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IREM game collections for me to collect ⊟

Tozai Games, who memorably brought me Spelunker HD, has announced five volumes of collected IREM games for Xbox, PS5, PS4, and Switch, with big ol’ physical versions coming from Strictly Limited.

This first release comprises Image Fights 1 and 2, and X Multiply, three shmups that I definitely haven’t played and definitely want to. I also, in general, support the release of collections from this very cool, very defunct publisher!

Finally, hi, I haven’t been writing many posts recently. But my 10 year olds are at a coffee shop having a graphic design coworking session, so I’m entertaining myself by sitting in a big fancy coffee shop chair and flailing textually at old games. Life is pretty weird!

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I’m a fool for not already being hyped for SpiderHeck

I’ve gotten a few press releases for SpiderHeck from publisher TinyBuild, but such has been my Situation recently that I made a point to get back to them and then, I don’t know, gone to deal with the toilet that fell apart or adopt kittens (!) or whatever.

Today, the game is actually out on Switch and basically everything else, and I finally scheduled myself a few minutes to watch a trailer and, yall.

There’s been a game about spiders grappling around arenas and attacking each other with lightsabers this whole time? I want to say “and I wasn’t informed?” but I definitely was, multiple times!

You can try this through Xbox Game Pass or for free through Steam until Sept. 26, and like, I want to do that. Let’s try this. It might join the rotation of party games, I think.

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There’s a new Puzzle Bobble and it’s very important  ⊟

Don’t just take it from me, the person who drinks coffee from a Bubble Bobble mug every morning and is on stage 1174 (oh no) of Bub’s Puzzle Blast, a game I only found by accident while looking for a new Bust a Move/Puzzle Bobble.

Look at the above video, with its four-player co-op (including Story Mode), hi-res Bub, Bob, Peb, and Pab, little Miniroons, and so many bubbles. Everybubble, in fact! Puzzle Bobble Everybubble will be out on Switch next year.

New Bubble and/or Puzzle Bobble games aren’t always… good, but I’m getting my hopes way up anyway. Sky high! I definitely won’t survive even a slight disappointment.

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Publishers old and new bring me games old and old ⊟

One of the most weirdly unlikely domino-meme developments recently is the one that starts with THQ’s bankruptcy in 2012 and ends with me playing a Sunsoft Famicom game from 1992 on my Switch. But that’s basically what happened?

Nordic Games Licensing bought a lot of the THQ back catalog, then went through a series of acquisitions, later adopting the apt name Embracer Group, and just opened a subdivision called Embracer Freemode to focus on retro games. Part of Embracer Freemode is Bitwave, who is developing a port of Gimmick! for Xbox, PC, Switch and PS4.

This news has Sunsoft re(re)-entering the gaming space, following the last WiiWare iteration. They announced a Gimmick soundtrack release, a port of Ufouria, and a new roguelike game based on the very old, beloved kusoge Ikki.

Simultaneously, the reliable ININ Games announced three – THREE – Ninja Jajamaru-kun collections, compiling the platform games, two “lost” RPGs, and all of the above respectively. I am deeply personally invested in this, if only because NInja Jajamaru-kun was one of the main inspirations behind the brilliant Haggleman minigames from Retro Game Challenge. Preorders for the physical PS4/Switch collections will open on the 21st, and I can only presume that they’ll also show up on the eShop in some form.

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Cool DIY Super Famicom kit turned into cooler mini-TV kit 

I’m pretty impressed with Columbus Circle’s barebones DIY kits, basically just clone Super Famicoms or Famicoms without cases. You can then put it into whatever container you can imagine, like this toaster!

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What Youtuber LimoneWorkshop did, however, is to put the tiny kit into a custom-built miniature Sharp SF-1. And it totally owns.

I’m trying to imagine what I would do with one of these Super Famicom kits, and I think it’s “put it on a shelf and then decide to sell it 3 years later.” But for other people, what a cool idea!

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Corporate consolidation is good, actually (in this one weird specific case) 

Toy company Bandai and video game developer/publisher Namco merged in 2005. Four years later, Koei and Tecmo merged their game-making operations.

Now, the two megacorporations have leveraged Tecmo’s beloved Monster Rancher series and Bandai’s long-standing Ultraman license to create this weird-ass thing, a game where you can use songs or NFC cards to generate monsters from Ultraman shows, then raise, battle, and, why not, merge them.

