Showing posts with label Pirate 101. Show all posts
Showing posts with label Pirate 101. Show all posts

Monday, May 21, 2018

This Used To Be The Future

I was looking through my back pages the other day, searching for anything I might already have said about Pirate 101, when I found something interesting. My first attempt, I think, to list all the upcoming MMORPGs and/or Expansions I was looking forward to playing in the near future.

For a long time posts like that were ten a penny in this corner of the blogosphere. There seemed to be more MMOs in development than most of us were ever likely to have time to play. Which to grab, which to dodge?

The post in question dates from October 2012. The games and expansions I was considering - all of which were yet to launch at the time of writing - were these:
  • Pirate 101
  • Marvel Heroes
  • City of Steam
  • FFXIV: A Realm Reborn
  • Rift: Storm Legion
  • EQ2: Chains of Eternity
  • Otherland
  • Neverwinter
  • Planetside 2
It's an interesting list in and of itself, if only because everything on there did, in fact, launch. I have other, later posts of this nature where that is very much not the case.

In 2012, F2P was still bedding in. The era of Early Access, Kickstarter and pay-to-play Alpha lay ahead of us. By and large, we still expected our MMOs to come from mainstream developers or at least indies with funding already secured. If a game was announced we expected it to launch - probably a little late but certainly not never.

Reading through my brief notes on what I was expecting back then, it's clear I never doubted that all these games would go Live. If I was posting something similar now - assuming I could even come up with nine titles I wanted to play - that certainly wouldn't be the case any more.

Let's look at each in turn, what I said I was going to do, what I actually did and how the game got along, with or without me:



Pirate 101 - " ...the KingsIsle style and try-before-you-buy model makes this a definite"

No, it doesn't. I played the Sneak Peak for about an hour and then waited six years to play the game proper. Turns out it was pretty good after all. It's still running successfully and likely to carry on doing so for a good while longer.

Marvel Heroes - "I really would like a super-hero MMO in my rotation... maybe this is the one."

It wasn't. After taking the trouble to sign up for beta and getting in I played Marvel heroes maybe four or five times. I didn't like it much. The character models were too small to see properly, the gameplay was repetitive and it didn't feel anything like a super-hero game.

MH trucked along very successfully for several years before crashing and burning in spectacular style for reasons that are still somewhat unexplained. An odd and unexpected ending. When it went I sort of wished I'd given it a better run but in the end it probably just wasn't my kind of thing.



City of Steam - "Absolutely love this game... I'll be playing and writing about it."

I did love it. I still do. I played and wrote about it plenty but still not enough. One of my favorite MMORPGs and definintely one that failed to live up to its full potential.

The original vision for the game was, as I wrote, "a real labor of love" but financial issues led to a very poor publishing deal from which the game never fully recovered. Now, sadly, sunset, although the possibility of some kind of revival or revisiting of the IP remains a tantalizing possibility.

FFXIV: A Realm Reborn - "I'll probably at least try it"

I did. For a month. When the came time to subscribe, I declined.

I had - still have - very mixed feelings about FFXIV. I like the world, the races, the classes, the look and feel. I even like the combat. Most of the gameplay, however, I despise. I find it coercive, restrictive and above all paternalistic. Pottering around at low levels is wonderful but any serious attempt at character progression leads immediately to boredom, swiftly followed by anger.

FFXIV is by far the closest anyone's come to remaking World of Warcraft but in doing so it seems to me to have doubled down on all the worst aspects of that game. Despite  - or more likely because of - that it's been a major success story for the genre, coming at a time when one was badly needed.



Rift: Storm Legion: "I will get this but again mid-November is probably too soon".

Yes I did and yes it was but Trion offered a very enticing 12 month sub with pre-purchase and I fell for it. Mrs Bhagpuss and I spent a desultory week there before returning to GW2. I hated Storm Legion itself; Mrs Bhagpuss barely even set foot in it. A few months later, Trion unexpectedly took Rift F2P, thereby overturning a number of Scott Hartsman's earlier statements and rendering most of our twelve-month sub worthless. We got a "refund" in Rift Funny Money and Mrs Bhagpuss came back long enough to spend it all on decorating Dimensions, after which we left for good.

