For use with Into the Odd and its children. Made with Cairn's woodsy setting in mind. Rules Initiative is not based on DEX here, but Light. Stolen from Veins in the Earth, players are grouped based on Light source. So if one PC holds the torch for the group, everyone goes off of their initiative … Continue reading Light-based Initiative
Tag: cairn
Ask the Dragonslayer #4: Open Table Solutions
Question from a reader today! Edited for brevity, though I appreciate the extra context: Hey, I've been really inspired by your open table posts, specifically the ones on charhallow [here and here] and the Isle Rats modifications. I run weekly games at my FLGS. I started trying to run OSE games... but I felt that … Continue reading Ask the Dragonslayer #4: Open Table Solutions
Scars in Bastionland and Cairn
Have a lie down for a quick minute... When an attack reduces a PC’s HP to exactly 0, they are uniquely impacted. Look up the result on the table below based on the total damage taken... Scars don’t happen that often in Electric Bastionland or Cairn. Combat doesn’t happen that often in these games too. … Continue reading Scars in Bastionland and Cairn
Dice-based initiative
I don't pretend to know. I just play pretend. For use with Into the Odd and its descendants like Electric Bastionland and Cairn. Inspired by this thing from Mike Mearls. In combat, all sides act at the same time. If you failed your DEX save to not be surprised, you miss the first turn. Each combatant … Continue reading Dice-based initiative
Cairn Bookmark
For the holidays, I (hopefully) be in Thailand and run some Cairn for folks! I ordered no less than 23 copies off of Amazon for this Christmas season for friends and family. You should do the same. FATE Accelerated is $5 and Cairn (less than $4 after taxes) will easily get you more mileage. To … Continue reading Cairn Bookmark
Adventure Hour! – Inventory
The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" The inventory system of this game is inspired by Knave, Cairn, and this post about ItO. Making a change. Want to catalogue my reasons why. Before: Optional Rule: Inventory. A PC may only carry 8 items on their person as part of their … Continue reading Adventure Hour! – Inventory
Dolmenwood Open Table – Charhollow
This is the village of Charhollow handout. I make "art" now. Ahem. This is the central village of the Dolmenwood Open Table game (continuing from last time). Let's tell the story of Charhollow's attendants just like I do at the table: through pictures and handouts. Because shopping should be a fun process of discovery, not … Continue reading Dolmenwood Open Table – Charhollow
Cairn Spark Tables for Forest Adventures
Playing (LOTS of)Dark Souls and backing Into the Wyrd and Wild (19 days to go) makes me want to run a dark, wyrd, forested game. Having three issues of Wormskin also nurtures this... I've meditated on something like this before... What system? Why, Cairn, of course. Go grab this excellent (free!) game if you have … Continue reading Cairn Spark Tables for Forest Adventures
Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)
Guess this counts for Dolmenwood too. Have yet to read/play... Been playing more Darkest Dungeon (my way, of course). Sudden urge to run it as an RPG (as with most things I watch or play). Looked for stress mechanics for Into the Odd (not very far, I'll admit). Stumbled back upon Cairn (lots of cool … Continue reading Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)
Dice Oddities: Generating Stats
DICE FROM HEAVEN. Shipwright. I’m weird about dice. I made a d366 table of spells JUST so I could have d6s only, no d100. I go the extra mile. Sometimes that extra mile is a circle, no real movement, just motion. This is no sane person problem, I recognize. In my view, there are only … Continue reading Dice Oddities: Generating Stats









