Well, that didn’t take long at all, did it?
One day, I’m musing to myself about checking out the Ascalonian Catacombs (AC) dungeon on my lvl 80 main with the Janthir spear; the next I’m deciding to hurl myself in there with an actual lvl 30 character.
The long and short of it is that a Reddit thread by a new player prompted me to poke my head in there. The newbie was asking about easy dungeons to learn as a small new player group, and describing how his testing duo got absolutely pwned by the third enemy in there, “Ascalonian Monk.”
Third? Ascalonian Monk? Huh. I don’t remember this at all. So I reminded myself that I’d been intending to take my spear-wielding self through it, and did so. Turns out the poor fellow is seemingly talking about an Elite Ascalonian Monk, which pops out of the coffins before the first mini-boss Gate Guardian Napa, and is basically a trash mob.
Moral of the story: If your build isn’t up to killing elite mobs, don’t think of low manning the dungeons quite yet. :)
Whoops. No surprise really. Leveling folks generally wear whatever rubbish that drops into their inventory that sounds nice, and even if it’s nice gear, they tend to level fast and before they know it, they’re wearing gear 10+ levels below them that is going to get further downscaled to a pathetic amount when they walk into somewhere lower level than them.
So one of the first pieces of advice given to the OP on the reddit thread was “wear level-appropriate gear.”
Ah, the woes of generic advice. Fortunately, the OP was smart enough to ask what exactly that meant. Should he be wearing lvl 32 gear as a lvl 60, for the lvl 30 catacombs? Or just gear as good as possible for his level?
Answer: The latter.
Since I used to dabble with twinking out my low level alts years ago, I couldn’t resist sharing specifics that I’d experimented with. Basically, stack as MUCH Power as you can find on everything, so that your strike damage is really high.
Higher than what the devs would have assumed an average low-levelled player would be wearing with patchwork gear, so that you’re hitting mobs with health scaled for an average player with much higher damage than normal.
Obviously, ensure the weapon you’re using is a weapon suited for Power / strike damage. Which technically speaking, has good coefficients that scale well with Power, and in practice, generally means weapons with skills that do not apply a lot of accompanying conditions, which are for condi builds.
See, this is what a lvl 80 guardian scales down to in AC Story mode.

Effective level: 32. Power 612.
The thing is, a lvl 80 comes with all traits and skills unlocked, not to mention expansion bonuses like having an elite specialization (dragonhunter in this case, from Heart of Thorns), and being able to wield any weapon of the elite specs (Secrets of the Obscure) and spear (Janthir Wilds.)
In combat, just swinging around my greatsword, the traits of my build can stack up to 6 might stacks on an elite enemy before it dies, leaving me at Power 702 and a crit chance that jumps up to more than 50% critical. That’s a lot of potential damage.
Needless to say, AC story wasn’t a problem. I messed around with Explorable Path 3 and got through eventually, with significant problem-solving and pauses; got a bugged Detha in Path 2 and sulked; tried Path 1 and got utterly bamboozled by the race to kill graveling burrows before Hodgkins died (problems for another day and maybe another class.)
Then I got antsy.
There were a surprising number of new players hanging around the AC entrance for a 12 year old game. Most were sensibly grouping up or gathering a few friends to give it a go. I kinda wished them well and hoped they had fun. It’s sorta hard to join as a veteran and with so much knowledge and stats that you would trivalize the place for them.
But is it really possible to use an actual lvl 30 character to solo AC story mode?
Inquiring minds want to know. Or at least, mine does, because it’s the sort to get really restless at unanswered questions.
Let’s say you are the sort of player who really craves a tough challenge, who likes Dark Souls-style combat where you have to bang your head on an encounter several times until you work out how to deal with it, and leveling in GW2 has been putting you to sleep autoattacking mobs with no threat whatsoever…
Obviously, you would need to prep for this, to replace the random outgoing damage coming from four other randomly equipped players and displacement of incoming damage onto four other extra punching bags.
I had a spare character slot, so I used a lvl 30 experience scroll to boost a guardian to lvl 30.
No real specific reason beyond just being the most familiar with the class and wanting to compare it against my lvl 80, though in hindsight it does have a number of blocks and decent self-healing.
After a whole bunch of clicking through the level ups, it was TP time.
(Ignore the 15 slot linen bags, I gotta have my storage mules make themselves useful.)

