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Computer Chess Compendium

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https://www.abebooks.com/search/sortby/3/an/David+Levy+/tn/+Compendium Computer Chess Compendiumhttps://www.abebooks.com/search/sortby/3/an/David+Levy+/tn/+Compendium Computer Chess Compendium

Computer Chess Compendium
edited by David Levy
B.T. Batsford Ltd
London, U.K.
1988. 440 pages
ISBN 0-7134-4914-4
__FORCETOC__

Contents

! style="text-align:left;" ; colspan="2" | Preface

page

1 ! style="text-align:left;" ; colspan="2" | Introduction

1

1.1

Programming a Computer for Playing Chess

1.2

Chess

1.3

The Chess Machine:
An Example of Dealing with a Complex Task by Adaptation

2 ! style="text-align:left;" ; colspan="2" | Famous Chess Programs

28

2.1

Chess Playing Programs and the Problem of Complexity
(excerpt)

2.2

Computer v Chess Player

2.3

A Chess Playing Program for the IBM 7090

2.4

The Greenblatt Chess Program

2.5

The Technology Chess Program

2.6

CHESS 4.5 - The Northwestern University Chess Program

2.7

Cray Blitz

3 ! style="text-align:left;" ; colspan="2" | Position Evaluation

112

3.1

Statistics for the Chess Computer and the Factor of Mobility

3.2

A Five-Year Plan for Automatic Chess (excerpt)

4 ! style="text-align:left;" ; colspan="2" | Tree Searching Techniques

122

4.1

Tree-Searching and Tree-Pruning Techniques

4.2

Some Methods of Controlling the Tree Search
in Chess Programs

4.3

The Heuristic Search and the Game of Chess.
A Study of Quiescence, Sacrifices and Plan Oriented Play

4.4

A Theory of Evaluative
Comments in Chess with a Note on Minimaxing

5 ! style="text-align:left;" ; colspan="2" | Analysis

156

5.1

The Sequence of Phases

5.2

Skill in Chess

5.3

Decision Making and Computers

5.4

A Chess Mating Combinations Program

5.5

Robot Chess

6 ! style="text-align:left;" ; colspan="2" | Writing a Chess Program

220

6.1

A Computer Chess Tutorial

6.2

Using Patterns and Plans in Chess

6.3

Mate at a Glance

7 ! style="text-align:left;" ; colspan="2" | Special Purpose Software and Hardware

266

7.1

Some Ideas for a Chess Compiler

7.2

Robots

7.3

CHEOPS: A Chess-orientated Processing System

7.4

BELLE: Chess Hardware

8 ! style="text-align:left;" ; colspan="2" | The Endgame

293

8.1

Co-ordinate Squares:
A Solution to Many Chess Pawn Endgames

8.2

Goal-Directed Search in Chess Endgames

8.3

Computer Analysis of a Rook End-Game

9 ! style="text-align:left;" ; colspan="2" | Games Played by Chess Programs

337

9.1 | style="text-align:left;" ; colspan="2" | Games from the ACM Tournaments

338

9.2 | style="text-align:left;" ; colspan="2" | Games from the World Computer Championships

382

9.3 | style="text-align:left;" ; colspan="2" | Blitz Games between Computers and Human Players

408

9.4 | style="text-align:left;" ; colspan="2" | Simultaneous Games between Computer Programs and Human Players

410

9.5 | style="text-align:left;" ; colspan="2" | Games Played by Computer Programs in Human Tournaments

411

9.6 | style="text-align:left;" ; colspan="2" | Miscellaneous Games played by Computer Programs

418

9.7 | style="text-align:left;" ; colspan="2" | The World Microcomputer Championships

419

! style="text-align:left;" ; colspan="2" | Bibliography

421

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