that is! You see, of all skills horses can learn Sprint is the most important one because it provides such a big speed boost. Still, even with that skill at my disposal I sometimes want to use the auto-ride function and do something else while traveling, which, without Sprint, can take ages given the huge distances. Hence this change is a pretty big deal.

Only when I played my main I couldn’t check the box however hard I clicked. Then I finally took the time to read the tooltip:

Well, that explained it. Of course my life skill alt already had the Training skill above Artisan 1, but my main, who only ever uses max level horses and thus doesn’t get to level up his own skill, did not. However, he travels much more and much farther than the other character, so I felt he really needed this too. Consequently I went back to taming and training horses.

Fortunately last week’s patch enabled 50% boosts to both horse XP and Training XP, just at the perfect time for me. Those buffs will stay active until February 9th, by the way.

The Striker hit Artisan 1 on Monday, so now he can ride like the wind too while I play Genshin Impact or something.

As a side effect I also have almost a dozen new tier 5 horses in my stables, which is the highest tier that can be caught in the wild. I’d thought I was finished with breeding for good once I had two good tier 8s, but why let this opportunity go to waste? So now I’m leveling all those horses up – four at a time, in front of a merchant wagon – to breed them, then the foals will be leveled up too, and so on, until I have some more tier 8s. Maybe I’ll even go for a ‘Dream Horse’, who knows?

Yeah…a fast horse really is a godsend

As if all of this still wasn’t enough I also stumbled upon the fact that a couple of legendary items have been added to the game – and for once these really deserve that lofty adjective.

How about HP- and Mana-potions, a compass and a teleport-item that aren’t consumed upon use and never expire?

Believe me, in BDO these amenities really are legendary. Depending on the class you play you’ll consume potions by the hundreds if not thousands rather quickly. A compass lets you use the map on the high sea and in the desert – a big quality of life boost if you traverse these regions regularly. An item that teleports you to the nearest town can also be a huge boon in a game that has you run everywhere on your own otherwise.

Of course getting even one of these is a monumental undertaking. I decided to go for the HP-potion first. When I checked out one of the grindspots I’ll have to kill mobs at for a rare drop I noticed that there weren’t any daily kill quests available nearby, which is highly unusual.

It turned out that I hadn’t advanced the region’s main story questline far enough to see them. As a matter of fact I hadn’t even finished that of the previous region either. So I postponed the grind and started questing. I also did a few side quests on the way, but only those that didn’t force me to make any detours. “Only” ~150 quests later I arrived at the grindspot and, lo and behold, now there are daily quests on offer.

Needless to say, I haven’t gotten that rare drop yet, nor any other component for the potion.

On the plus side, I got about quite a lot once more

And there you have it. As you can see playing this game can really be like opening Pandora’s Box, only that in this case it isn’t a bad thing. It’s actually quite a lot of fun.

Four? For this gourd?? It’s worth ten if it’s worth a shekel!

I hadn’t engaged in Black Desert Online’s sea content – or the game period, really – in quite some time until about a month ago, which means that I completely missed, among other things, a pretty big overhaul of said content.  The Great Ocean update, released in October 2019, added new islands, quests and ships, a crew system for the bigger vessels, and a completely new way for mariners to make money: a sea-based bartering system.

BDO is a complex game though, and it took me a while to reacquaint myself with all the different systems and layers. However, once I felt comfortable with the day by day gameplay again I couldn’t wait to board my trusty Epheria frigate and try the new stuff out.

Going ashore on a yet unexplored island

As it turns out there’s a lot of additional stuff to do. My ship, the cream of the crop back when I finished building it, basically ranks just one step above ‘cockleshell’ nowadays, for example. Especially for bartering it’s barely adequate as its cargo hold can’t carry all that much weight. It’s a start though, and as most of the materials needed to upgrade the ship further are earned via bartering and defeating sea creatures anyway this seems to be working as intended. I’ve got to work my way up, as it were.

And that really doesn’t bother me at all, because frankly, once I’d finished building the frigate and crafted the corresponding gear almost two years ago I lost interest in the whole sailing thing rather quickly. My big goal was achieved, and at the time there actually wasn’t all that much to do out at sea beyond that, at least not for solo players.