One thing I immediately learned with this experiment when I set the TP filters for anything green masterwork, within lvl 25-30, with Power on it. There’s not a lot of options or choices.
Honestly, the better stuff I wanted was at lvl 32. If any real low level players are reading this and considering it, my best suggestion is to get to lvl 32 and buy that stuff. (If you’re higher level than that, then get the closest to your level for the most Power you can find.)
Since I had set a hard limit of lvl 30 for myself, I settled for the lvl 26 versions. Greatsword, yes. Scepter/focus as the best (only, really) ranged weapon for core builds, mostly taking focus for the extra blocks for comfort. Standard set of armor with Power and Precision stats.

Trinkets. Do NOT forget trinkets. They are a source of much stats. The Strong Rings were the most costly item, being that there aren’t that many options in that level range. (There are probably cheaper blue items, but I was okay with 25 silver a pop for this experiment.)
Imo, the easiest way for a low level player to earn enough gold to afford this is to explore Gendarran Fields, Timberline Falls, Iron Marches enough to get waypoints in the map, and then pop in on the Leyline Anomaly (using /wiki event timers to find out when and where they’re spawning.) Look out for the icon on the minimap, click the nearest waypoint, use swiftness to dash to the location asap – 1 minute to do so – and then get a few hits in on LLA for a mystic coin. Selling it nets 1.8g at current prices, give or take 20 silver.
There were no masterwork earrings for a lvl 30 (I think they were all in the 35s *sulks*) so I swapped filter over to blue Fine and bought two crafted ones. I mean, I could have saved a few coin here and there by actually crafting it myself, but seriously, if one is not a new player, one does not blink an eye at a few silver here and there.
And now, let the twinking begin.
The cheapest way to power boost a low level with stats, I’ve found, is to just pick any assorted minor runes with +10 Power and slot one each. Voila, +60 Power in total. That’s like a food buff right there already.
At higher levels if one can slot major runes, one can do the same with +15 Power. But, lvl 30. *grrr*

Sigils were a bit harder to choose from, but I finally settled on a bloodlust sigil for power stacks, sigil of strength for bonus might, and a sigil of the night because I think AC dungeons count as night time. (Don’t quote me on that.)
It ultimately didn’t really feel like it mattered that much. In hindsight, I would have put the bloodlust sigil on my greatsword, because I rarely made enough kills with the scepter to stack bloodlust before I downed and lost all of them. I was wandering around with 0-4 stacks most of the time and did fine.
Lastly, don’t forget any empty upgrade slots on the trinkets if available. I think the carnelian jewels went into the rings. There were green variants with Power/Precision available but I was feeling spendthrift so I went for the yellows.

I also couldn’t find any foods on the TP with +Power that a lvl 30 could eat… which apparently is a failure of my TP filters or my search-fu. An actual look at the GW2 Food section on the wiki shows Pepper Steak as having +30 power.
Anyhow, I bought a few other experimental foods. A little extra Power from the sharpening stone doesn’t hurt either, but all my screenshots have no food or utility buffs on, so I might have forgotten to use them entirely.
Total expenditure: 1 gold, 44 silver (without food and utilities, and splurging on green rings and yellow jewels).
With gear settled, it was time for skills and traits.
Here, I fucked up. The boosted lvl 30 had like 60 hero points, with no extra hero points from exploring any maps. So I was faced with distributing a limited temporarily-scarce resource.

