
Characterizing Italian Indie Games 2010-2025
Can we speak of an “Italian character” in video games developed in Italy?
Here you'll find posts about game design, narrative design, game production and applied games. I work on video games, board games, applied games (games for health, museums experiences et similia) and theatrical performance design and writing.
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Can we speak of an “Italian character” in video games developed in Italy?
100 projects in 10 years!
Becoming Saint, our medieval strategy game of faith, sins, penitence & conquest, is now available for tablets and phones, here is a little trailer:

New media, new tool, we get used to it, and develop sensitivity and resistance.

How one can merge intersect immerse evoke a layered, partially generative narrative in a short-loop roguelike game? And what about replayability?

Experiments with player and power representations in games.

Exploring the interwoven relationship between narrative design and game mechanics in the development of the roguelike strategy game Becoming Saint.

Slides on my running research

The game design experience in working on "The game" with Trickster-p.
Faster performance and more refined features