I have been procrastinating on this post for a while. Nigh onto a month, it looks like.
I wanted to write and record some of my feelings about the “recent” always-on beta status World Restructuring (less recent now since it took place mid-June this year, but still recent in that the idea was bounced around in 2018 and active development took place around late 2021-2022.)
Missed most of that since that also coincided with my “got tired of GW2, let’s take advantage of its horizontal progression model to take a long singleplayer game break” phase.
It’s taken me so long to try it out since returning around August and chew on its implications, reading what other people feel about it on Reddit and forums, that I’ve already segued past that into Halloween festival and now into very preliminary prep for Janthir Wild’s next update.
But let me try, regardless.
(For extra credit, you can try to identify the various stages of grief below.)
The first gut reaction on hearing the news was sadness and a sort of maudlin hope. Losing Tarnished Coast and the memories built within was going to hurt, but presumably, it was a price to be paid for something new. Hopefully better, or at least something that could be iterated and improved on. At least attention was being paid to WvW, right?
The truth, I knew, was that my memories of Tarnished Coast were just that. Memories. TC peaked around 2013-2014, with the highlight being the double team drama with Jade Quarry to dethrone Blackgate from its stacked server status automatically winning every league’s gold trophy.
(Cue an avid WvWer popping up on all Reddit threads to declaim this as being unsustainable, leading to burnout, and that he’s talked to many many people involved at this time period and that it led to many players overplaying too many hours and then subsequently quitting.)
No shit. Even I played a lot more WvW than I normally would have, and I was just a casual TC grunt. But it sure made for a good underdog story and grand memories.
After, TC simmered back down to the sort of stable calmness (with a sprinkle of weirdness) you’d expect from an RP server. Guilds came, guilds left, regular drama, TC dropped tiers, you learn to deal with the unstacked and disorganized times. PUGmanders, siege builders and scouts, the off-hours crew mostly got familiar and stayed the same with changes now and then.
By 2017-2019, as can be tracked from these forum posts, TC was no longer the TC of old. To be expected, really. Things change. People change. I’d quite dropped off WvW. Raids were the new hotness, doing their best to burn me out. (Pretty darned well, I’d say, by the end of it.)
I don’t remember much of 2020-2023 (who would, right?) I’d stopped doing a bunch of things by then, like static raiding or playing much GW2 in certain periods. I’d started other things, like singleplayer gaming or going hardcore into legendary grinding in GW2 for a month or two before stopping again. There was definitely a period closer to 2023 when I finally ran out of other legendary trinkets to work on and needed to dip into WvW to finish Conflux and Warbringer.
That was when I refined my favored WvW playstyle. No idea what you’d call it. Not roaming, not zerg, not pure PvE participation maxing and AFK, just an opportunistic hybrid mix of all three while solo. The autonomous offhours fun-maxer, maybe.
I am definitely not a PPK player, I do not live for fights, being social in a big group of bros and hurling myself into the fray heedless of the number of deaths that result. Sorry, to my strategic mind, that’s called feeding the enemy bags. I -could- play PPT when it’s important, but let’s face it, the primary goal when you need to build legendaries is making sure participation and reward tracks go up, and the secondary goal is have enough fun in WvW so that the time flies without clockwatching every minute.
So. Algorithm. Is there a commander on the map? Check them out. Are they doing well / fairly useful things? If yes, run with them for a while. Build has to be study enough to survive zerg engagements and hopefully contribute with AoEs, boons or straggler pick-off. Build also needs to support small group havoc roaming styles for capping camps and commando siege sneaking of towers and keeps.

The desert borderlands keep sneak is the perfect consolation prize for knowing a humongous map zerg is running around on EBG running people over.
Is commander doing useless things like running their zerg into a much stronger enemy blob AND repeatedly wiping without adapting? Time to jump ship and leave. Execute no commander algorithm.