I don’t think it really makes sense to apply Monster Rancher’s semi-random generation mechanic with an existing set of characters (since, like, people basically would know who they wanted to raise?) and it definitely doesn’t make sense to make an Ultraman game without Ultraman. A lot of dominoes had to fall in just the right way to lead to this ill-advised but also completely awesome outcome.

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Gotta Protectors is back and a little weirder on Switch ⊟

Pretty excited to play the next iteration of Ancient (and Yuzo Koshiro’s) Gotta Protectors, the Famicom tribute game that’s also a legit action-tower-defense-that’s-still-cool-if-you-don’t-like-tower-defense!

This time, in addition to rad music, meta humor and wild musou-esque combat, there’s… a castle on a train? Collectible NES parody cartridges? This looks like it ramps up the distinctive frantic silly Gotta Protectors-ness in just the right way.

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Taito Milestones out April 15 ⊟

I’ve been obsessive about retro compilations on Switch recently. I want to gobble them all up. Even so, I’m unconvinced about Taito Milestones, the collection of 10 mostly ancient, mostly historically interesting arcade games.

Without knowing a price, I’m not sure how into Alpine Ski or Wild Warriors I’ll be, or how willing I am to try a different version of the Bubble Bobble precursor Chack'n Pop (I have the Famicom cartridge). But The Ninja Warriors is cool, and Qix is always fun. Also, I want everyone to keep making these collections.

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Give me all the PC Engine ports ⊟

When Moto Roader originally came out on Turbografx-16, it totally failed to get my attention, my brain just filing it away in the “sports games I’m not interested in” category next to Takin’ it to the Hoop.

But now, with the benefit of time, I know that any TG16/PC Engine game I get to discover for the first time is precious and wonderful. And so I’m pretty stoked about Moto Roader MC, the formerly Japan-only, PC Engine CD-only sequel, which I just played on my dang Nintendo Switch.

It’s a top-down single screen racer, sort of like a Super Off-Road deal, with weapons and increasingly weird gimmicky tracks. My favorite feature allows you to toggle between control schemes at any time. I can never play these top-down racing games because my brain doesn’t understand whether to push left and right to turn or to push the direction I want the car to go on the screen. With this game, I can do whichever makes sense to me at the time.

There’s also a rewind feature, visual options, and the other nice modern stuff. In all, this seems like a weirdly small game to give such a treatment… and that’s cool.

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It’s eShop Bike Doordash Crazy Taxi ⊟

That’s Food Delivery Battle, from “VTuber and streamer friendly” developer STPWorks. What that entails for this game is that you can use 3D models from VRoidHub and therefore BE your VTuber character in game… in the PC version.

I don’t see that functionality here in the Switch version, but that’s fine because what I do see is a $4 competitive anime bike food delivery game, with weapons.

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This is an Animal Revolt Battle Simulator blog now ⊟

This is a really interesting eShop release week in a lot of ways; Banjo-Kazooie is on Nintendo Switch Online’s Expansion Pack; Windjammers 2 is out!; SNK vs. Capcom Card Fighters’ Clash; To Be or Not to Be, the Hamlet interactive fiction from Ryan North; … Baby Storm…

Those are all very worthwhile things that I couldn’t possibly think about for one second because I saw this video for Animal Revolt Battle Simulator, the game where you build, customize, and add weapons to a variety of animals real and mythical, alive or extinct, and make ‘em fight.

Create your own custom monsters by combining different body parts and weapons.

Enjoy ultimate flexibility! Attach as many body parts and weapons as you want, anywhere you want!

Something this weirdly freeform is almost certainly not perfect, and in fact this game is in Early Access on Steam, and I’m not sure how that works for the Switch version, but once again, I don’t care. Just thinking about this is better than pretty much anything I’ve played year to date.

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Am I emotionally, spiritually, physically ready for a Kirby 3D platformer? ⊟

I don’t know! I have until March 25 to find out. In the meantime, we can all enjoy this trailer showing off the co-op play and new copy abilities.

We can also enjoy the excellent Kirby 30th anniversary wallpaper, including the more verbose Japanese version which I enjoy quite a bit, and have included here:

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For some reason, I get a faint Sonic Adventure vibe from this 2D-3D transition? I don’t think it’s going to play anything like Sonic Adventure. Maybe it’s the music?

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