API Reference / @gtkx/gl / getAttachedShaders
Function: getAttachedShaders()
getAttachedShaders(
program,maxCount): [number,number[]]
Defined in: generated/commands.d.ts:2417
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
Provided by GL_VERSION_2_0.
Parameters
program
number
GLuint, object class program
maxCount
number
GLsizei
Returns
[number, number[]]
Tuple of count (GLsizei), shaders (GLuint[], length maxCount, object class shader)