Check maps. Camp ready for taking? Hop maps. Cap camp. Watch out for random roamers and camp defenders/gankers. Try not to die. Sometimes die and abandon camp if needed. Plenty of other camps in the sea. Grab nearby veterans. Rinse and repeat. Chill at spawn now and then. Follow passing allies for a while. Watch out for swords taking structures and go see who’s there. Join the odd havoc group for a bit. Join callouts for defending of structures. Hop maps. Cycle activities to keep amused as needed. Repeat when a commander tag pops, unsoweiter.
The key for me, I realized, is that I need control of my own time and strategies to have fun. I’m perfectly happy to cede control to a zerg driver who knows what they’re doing, but other than that, I’d rather make my own mistakes and learn where not to stand and when it’s time to bail and develop that WvW second sense on my own.
Play enough WvW and you start feeling the beat of the community again and getting used to whoever’s around. Tarnished Coast had developed its own poo-flinging Monkey and while I usually dislike a team chat filled with trashtalking, one has to admit that there was an artistry to his typo-laden rants that was unreplicable by the common wannabe troll. Especially juxtaposed by his sieging up of keeps and occasional commanding. You get used to it, and heavens forfend, might even miss it when it’s gone.
And yes, it would all be gone with World Restructuring. Not even the name remains.

All hail the mighty yak!
On the night before WR, I popped in to pay my last respects to the Silver Dolyak statue and say my goodbyes to Tarnished Coast. Sad, nostalgic, but accepting that things are no longer the same and cannot stay constant.
Then logged out to wait for the new day.
Come the first team reshuffle, I’d wound up on Lutgardis Conservatory and it was hell.
Teamchat was filled with a lot more trashtalking and extraneous conversation than I was used to. The team appeared to consist of disorganized roaming players with no commander tag, about half the size of the other two teams that were sporting organized guild tags and their attendant pugs/militia.
Needless to say, there was carnage for about the fifteen minutes that I was there, and suddenly discovering that I had no more motivation to attempt an outnumbered disorganized defense for a team that was no longer my own. That could only end one way, given the prevailing dominance of a blob with boons and heals and a lack of effective siege to counter them.
No such thing as server pride any longer. There was no more home to defend. Now I was a mercenary whose primary motivation was self-survival and self-gain, in that order.
I could hop maps to do my usual guerilla response to outnumbered timezones, but there was no longer any will to do that for now. When I needed a Gift of Battle perhaps, but I had two in the bank for the moment. What I really felt like, was just popping out of WvW to mourn. Which I did.
Presumably the place would settle after some time without me and I could try again later. Much much later.
Why didn’t I just go and join a Tarnished Coast guild or alliance? the guilded WvWers question.
I could have, but primarily, I was curious to see the other side of the WR equation, the experience of those unguilded. Then there was the commitment factor of not being able to make structured guild raiding times – being in both a SEA timezone and having gotten so so tired of habitual obligatory weekly log-ins after years of static raiding. And the autonomous factor of being able to both ditch commanders whose groups I’m no longer having fun following and ditch WvW when I need to.
Computationally, there was a higher chance of my type of hybrid offhours fun being free to tag along with whatever people happen to be present when I get the urge to pop into WvW, rather than needing to follow one guild to wherever they went.
Conversely, if other people’s interpretation of fun in WvW is being part of an unstoppable force, then of course, the sensible thing to do is join a high-level PPK type of WvW fight guild.
Me, my main functional concern after World Restructuring was whether I could still indulge in that style of play to work on reward tracks, or whether I would find the place overqueued, filled with organized T1 blobs and five-man camp defenses at all the times I tried to play.
Emotionally, though, the loss of Tarnished Coast hit harder than I’d expected.
Most of the coping mechanism was spent trawling through months of old World Restructuring discussions on GW2 forums, Reddit and the odd dev interview video on why WR – in the hopes of gaining a broader perspective on the matter. That, and focusing on playing Janthir Wilds instead.
