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Chess

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  1. An illustration by Ebel for James E. Gunn's Breaking Point, appeared in Space Science Fiction, March 1953↩︎

Chess,
a two-player zero-sum abstract strategy board game with perfect information as classified by John von Neumann. Chess has an estimated state-space complexity of 1046 1 , the estimated game tree complexity of 10123 is based on an average branching factor of 35 and an average game length of 80 ply 2 . This page is about the basic chess items, chessboard, pieces and moves, and how they are considered or encoded inside a chess program, to either represent a chess position inside its search and to play the game of chess. It sub-pages intersect with evaluation, board representation and even search topics.

Contents
  1. Board and Squares
  2. Pieces and Moves
  3. Color and Side
  4. The Game of Chess
    1. During the Game
    2. The End
  5. Chess Variants
  6. Chess Problems
  7. Chess and Mathematics
  8. Chess Maxima
  9. Chess and Psychology
  10. Chess and Philosophy
  11. Chess Programs called Chess
  12. Categories
  13. See also
  14. Publications
    1. 1949
    2. 1950 ...
    3. 1955 ...
    4. 1960 ...
    5. 1965 ...
    6. 1970 ...
    7. 1975 ...
    8. 1980 ...
    9. 1985 ...
    10. 1990 ...
    11. 1995 ...
    12. 2000 ...
    13. 2005 ...
    14. 2010 ...
    15. 2015 ...
    16. 2020 ...
  15. Forum Posts
    1. 1989
    2. 1990 ...
    3. 2000 ...
    4. 2010 ...
    5. 2015 ...
    6. 2020 ...
  16. External Links
    1. Wikipedia
    2. Chess
    3. Chess Variants
    4. Misc
  17. References

Board and Squares

Pieces and Moves

Color and Side

The Game of Chess

During the Game

The End

Chess Variants

Chess Problems

Chess and Mathematics

Chess Maxima

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Chess and Psychology

Chess and Philosophy

Quote from Philosophy Looks at Chess 13 :

The game of chess has endured since at least the sixth century. Its earliest variant, the Indian game of Chaturanga, was from the beginning a game for thinkers. Since its inception, scholars, statesmen, strategists, and warriors have been fascinated by the game and its variants. German philosopher Emanuel Lasker and famed French artist Marcel Duchamp were both Grandmasters at chess. Karl Marx played chess avidly, as did Sir Bertrand RussellJean-Paul Sartre, and the logical positivist Max BlackJean-Jacques Rousseau 14 mentions in his Confessions that, at the time, he "had another expedient, not less solid, in the game of chess, to which I regularly dedicated, at Maugis's, the evenings on which I did not go to the theater. I became acquainted with M. de Légal, M. Husson, Philidor, and all the great chess players of the day, without making the least improvement in the game." More recently, philosopher Stuart Rachels reports that his father, the late philosopher and prominent ethicist James Rachels, received a bribe from a Russian Grandmaster while he was the chair of the U.S. Chess Federation's Ethics committee. 

Chess Programs called Chess

Categories

See also

Publications

1949

1950 ...

1955 ...

1960 ...

1965 ...

1970 ...

1975 ...

1980 ...

1985 ...

1990 ...

1995 ...

2000 ...

2005 ...

2010 ...

2015 ...

2020 ...

Forum Posts

1989

1990 ...

2000 ...

2010 ...

2014

2015 ...

2016

2017

2018

2019

2020 ...

2021

2022

2023

Re: The Next Big Thing in Computer Chess? by Srdja Matovic, CCC, August 20, 2023

Wikipedia

Chess theory from Wikipedia

Computer chess from Wikipedia

First-move advantage in chess from Wikipedia

Outline of chess from Wikipedia

Rules of Chess from Wikipedia

School of chess from Wikipedia

Solving chess from Wikipedia

Glossary of chess from Wikipedia

Chess

Chess Variants

Misc

Watch on YouTube

Watch on YouTube

References

Up one Level


  1. Shirish Chinchalkar (1996). An Upper Bound for the Number of Reachable Positions. ICCA Journal, Vol. 19, No. 3, pp. 181-183↩︎

  2. Victor Allis (1994). Searching for Solutions in Games and Artificial Intelligence. Ph.D. Thesis, University of Limburg, pdf, 6.3.9 Chess pp. 171↩︎

  3. Seirawan chess from Wikipedia↩︎

  4. Programming a Computer for Playing Chess. download pdf from The Computer History Museum↩︎

  5. Eero Bonsdorff, Karl Fabel, Olvai Riihimaa (1966) Schach und Zahl - Unterhaltsame Schachmathematik. Seite 11-13, Walter Rau Verlag, Düsseldorf (German)↩︎

  6. 50-Züge-Regel - Schachmathematik from Wikipedia.de (German)↩︎

  7. Defending Humanity's Honor by Tim Krabbé, see game NewRival - Faile with 493 moves, and playing 402 moves with bare kings!↩︎

  8. Shirish Chinchalkar (1996). An Upper Bound for the Number of Reachable Positions. ICCA Journal, Vol. 19, No. 3↩︎

  9. John's Chess Playground - Number of chess diagrams and positions↩︎

  10. Re: Total possible chess positions? by Álvaro Begué, CCC, March 26, 2014↩︎

  11. Does this position blow up your program? by Mike Byrne, CCC, December 23, 2002↩︎

  12. Subject: Maximum Number of Legal Moves by Andrew Shapira, CCC, May 08, 2005↩︎

  13. Philosophy Looks at Chess by Benjamin Hale↩︎

  14. Jean-Jacques Rousseau and ChessbyEdward Winter↩︎

  15. Chess Metaphors – Artificial Intelligence and the Human Mind by Diego Rasskin-Gutman, ChessBase News, January 28, 2010↩︎

  16. Zipf's law from WIkipedia↩︎

  17. Machine creativity: what it is and what it isn't by Albert Silver, ChessBase News, August 28, 2016↩︎

  18. First-order logic from Wikipedia↩︎

  19. The joys of chess – and the value of the pieces, ChessBase News, December 21, 2011↩︎

  20. Re: Tony's positional test suite by Louis Zulli, CCC, August 01, 2017↩︎

  21. Progressive chess from Wikipedia↩︎

  22. Using GAN to play chess by Evgeniy Zheltonozhskiy, CCC, February 23, 2017↩︎

  23. The Secret of Chess by Lyudmil Tsvetkov, CCC, August 01, 2017↩︎

  24. AlphaZero: Shedding new light on the grand games of chess, shogi and Go by David Silver, Thomas Hubert, Julian Schrittwieser and Demis Hassabis, DeepMind, December 03, 2018↩︎

  25. New DeepMind paper by GregNeto, CCC, November 21, 2019↩︎

  26. Armageddon chess from Wikipedia↩︎

  27. MuZero: Mastering Go, chess, shogi and Atari without rules↩︎

  28. Book about Neural Networks for Chess by dkl, CCC, September 29, 2021↩︎

  29. Acquisition of Chess Knowledge in AlphaZero, ChessBase News, November 18, 2021↩︎

  30. BBC Computer Chess Radio Programme by Harvey Williamson, Hiarcs Forum, September 11, 2010↩︎

Categories: Anthony Braxton · Marcel Duchamp

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Contributors: GerdIsenberg, Smatovic.