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API Reference / @gtkx/gl / getAttachedShaders

Function: getAttachedShaders()

getAttachedShaders(program, maxCount): [number, number[]]

Defined in: generated/commands.d.ts:2417

void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)

Provided by GL_VERSION_2_0.

Parameters

program

number

GLuint, object class program

maxCount

number

GLsizei

Returns

[number, number[]]

Tuple of count (GLsizei), shaders (GLuint[], length maxCount, object class shader)

Released under the MPL-2.0 License.