Amusingly, what got me back into giving the game mode another shot was the passage of time. As in, I stopped dipping into WvW for so long (possibly missing the second team reshuffle entirely) that the system treated me as a new player to WvW and offered a choice to pick teams.
Oh yes, but also, oh noes. I can pick. But which one do I pick? Do I try to be like a Blackgate bandwagoner and pick the top team in the highest tier? (That’s probably not great for my preferred playstyle, honestly.) Do I just pick based on a fancy name in the hopes that other players also gravitate to the name? Which teams are in which tiers anyway?
So that’s how I eventually found my way into both the GW2mists website and peeking into the NA WvW Discord.
Don’t get me started on Discords. I barely do social media and trying to work out Discords is hell-ish. 1001 #text channels with rules and announcements and news. Multiple things that need to be done with bots and API in order to unlock even more #text channels to read. The random voice channel that you can randomly fall into while clicking. 1001 users online but mostly away and not doing anything because that’s our media landscape now, just being connected, getting notifications and pings, everything on one smart phone for added distraction (leading to Youtube videos on “how to deal with overwhelm“)
*sighs*
The good news for WvW related stuff is that GW2mists was apparently all I really needed. Lurking in the NA WvW Discord was mostly useful to see what guilds were in flux and getting a feel on the more talkative users’ take on recent happenings.
The website gave scores, but more importantly, said which world the guild tags associated with the site were on. Scanning through the worlds for recognizable guild tags gave an idea of where some of the ex-Tarnished Coast guilds had ended up, and where the main alliance was.
Since I’d let the random team shuffler do its work the first time to mass chaos, the best chance I could give World Restructuring was to find my way back to a world to see what my experience might be, if I’d just hooked onto an available TC guild. So I picked that team and found myself on Ruined Cathedral of Blood.
That also happened to be just about WvW rush week time, which was a good side goal, besides aiming to clear rush week achievements, attempt to push as far as possible for woad armor tracks.
That experience was… mixed. Not as comfy and stable as the TC I’d gotten used to, but not impossible to play. There was a big guild running that reminded me of one of the guilds I’d tried to join in the early WvW days – aka a questionable zerg driver and a big noob trap that got run over repeatedly on contact with any enemy blob. ie. avoid like the plague and preferably stay out of that map because that is a magnet for opposing zergs.
There were other okay commanders now and then. Did PPT things. Won a few fights. Lost a few. The usual.

Catapult, meet wall. You know the drill.
Then there was the odd “pro” commander advertising for their guild that would pop on with a few buddies forming a strong core, and pugs and militia would form around them for a few -very successful- tilts at opposing zergs. Then they’d pop off because they got bored running over too easy opposition, lost their core supports to rl or started attracting too much impossible opposition for their present group and call it. (Which honestly, I much prefer, recognizing when the stars are not aligned for a fight and letting the zerg dissipate to go back to do roaming cloud things. Instead of feeding bags and finding out the hard way that yes, your original zerg wasn’t enough to begin with and oh look, you’ve lost half or more of your squad now to evaporating morale.)
And there were the outnumbered times where I’d settle in to the ol’ camp & sentries roamer rhythm – work on evading or disenaging from most fights I didn’t think I could beat (aka most of them), jump the odd player who looked like they had less experience than I, go after the annoying roamers when 2+ more allies were around since they’re normally built for winning 1v2s anyway, keep a constant pace of camps and veterans for participation.
So far so good in terms of functionality. I was more or less able to do most of the same activities that I was used to pre-World Restructuring.
Just not with the same people. There were definitely less pugmander tags than the old days. The defending core took a broadside hit with WR and siege has somehow become less effective these days. Not sure if nerfed or just zergs being power crept by being able to output tons of boons and heals or both. Much fewer scouts or callouts or structure sentries – those are pointless if there isn’t a reliable core to react in time to defend. So the “feel” of WvW has definitely changed in some way as well. Some of the soul has been sucked out of it. Some of it is server culture, some of it is the individual’s feeling/projection of identifying with and rooting for one’s sports team – its name and colors and symbols.
