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Around Narrative Design And Applied Games

Here you'll find posts about game design, narrative design, game production and applied games. I work on video games, board games, applied games (games for health, museums experiences et similia) and theatrical performance design and writing.

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Characterizing Italian Indie Games 2010-2025

Can we speak of an “Italian character” in video games developed in Italy?

A reel of Open Lab works

100 projects in 10 years!

Becoming Saint mobile released and further experiments in narrative design

Becoming Saint, our medieval strategy game of faith, sins, penitence & conquest, is now available for tablets and phones, here is a little trailer:

Every day a Voight-Kampff Test

New media, new tool, we get used to it, and develop sensitivity and resistance.

Presenting narrative for a roguelike at IVIPRO Days in Trieste

How one can merge intersect immerse evoke a layered, partially generative narrative in a short-loop roguelike game? And what about replayability?

The dissolution of the hero(ine)

Experiments with player and power representations in games.

Incremental Narrative Design In Becoming Saint

Exploring the interwoven relationship between narrative design and game mechanics in the development of the roguelike strategy game Becoming Saint.

Game Design for Participative Performance

Slides on my running research

Game design for performative devices: The game

The game design experience in working on "The game" with Trickster-p.

Homer The Narrative Design Tool Is Evolving

Faster performance and more refined features