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API Reference / @gtkx/gl / getShaderPrecisionFormat

Function: getShaderPrecisionFormat()

getShaderPrecisionFormat(shadertype, precisiontype): [number[], number]

Defined in: generated/commands.d.ts:3031

void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)

Provided by GL_VERSION_4_1. Registry note: Reuse commands from ARB_ES2_compatibility Also provided by the GL_ARB_ES2_compatibility extension.

Parameters

shadertype

number

ShaderType

precisiontype

number

PrecisionType

Returns

[number[], number]

Tuple of range (GLint[], length 2), precision (GLint)

Released under the MPL-2.0 License.