Structural PC group cohesion problems BEGONE! I really like the Oath from Mythic Bastionland: SEEK THE MYTHS HONOUR THE SEERS PROTECT THE REALM These are the statements the PC knights live and die by. It's how they move through the world. The group has instant pursuits. Do any one of these things next and something … Continue reading Eliminating Session Zero with Nine Words and Swearing
Tag: electric bastionland
Disheveled December
Shipwright With baby in month three and the holidays here and family in town and work ramping up, time is short. Here are a bunch of topic ideas and short thoughts, bones only. If you like anything I've written, you'll find something for you in here. Onward I got the False Machine Christmas Discount and … Continue reading Disheveled December
Mythic Bastionland: Character Omens (ft. Dark Souls)
Prepare to Cry Edition. A. Shipwright This idea has been fleshed-out into a full-blown supplement. Read more here! In Mythic Bastionland, you travel the world and the myths reveal themselves with each roll of a 1, 2, or 3 on the Wilderness roll. Plot lines unfurl as the final picture is revealed. The order of … Continue reading Mythic Bastionland: Character Omens (ft. Dark Souls)
Cold, Dead Handshakes: Getting to the Spirit World
"'Tis but one way to fight those nightmarish haunts stalking the swamps and cities, laddie. Macabre and unsettling, but as they say, 'fight fire with fire.' Same goes for ghosts, I s'pose. To get to the spirit world, you'll need a guide. But don't ye dare take MY hand. Take this one. Fairly old, that … Continue reading Cold, Dead Handshakes: Getting to the Spirit World
The World of 100 Wonders
There is no magic in this world but for these one hundred items... Find the PDF on the itch store! 🙂 The original text comes from Patrick Stuart of the False Machine blog. These entries have been edited out of fascination to increase their likelihood of arriving at more gaming tables. Find the original article … Continue reading The World of 100 Wonders
The Villainous Campaign
While playing the Disney Villainous board game, I was struck by how dynamic and chock full of interesting characters, places, and artifacts the animated Disney world is. Maybe it's playing too much Kingdom Hearts, maybe it's my love of Electric Bastionland that, by "word of god", snuck Disney princesses into its Oddendum (see the Fullstister … Continue reading The Villainous Campaign
Odd Notation: Monsters
If you’re reading this, it’s likely you’ve run or played in a games in the Mark of the Odd family, be it Into the Odd or Runecairn or Weird North. I myself have run Cairn, Electric Bastionland, Maze Rats, and Mausritter and of course I’ve also run my own Skorne and Adventure Hour!, which trace … Continue reading Odd Notation: Monsters
Appendix N – d666 Media Influences
A. Shipwright TetraLlama asked "Could you share your d366 list of movies? What are your top 5 that you get the most inspiration and use out of?" Well, I hadn't typed that list up... BEFORE NOW. Here is my table of media influences. So, it's not just movies, but shows and books and what have … Continue reading Appendix N – d666 Media Influences
Current setup and recent findings (2022)
Shipwright I'm running everything at the table out of a 1" binder with pockets. Here's what's inside: Front pocket Adventure Hour!Maze Rats20-some index cardsTiny 2d6 in a bagAdventure World one page rules and character packages (we've been marking off character packages so every character is unique).Bastionland name list (alphabetical and by failed career)Dungeon World GM … Continue reading Current setup and recent findings (2022)
Bastion – d6 Shopkeepers and d6 Street Vendors
Stories are Soul Food podcast turned me on to Terry Pratchett. Reading "Guards! Guards!" I cannot believe it's taken me this long to crack open one of his books. It's hilarious, fun, and it's reignited my love for Bastion. Here are some random tables. Roll a d6 on each to get started on reading. Shipwright … Continue reading Bastion – d6 Shopkeepers and d6 Street Vendors