I was aiming to get as close to my lvl 80 build as possible, so I started distributing points for spirit weapon sword, bane signet for moar power, slipped in litany of wrath for the heck of it (not a good idea, it turns out) and started waffling on which three traitlines might be decent on partial traits selected. Zeal is generally the Power/Greatsword line, Radiance has precision and stuff, Virtues boosts the virtues, Valor also sounded nice-ish for a bit more sustain/survivability…
Imagine my utter chagrin when I flipped over the select the traits and saw this:

WHAT? You can only select ONE traitline at lvl 30? The other two are LOCKED until lvl 45 and 70ish?
If I had only known… then I would have thrown everything into Zeal and called it a day.
So umm.. I inadvertently simulated an utter mess of trait and skill selection that a low level player would have done also?
Bottom line, I ended up with a spirit sword and bane signet as the only two things I really wanted. At least I got the greatsword trait. I took signet of wrath because there wasn’t much else to take. Zero elite.
(I put a charr warband there later, but resisted the urge to use for purity purposes – what if one is not playing a charr – though there were definitely times I could have used a few extra bodies to distract, and paid the price for it in deaths.)

Final stats walking into the dungeon… 648 Power. Not too shabby.
First room. First test of the ‘build’ or rather the gear, more like.
The elite mobs went down in satisfactory short order. Fairly close to the lvl 80.

First mini-boss, Gate Guardian Napa. He ended up not really easy to facetank on a lvl 30, so I weapon swapped to ranged to kite him around once all my healing stuff was on cooldown and basically just dealt with him at range. Only going in when he was low enough to burst down with my greatsword. Fairly uneventful.

There was a lot of using line-of-sight to pull the trash mobs. Ascalonian Rangers are really obnoxious with their knockbacks.
I know we like to say, oh, use a stun break, but as I found out, at lvl 30, you may not have the hero points to unlock a stun break! Yet another victim of the way someone revamped the trait lines and the way we unlock of skills oh so long ago, I guess.
Anyway, LOS took care of them.

A ranged option is always handy for dealing with the flame traps on the walls.

Too scary? Try to pull them one-by-one.

Death #1: Got compacent and stunned by an Elite Ascalonian Warrior. Thanks, trash mob. Thanks for not helping, Rytlock.

Revenge was had in short order, after the run of shame back to the corridor.

Death #2 – Somewhat overwhelmed by the amount of melee damage this Ascalonian Captain was outputting. Couldn’t quite output my own melee damage fast enough.

Fortunately, the fellow was still tangled up in combat fighting NPCs during my run back, so he didn’t heal up. Just bursted him (or her?) the rest of the way without needing to spend too long working out his attacks and what not.

Yet another Ascalonian Captain and 15 Ghosts to kill, you say?
Yes, more pulling is called for. No one is running headlong into 15 ghosts.

Almost Death #3 – 12 ghosts down. Hit by obnoxious Ascalonian Ranger and knocked back down the stairs. Caught by the actual captain boss mid-stun. At least Garm is trying.

Annoying ranger… muuust die…

If you don’t give up and can quickly target, sometimes downstate miracles happen.

Cleared all 15 of the small ghosts. Running the fuck away from the captain, trying to reset cooldowns and heal up.
Hang on, the side bar says Captain, his actual name is Ascalonian Lieutenant…
Actual Death #3: Just kill me. The C in ArenaNet stands for Consistency.

I kid, I kid, I think I just let him get too close or took too much risks trying to melee him.

Second round – stay at range, respect the man’s hammer, no problems.
Death #4: Walked up to trigger Master Nente, fully focused on figuring out if I should range him or run up the far beam to melee him… ganked by three suddenly spawning Ascalonian rangers and warrior who knocked me off the wall, plus a stun for good measure.

Death #5: Took a wrong turn left into an uncleared corridor while running back to Nente. Ganked by a duo of unexpected Ascalonian Mesmers.

Now on the correct path, looking over at them. Should I go over and deal with ’em? Nahhh..

This, my friends, is known as LOS revenge.