Now I have another long term goal to pursue, and I also know that there’s an actual use for it once I’ve reached it.

This is a carrack. Look at that beauty…and all those cannons!!

As for the bartering system itself, I think it’s pretty neat. In a nutshell, you trade certain ‘normal’ goods like raw or processed materials for Level 1 trade goods at one place, then take those someplace else to trade them for Level 2 goods, and on it goes up to Level 5. With some exceptions low level goods serve no other purpose than to exchange them for higher tiers, while tiers 4 and 5 can be sold to NPC merchants for hefty sums of silver or a special currency used to buy various goodies.

Trade goods are very heavy and need to be in the ship’s cargo hold in order to barter with them anyway, so getting a bigger boat soonish is definitely advisable.

Seems like a good deal…I guess? (click to enlarge)

What the system doesn’t entail, despite this post’s header, is any kind of haggling. What can I say, I just can’t resist an opportunity to use a Python quote. Anyway, I’m actually pretty glad that there’s no negotiating involved, as the game’s onshore trading already has something like that, and I really don’t like it.

Which doesn’t mean that there’s no RNG involved however, because of course there is. This is BDO after all. You can reroll the trade routes a couple of times per day, and from what I can tell everything about it is completely random: which land goods are required, which Level 1’s you get for them and what you can trade those for in turn, where everything is etc. Not rerolling at all isn’t an option either as every trade route runs dry after a certain amount of barters.

Grilled bird meat? Hell yeah, I can do that!

Consequently, to make efficient use of your time and resources you need to carefully plan which routes to take, how to optimize your available cargo hold, when to reroll and even what to trade and what to keep – that Level 2 piece you’re about to give away might well be needed at a later point to exchange for ship upgrade parts, for example.

I will say that it all seemed a bit tedious at the beginning, but the more barters you’ve completed the more routes open up, which reduces the need to regularly make overly long trips for just a single exchange by a lot. It’s actually starting to be quite fun now.

I also really like that I finally have a meaningful use for all those land goods. Ever since I play the game I’ve had workers accumulating all kinds of resources for me, and while I’ve obviously used up some here and there the majority has just been collecting dust in my warehouses. Of course I could’ve sold any surplus to other players at any time, but I didn’t want to – I might still need that stuff at some point, you see. Yeah, I’m a hoarder when I play RPGs, sue me. And, what do you know, at some point is actually now. Ha!

Yep, bird meat up the wazoo. Care for some eggs or mushrooms too?

The new questline also introduces players to sea monster hunting. I’ve done quite a lot of that back in the day to collect materials for my frigate’s cannons, sails etc., but I’m still glad about the refresher because the damage- and hitpoint-numbers have apparently been tweaked since then, and it’s actually feasible to shoot them with my cannons now instead of trying to ram them to death (!).

This is definitely much more fun, and it also makes me look forward to getting the upgrades for my frigate even more – not only will those have more cannons to shoot with, I’ll even be able to fire broadsides right from the steering wheel instead of climbing down, manning a cannon and firing it manually, then climbing back up to change the ship’s potition, and so on. Can’t wait!

For the moment this works well enough though…BOOM

So, yeah, if seafaring is your thing and you’d like it to be just one aspect of a proper MMORPG – instead of playing something like, say, Sea of Thieves – I can wholeheartedly recommend giving Black Desert a shot. Just be aware that pretty much everything in this game is a marathon rather than a sprint. Don’t expect to be cruising around in your carrack within a week or two.

Personally, I like it that way. Finishing the frigate felt like a real achievement at the time, and I feel those are rather hard to come by in most modern MMORPGs.

Sidenote: if you’ve played BDO in the past but don’t right now you might have missed the memo about Kakao Games handing over publishing duties for the game’s western version back to Pearl Abyss pretty soon. You need to transfer your data over to a Pearl Abyss account before the end of May, else you’ll lose everything. Naithin and Bhagpuss have all the details, should you need them.