
Crawling the carcass of a leviathan
On moving targets and last-minute additions
Indie tabletop game design ideas, insights, discoveries, and ruminations.
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On moving targets and last-minute additions
Mausworn Design Diary #3

Mausworn Design Diary #2

On character emulators and the many ways to enjoy a game
Yours probably too. But worry not—we can fix this.

Mausworn devlog #01

On pain, frustration and satisfaction
On pacing, patience, and poker hands
On fortune-positioning and fortune-telling

On progress, tension, and surprises. And nachos.
D&D at home:

On embracing problems as solutions
On tricking our cognitive biases to aid us with our storytelling
On moving the story forward with meaningful complications
On diligent creativity vs. inspired creativity

On style, expectations, and risks.

A twist on murder mysteries and social deduction games

Turning a source of frustration into a meaningful tactical choice

Trying to convey a fantasy world in which you're allowed not to brood.
A change of perspective on the role of the yes/no oracle