After all that build up, Nente himself was quite uneventful.
I seem to recall once upon a time that he was built to have some kind of reaction when you hurled boulders at him, but these days, with the green defiance bar screwing things up, he has become one of those ‘just ignore mechanics’ kind of affairs.
If you were in a group and/or melee, he can be accessed via the little beam running up to his platform. He could probably be defiance bar broken and bursted to death.

Solo, I just ranged him when he was at range, moving away from his ranged attack area. When he popped in melee range, just kite and kill the wolf first if low-ish damage like my lvl 30, or hop into melee range also and burn down everything AoE style if higher in damage.
Shades of GW1 flashbacks. Oh look, so many red dots clumped together…

Solution? Wait for patrol. Pull patrol. LOS.

Clean.
I mean, yes, the PUG strategy is usually just put on swiftness and rush past all the trash mobs. But I’m solo, I can do what I want and I like clearing trash mobs. Besides, lvl 30, no swiftness. I better keep the corridors clear in case I need to walk back after a death. Lol.
Death #6: See what I mean? I don’t even remember what happened. Trying to get to Kasha Blackblood. Just got shot in the back by some randomly spawning-in ghost. Turned around and then some patroling warriors decided to join in.

Could do with more than moral encouragement, Garm.
Kasha herself, fairly uneventful. Her big schtick is spawning condition circles. Condition cleanse would have been nice… if I had any hero points for such skills. Guardians have F2 virtue of resolve, so at least that was one emergency cleanse baked-in.

So it was just dive in and out of melee and range as needed, stepping out of circular goo indicated by really faint red lines. That’s old GW2, for you. The post expansion circle mechanics are more clearly indicated.

I was all set to do the ‘proper’ solo tactic of using a boulder on a trap door to close the doors and separate Rassar and Valena properly on other sides of the door.
After all, at lvl 80, I tended to just ignore the whole mechanic of them getting stronger when they were together and just blow through them with obscene dragonhunter damage.
But mid-pull, Ralena obligingly followed me to the first set of doors and before I could even get her to the second set of doors to then close it on her, I noticed Vassar wasn’t even following her to the first set.

So I just started ranging her down from where I was, mid-corridor.
What was even funnier, he lost aggro some time in between, and then wandered off even further back to his spawn point.

…It’s been 12 years, Ralena. He may not love you anymore.
So yea, uneventful. Piece of cake.

And then there was one.

Not much to say about Adelbern except he’s one of those mobs with different behavior in melee and at range.

He has a bunch of slashy sword attacks in melee, so standard melee tactics of flanking and rear hitting are good.
If you range him, then he starts summoning Foefire, which is also a semi-manageable tactic, just as long as you stay out of the blue meteor shower areas.
Death #7: Got too excited studying his different attack animations and not enough killing. Result: Stepped into blue meteor shower area.

He’s another one of those mobs that get tangled up by NPCs and doesn’t regenerate his health when you respawn. And there’s like a waypoint a few feet from him. So yeah, forgiving enough.

There was a bonus chest that gave 50 silver, by the by. Once per day per account, says the wiki. So it’s not as miserable as it looks. Nothing that’ll make you rich, but okay for the experience.
(A bit more gold is tangled up in the Dungeon Frequenter achievements – 8 dungeons, 5 gold on completion.)
Ironically, between all the adventure guide unlocks and dungeon experience, the lvl 30 character is now lvl 32 after one run through AC story. So ummm, we can wear lvl 32 gear now?
Bah.
Anyway… I managed to satisfy my curiosity on the question: Can a lvl 30 character solo Ascalonian Catacombs Story Mode?
Yep! Sure can!
Expect deaths and a bit of Dark Souls adventure while problem-solving in the space. Prep well. Get a ranged and melee weapon for more combat options. Get good stats. Fuck up your traits a little less than I did, ideally. Remember to move and kite and line-of-sight as needed.
Have fun.












