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Cezar Capacle talks Game Design

Indie tabletop game design ideas, insights, discoveries, and ruminations.

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Crawling the carcass of a leviathan

On moving targets and last-minute additions

The purpose of a system is what it does

Mausworn Design Diary #3

The mouse moves... and tumbles

Mausworn Design Diary #2

Playing Solo RPGs as the GM

On character emulators and the many ways to enjoy a game

My random tables are letting me down

Yours probably too. But worry not—we can fix this.

What if Mausritter, but... Ironsworn?

Mausworn devlog #01

My journey with art

On pain, frustration and satisfaction

From bullet time to montages

On pacing, patience, and poker hands

Roll first, think later

On fortune-positioning and fortune-telling

Drawing stars on sticky notes?

On progress, tension, and surprises. And nachos.

"We have D&D at home"

D&D at home:

The exquisite corpse of a spaceship

On embracing problems as solutions

How random words make perfect sense

On tricking our cognitive biases to aid us with our storytelling

The cost of partial success

On moving the story forward with meaningful complications

When the game ghost won't let you sleep

On diligent creativity vs. inspired creativity

The game I was afraid to release

On style, expectations, and risks.

Yes! It was me all along!

A twist on murder mysteries and social deduction games

Missing your attack can be fun

Turning a source of frustration into a meaningful tactical choice

What's the opposite of dark fantasy?

Trying to convey a fantasy world in which you're allowed not to brood.

A true mechanical game master

A change of perspective on the role of the yes/no oracle