Since then Rift has limped along, finally resorting this year to a rushed and misfiring attempt to farm a crop of nostalgia that seems barely to have had time to ripen. Storm Legion remains generally unpopular as far as I can tell while Trion itself has made a habit of annoying its own customers. I was merely an early adopter. I suspect Trove, the weird cartoon blockbuilding game, pays most of the bills these days.



EQ2: Chains of Eternity - "...it's unthinkable that we won't eventually get this".

What do you mean, "we", Kemo Sabe? I don't believe Mrs Bhagpuss has set foot in EQ2 since GW2 launched. I do now own Chains of Eternity, mainly because it came free with a later expansion. I did eventually play all the way through the Signature quest line. It was okay but the more recent expansions have been better.

EQ2, like Rift, limps on, surviving but having seen better days. After the sale to...erm...I'll get back to you on that one... and the recent layoffs, I'm mostly just glad to see the servers are still up.

Otherland: "The IP has superb potential... going to give it a try. It's F2P so why wouldn't I?"

Why indeed? Perhaps because it was a buggy, unfinished mess that didn't so much fulfil that superb potential as trample it into the mud and jump up and down on it. And yet...I keep going back. I haven't not had a few good sessions there. I did get some blog posts out of it. The potential, trampled underfoot  as it may be, is still there, somewhere.

By far the most amazing thing about Otherland is that it's still up and running. It's been so close to being dead so many times and yet it plugs on. It's even getting new content in significant amounts and as a game it's far more stable and playable than it once was. Don't count it out just yet...


Neverwinter: "I'll be there day one when it goes Live, that's for sure."

I was but I didn't hang around long. Looking back at this list, it's my enthusiasm for Neverwinter that surprises me the most. I don't remember being so fired up for it. I think I must have imagined it as an updated version of NWN2 because I was clearly planning on writing scenarios for it. I never did. I never even opened the scenario tools.

Neverwinter doesn't seem to get a huge amount of press attention any more but as far as I know it remains a successful, well-populated MMORPG. It's certainly been well-reviewed and favorably written up by a number of bloggers I follow. I've dipped in a few times and I might take another look one day. No hurry. I imagine it'll be around for a good while longer.

Planetside 2 : "I've been in beta for a while but I haven't played much...I can use my existing SOE account so it's going to happen".

No it's not. I played maybe three or four short sessions in beta. I had next to no idea what I was doing and I didn't enjoy it much. I might have logged in once or twice since PS2 went Live but if so it would only have been to get a blog out of it.

As for how it's doing, messages seem to be mixed. It certainly has a following and I've read a few blogs and comments that suggest it can be good fun. Whether it makes any money for DBG, who knows? It's still there, though, which counts for something.



So there we have it. Nine hotly-anticipated slices of video game entertainment and I ended up enjoying precisely none of them with the intensity or investment I predicted. As I said, at least they all did materialize, most of them approximately when they were expected, but all of them either turned out to be somewhat underwhelming or just not for me.

Of the nine, the one I'd most like to play right now and the one I'd say I got the most pleasure from over the longest time was City of Steam. Sod's law that's one of the two that's already gone.

At least I've rediscovered Pirate 101 in time to give it a fair shake. Looking good so far...




Wednesday, May 16, 2018

Pirates Vs Wizards

It's strange how the mind plays tricks. I was sure I'd played Pirate 101 for a little while at launch, given it maybe a couple of sessions to make its mark, decided I didn't much like it and never played it again. Some of that is true.

A comment by Cutie DarkFae on my most recent Wizard 101 post made me wonder whether I oughtn't to take another look. After all, I'd been banging on about how much W101 had changed in the long years since I last played it. MMORPGs tend to do that. How much more might Pirate 101 have changed, given that it was barely formed when I made my judgment? Maybe I'd written it off too quickly.