Even Maguuma has been diluted. For which we’ve had to lose Blackgate, Jade Quarry, Sea of Sorrows, Tarnished Coast, Yak’s Bend, Darkhaven, et. al. Ah, tradeoffs. Worthwhile? You decide.
I got through about 10 tracks of woad armor distinctly overplaying for WvW rush week. Good for a story now and then, definitely not sustainable forever. Then slowed significantly for the next week and the week after, ticking away at maybe half a track here and there.
Then it was time for the next team reshuffle, at the mercy of the matchmaker once more.
There was a week of pondering if I should just go join some sort of guild or alliance, since this last round wasn’t that bad, but then again, it wasn’t that great either. Should I settle? (In both senses of the word.) Or continue to shop around?
Eventually, the logic that won out was: It’s hard to settle. If you settle, it would be with only one group, aka one guild. Everything else could change. The alliance of guilds could break up at any time, and some already have. Separate guilds get shuffled around to face each other. Guilds do implode. I hate drama. Especially guild drama. You dislike obligations to a group that mean you -must- join them when you’re online for the full duration of the event. I have no time or mental space for habitual weekly commitments anyway. You’re an Explorer, you like new and novel things.
Therefore, some kind of change every four weeks may be the only saving grace of World Restructuring for you as a mostly solo player that has lost the stability of the old server worlds and dislike attaching one’s flag to a player-run guild.
As long as the same functionality of getting a blend of WvW activities when you need to be in WvW for something is still there, that’s about as good as it gets, given that there’s likely no going back to what it was like before. One cannot step in the same river twice, after all.
Even if the devs did revert to the old server system (which, if you know how companies work, is a highly unlikely state of affairs with egos and politics and needing to justify work done on a project), who’s to say that the same people would be around? Some would stick to their new friend groups from WR, some have already quit the entire game in disgust from WR, server transfers existed during the old system too and so on.
*sighs*
So on the roundabout we went, winding up in Abaddon’s Prison.
Wow. The first few days of change were more than a little rough. It sure felt like a prison. A lot of people that didn’t want to be there. NA reset was a shamble of queues and an even bigger shambles of getting run over when I finally made it in past the queues. Oh dear, were we in for another early days Lutgardis?
I scanned GW2mists and to my surprise, it looked like half of the old TC / Cathedral of Blood guilds were still in the same team, just half had shuffled off elsewhere. But the team change appeared to be enough to disorient and disorganize for a while.
A week later, things had settled back to some baseline of normal. Less siege set up on this particular team, but the same mix of WvW activities was still possible, albeit with more times of being quite outnumbered. Yet another week later, after one up one down shuffles, the team was the one outnumbering at least one other opposing team. We did a karma train up in red’s EBG for a while, then the tag got bored and disbanded the squad, and I went back to solo map hopping for a bit before getting bored too.
Same old same old merry-go-around, I guess. Just with different people.
And possibly less people from general attrition and getting attracted to whatever is new and shiny – like Halloween labyrinth farming being a MUCH bigger draw than getting farmed for bags on an outnumbered team.
Sounds familiar. The more things change, I guess.
Maybe the extra novelty is good for people who spend their lives in WvW and are seeking a higher variance of players to fight with and against, at the cost of shaking the stable foundations of players who only dipped into WvW more casually or enjoyed a stable social network based on server community.
Maybe it’s good for the players who weren’t on established server communities to get opportunities for other types of experiences, at the cost of forcing all players to get a more unpredictable see-sawing of those variable types of experiences. (After all, if you balance it perfectly, in a three team battle, you’re losing 66% of the time.)
Worth losing Tarnished Coast for?
Probably not. But what does my opinion matter, right?
I’m just some useless random solo casual who runs away from fights who doesn’t belong in WvW anyway.