I downloaded P101 and logged in. KingsIsle certainly make it easy. As with W101 the download took a matter of moments. My login for Wizards worked for Pirates too.

"Adrift" is right. Six years adrift!

I thought I remembered finishing the tutorial and getting to somewhere around Level 5 before I stopped the first time so I was a bit taken aback to see my Pirate was only Level 2. Level 2? Surely that means I'd barely started? In most MMOs made since about 2003 you hit second level pretty much the moment you step out of character creation. Sometimes before.

Fortunately, because I have a blog I can check these things. It's one of the main reasons I do have a blog, in fact. Looking down the insanely long tail of Tags at the foot of the blog I eventually found I'd posted about Pirate 101 precisely twice.

The first time was to mention the game was due to launch on October 15, 2012 and that I was looking forward to playing it. (Leaving aside the P101 aspect, the linked post there is very interesting for all kinds of reasons. I may well revisit it sometime soon for a follow-up - but let's not get sidetracked just yet).
I wish, I wish, I wish the one on the left was my character. Oh well, at least she's my Best First Mate

The second and last time I wrote about Pirate 101 was just two days later. I said I'd played the "Sneak Peak" and finished the Tutorial. Apparently I logged out when I reached Skull Island. It must have taken me all of half an hour, character creation included.

Despite a generally positive tone to the post, which I finished with a cheery, piratical "Looking forward to exploring the Sky Seas with all o' ye!", as far as I can tell I never logged in again. Any memories I had of playing at launch are false. I saw the Tutorial zone in a Sneak Peak two weeks before the game went Live and that was that.

No, really it was worse than that. Based on my experience today, what I saw back then wasn't even the full Tutorial. More like the pre-Tutorial. This afternoon I played for almost two hours, taking my Pirate to the dizzy heights of Level 5, and as far as I can tell I'm still in the Tutorial.

A still from a very strange "animated" cut scene. Not sure about this one at all.

I've written about Tutorials before and no doubt will again. The short version is I'm against them. Nevertheless, I do recognize that they are a necessary evil, the reasons for that being most convincingly and revealingly explained in this Journal entry from We Happy Few. (Incidentally, I recommend the journals and dev blogs from WHF to anyone interested in how games come to be - and especially on how they come to be something other than what they were supposed to be).

Pirate 101, like W101 before it, has the best kind of Tutorial. It's the game. You don't go to a Special Place to do Special Things. You start in the same world you're going to play in later, you talk to the same NPCs, do the same quests, fight the same fights... The only difference is that a voiceover explains what's happening and the UI points out things you need to notice if it looks like you've missed them.

When I played P101 the first time I didn't much like the combat. I didn't say anything about it in the piece I wrote, except to criticize the very concept of ship-to-ship combat, but I do remember quite clearly finding it slow, awkward and annoying.

The movement and action screen for fights is very easy to understand. Must be. I understood it.

Either that's another false memory or six years of development have made for some very significant improvements. This time round I found combat slick, entertaining and well-designed. Like KingsIsle's other game, this one is turn-based. Compared to the average MMO I think it would be more than fair to describe the combat style here as "stately". It's a lot faster than Wizard 101, at least, for which I am very grateful.

Like every MMO, combat begins when you get within aggro range of a mob. When that happens the game grabs the player, grab some mobs, positions them in a face-off , decides who has initiative and Round One begins. Every fight happens in a weird kind of invisible dome. You can see other mobs and players walking by but mobs won't ever join in once combat begins. The only way you can get "adds" is if a passing player decides to help out, which in W101 they can do at any time, whether you like it or not. If that happens the game can add extra mobs to even the odds, so getting "help" can be a mixed blessing.

I'm assuming Pirate 101 works that way too but I can't be sure because in two hours I never saw another player. Whether that's because the entry-level game is dead, or because I happened to have a legacy character on a shard that's become moribund over time, or whether in fact I spent the entire session in a private tutorial instance without knowing it, I really can't say.

Before the main combat/action screen comes this very elegant top-down schematic view.

I don't care much either, not at this stage, because I was too busy having fun. Also trying to catch my breath. It's a while since I played an MMORPG with such a relentless pace. It's not fast yet it's fast. Every time I thought I'd finished a quest it turned out to be just the lead-in to another. There's a strong narrative spine that may, for all I know, extend through the whole game but there are also many side quests, most of them either interesting or amusing.

Came a time when I had just been given my first boat (yes, "boat" not "ship" - that's a plot spoiler - probably shouldn't have mentioned it...). I set sail to chase a double-dealing wharf-rat to his lair, whereupon the plot took an unexpected left turn - and also split into three parts. I picked one at random only to find it promptly split again, sending me to a completely new area, where I met a completely different set of NPCs with a whole new set of problems...

At this point I decided I needed a break. The game clearly had no intention of giving me a clean out so I just camped where I was and came to write this post. It's too early to make any definitive statements - I'm still in the furshlugginer tutorial, for cripe's sake! - but  Cutie DarkFae may have a case: Pirate 101 may indeed be a better game than Wizard 101.

The climax to this Boss fight was so dramatic I have a strong suspicion it was fixed. I was dead, the tough NPC who'd come to help was dead, all my crew except the First Mate were dead. She had about 2% health left. One hit and she'd have been dead too and we'd have lost.
What did Sharkface do? Chose to move three squares instead of hitting her.
Then she shot him and he fell over. Seems legit...

It's certainly better-looking, as well as being faster and more dynamic. In terms of looks, I think W101 stands up well for its age but the screenshots from KingsIsle's sophomore effort show how much more detail there is in the characters. The backdrops, while not all that different, are probably a tad richer too.

There's nothing all that surprising about Pirate 101. It's very much "un game de KingsIsle", an improved iteration of the established formula. The most puzzling thing is why I've never played it since the official launch and why I was so sure I'd given it a fair try and didn't like it, when the evidence proves I hadn't and I did.

The one serious thing wrong with both W101 and P101 is that you can only play a boring human.

I'm very glad to have been nudged into going back for another look. Just goes to show you sometimes do get a second chance to make a first impression.

Time permitting, I intend at least to play through all the free content. It might take me a while but there's no hurry. I've waited six years already.

Add another one to the list.

Thursday, October 4, 2012

Pirates Ahoy! : Pirate 101

Sneak Peak for Pirate 101 is on as I write. Just popped in long enough to do the tutorial, reach Skull Island and take these few screenshots. 

Character creation is a question and answer session very similar to Guild Wars 2. My parents were eaten by a squid and I was raised by the dogs of Marleybone. Tarzan out of 20 Leagues Under The Sea!

Combat animations on the Stork companion were exceptionally impressive. Only to be expected given Wizard 101's similar set pieces. I imagine you'll get to see these hundreds, probably thousands of times so they need to be good!


Ship-to-ship combat is never my favorite thing and even here, in the tutorial of a lighthearted game aimed at a young audience, I thought it was a bit slow and labored. Not sure it can ever be anything else - its always two ships going in circles until one sinks, isn't it?

And here we are on Skull Island. That's a lot of pirates! Looking forward to exploring the Sky Seas with all o' ye!

Tuesday, October 2, 2012

Look! Over There! They're Coming Right At Us!

There's an awful lot going on in the MMO world this year and like an ill-chosen pair of hipster slacks there's some bunching up around the back end. Mainly to keep it straight in my own mind, here's what I can remember of the soon-comes on my maybe list.

Pirate 101
Almost upon us! Goes live on October 15th. Wizard 101 was a favorite Chez Bhagpuss for a while. Pirates is a theme that doesn't do an awful lot for me, but the KingsIsle style and try-before-you-buy model makes this a definite, although I'll probably have to wait for a more favorable tide before setting sail.

Marvel Heroes
Closed Beta just started. I was going to wait for launch but I cracked while getting the link for this post and signed up!  As a lifelong reader of superhero comics I really would like a super-hero MMO in my rotation but COH and Champions never really did it for me and while I like DCUO a lot, I did feel I'd been there and done that after a couple of months. Maybe this is the one.

City of Steam 
 Beta in November. No invite yet. I played Sneak Peak and Alpha so I'm hoping to get in. Absolutely love this game. If I'm in I'll be playing and writing about it. Wish it would hurry up and go Live but can't fault the team behind it for wanting to get it right - it's clearly a real labor of love and we need more of those in the genre, or at least we do if they're done as well as this.

FFXIV A Realm Reborn  
FFXIV closes its servers in early November then re-opens them shortly after to beta this reboot. Release date for take two is still "2012" although that seems to be optimistic. After my experiences in FFXIV beta I haven't bothered to apply this time round. It's a beautiful world and the atmosphere is like nothing anywhere else. Haven't seen the payment model details yet but it's bound to be some form of subscription. If I don't also have to buy a new client I'll probably at least try it. Not this year, though.

Rift: Storm Legion
November 13th for this. A huge addition to a game I already know I like a lot, with what looks to be an interesting take on housing to say the least. No question that both Mrs Bhagpuss and I will get this but again mid-November is probably too soon and I really don't feel that nag to be there day one for expansions the way I do for new games. If Rift was F2P I'd buy an expansion immediately, of course, even if I didn't yet have time to play it. With a subscription it'll have to wait until I have a good month clear, bare minimum. Again, not this year, I think. 

EQ2: Chains of Eternity 
There isn't even an official SOE page for this, and yet apparently it's due in November. Possibly. Firm information seems astonishingly hard to come by if that's true. We're a bit soured on EQ2 at the moment because of the PSS1 thing but we are still subbed and it's unthinkable that we won't eventually get this. Don't feel any need to rush, though. 

Otherland
"Q4 2012" release, according to the FAQ. I think they've had one beta weekend so far, to which I did get an invite, but which clashed with something else so I didn't even log in. I'd be surprised if this does launch this year. The IP has superb potential but I'm less interested than I was now it has "Action" attached to the "MMO". Still going to give it a try. It's F2P so why wouldn't I?

Neverwinter
And another for Q4 2012. I just wrote about this. Resisted signing up for beta so far because I don't want to end up spending hours creating scenarios that will vanish into the aether when beta ends. How long my willpower will hold up I wouldn't like to say but even if I'm able to resist the siren call of beta I'll be there day one when it goes Live, that's for sure. 

Planetside2
Some sources had this as a 2012 release but I note that the FAQ now only says "We will have more information on this in the months ahead". Beta is up and running and there's a buy-in pack, though so it's as good as out already. I've been in beta for a while but I haven't played much. I'm all patched up but the several times I've tried to log in lately the servers have been down - just bad luck. FPS is so not my genre but again, F2P and I can use my existing SOE account so it's going to happen.

Those are the ones I can think of off the top of my head. Other big releases that aren't on my personal radar would include Panda Panda, Who's Got The Panda? (which I admit sounds quite fun according to quite a few bloggers whose opinions I respect) and LotRO: Riders of Rohan. I still have LotRO installed. I still log in once in a while. My highest character is in the 40s. There's the math, you do it. And of course we have GW2 which is going to see out this year for me and next and the one after that no doubt, and The Secret World, to which I will most definitely return once the pay barrier drops. Oh and Free Realms added a new zone. I do like Free Realms, when I remember it exists. And that's just new stuff this year. All the old favorites still deserve attention, too.

So much. So too, too much. Roll around in it like Scrooge McDuck. Let's not even think about WildStar, ArchAge, EQNext...


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