Showing posts with label Addiction. Show all posts
Showing posts with label Addiction. Show all posts

Tuesday, April 2, 2019

There Is No Mystery Left: EverQuest

Pete from Dragonchasers posted yesterday about his preferences when playing various kinds of video games on console or PCs. Among the differences he mentioned that shiboleth of gaming, immersion:

"I find that playing on console ... There are fewer distractions and I tend to play for longer sessions which also helps with immersion...

On the PC I’m constantly distracting myself with FOMO around Twitter or Discord. I run with 2 monitors and always have social media up on monitor two and constantly scan it. Because of this I just don’t “sink in” to a game quite as much; my attention is always divided."

This triggered me. I got a flash memory of playing EverQuest in the distant past. Shivers.

For many, EQ was the very definition of "immersion", a true virtual world, where people set up home, lived their lives. That scared people.

These days we hear very little about the supposed addictive nature of the hobby but back then MMORPGs were frequently cited as potential mental health nightmares. In the early 2000s, one of EverQuest's most widely-used nicknames was EverCrack, a reference to the infamously addictive and soul-destroying cocaine variant that was by far the most demonized drug of its day.

I have no extant screenshots of EQ before about 2004. This looks likes a very early version of the moveable, windowed UI.
The mere fact that I felt I might need to gloss "crack" when mentioning it 2019 is an indication how quickly these things change. I listened to a very interesting item on BBC Radio Four last week that asked the question "why is crack cocaine rarely mentioned in the news these days?" to which the answer appeared to be "because the crack epidemic went away".

And why did the drug that the media spent so much time and energy warning us about not turn out to be the apocalyptic scourge they predicted? Luckily the program had an answer: apparently all that endless, hyperbolic publicity gave the drug such a bad name it actually did terrify people to the point that the curious wouldn't touch it, demand dropped, tastes moved on (or back, in many cases, to regular cocaine). The juicy crack stories dried up and, by and large, everyone forgot about it.

For a while. As anyone who's been around for longer than a couple of decades soon begins to realize, these things are cyclical. If you google "trends in crack cocaine news stories" you'll find that, as reported, ironically by the BBC, crack is back.

As in drugs, so in music, movies and gaming. What was old is new again. What goes around comes around and like that.

Fortnite, of course, is the new EverCrack. Or it was last year. Are people still worried about Fortnite or are we on to some new demon already? The roundabout keeps spinning faster and faster. It's hard to keep up.

And this appears to be a slightly later, cleaner version. Actually, this is better than the UI I use now...

Getting back to EverQuest, what Pete's comments made me think of wasn't so much the addictive rush of early EQ as its sheer purity. He's absolutely right about the modern approach to MMORPG gaming on PC. Compared to the original experience, what we enjoy today is adulterated, fractured, incomplete.

One of the reasons frequently cited for the decline of the genre is the contemperaneous rise of social media. It's become a truism to assert that turn-of-the-century MMORPGs were the social media of their day. For many hundreds of thousands - millions - of people, playing an online game provided their first and for a while their only experience of talking in real time to friends and strangers around the world.

This is entirely true. What's less well-reported, I think, is the focus the primitive technology of the late 20th and very early 21st centuries brought to the mix. In those increasingly difficult to remember days we tended to do one thing at a time. Well, perhaps not one. Fewer, though. Certainly fewer.

If you played EverQuest you had to concentrate on that. There were consequences if you let your attention slide. Corpse runs. Experience loss. Misery and despair.

More than that, the game itself resisted distraction. You could not tab out to look something up on Allakhazam let alone check your email. EverQuest could not be windowed. It used all your screen space and all your processing power. You played it until you'd had enough then you closed the program and did something else.

There are surprisingly few images of the original UI online and I strongly suspect that those there are come from P1999.

Unless you were bad. If you were, you might download a piece of third party software called Win-EQ which, among other things, allowed you to play EverQuest in a window. Illegally. Against the terms of the EULA. Risking a ban should you be caught.

I'd been playing EQ for several years before I even heard of Win-EQ. When I found out what it was I wanted nothing to do with it. It was cheating. No-one I knew (and at that time I knew scores of people in game) admitted to using it. It was for bad people.

We goodies sat and medded with our spellbooks open, filling the entire screen. I played for years with no distractions or media other than the official EverQuest display, a nine-inch square inside a UI that filled the rest of my 14" CRT monitor, my only contact with the outside world the chat box at the bottom center of the screen. That was immersion for you.

I did sometimes hear of people who had two PCs running at once. I occasionally grouped with someone who had Netscape upon on a second monitor so they could check things on Caster's Realm or EQ Atlas. We did in fact have two PCs in our house from early 2000, with Mrs Bhagpuss playing EverQuest in one room and me playing EverQuest in another. I don't think it ever occured to either of us that you could have two in the same place...

As for internet access via a handheld device, well that was the stuff of science fiction. Imagine it - something the size of a paperbook book or even a pack of cigarettes that you could tap with your fingertips to look up what spells a Level 27 Druid got or where to go for the Level 24 Mage pet. Fantasy!
I envy even this level of simplicity. Although why I have Group and Target on the right I cannot imagine...

What I had, in point of fact, were three ring-binders with sheafs of paper printed out from the various essential online resources. And a book to read during long med breaks. After a couple of years I also started to listen to the radio while I played, if I was soloing. An actual radio, in the room with me, not some online app.

Perhaps, looking back, the experience wasn't entirely pristine but it was undeniably less diluted by distractions and diversions than it has been these last dozen years. I never tabbed out at a loading screen and found myself twenty minutes later, watching Rilo Kiley on YouTube with no memory of how I got there.

As Pete says, consoles don't generally dicker with such dilletantism but they can't stop you from having your laptop open beside you on the couch, your phone on the armrest, your tablet on the side-table. Nothing any games designer can do can prevent you from spoiling every surprise or taking a wrecking ball to your sense of immersion if that's what you want, or if that's what you can't help yourself from doing.

Genies can't be put back in bottles even though that's a quest we've most likely all done, successfully, many times. The wave of faux-retro MMORPGs still in development hell - Pantheon, Lucimia, Camelot Unchained et al - all rely to some extent on reviving and recreating that sense of immersion and community. Holly Longdale, in the numerous interviews she's given for EQ's 20th, has been hammering home the rediscovered belief at Daybreak Games that "social dependency is who we are".

It may be who they are. But is it who we are, any more?

Saturday, February 10, 2018

Where Do We Go From Here?

As I slog through the grim, last days of Winter, eyes fixed yearningly on the slender promise of Spring, it would be nice to sense some stirring of excitement for the future. After all, everyone else seems to be enjoying some kind of frisson.

My Feedly and blog roll are alive with the thrill of the new as people lay out their plans or share their adventures in fresh worlds, hunting monsters or saving the world. Me, I'm just not feeling it.

I had all week off work. I had a few gaming plans but none of them involved anything I hadn't done before. There wasn't a single new title I could think of that I wanted to try, although there are plenty of them out there, in Early Access, alpha or beta, unfinished but available.

Looking sideways, I was going to re-subscribe to WoW because apparently all it takes to get me back is a bit of extra free time and the hint of something just a little more solid and satisfying in the leveling game. Then there was Rift. I had some idea of poking around Telon so I could get my disappointment in early before the rush.

I considered a return to LotRO or FFXIV, since I have established characters in both that i can play for nothing and I like the early levels in each of them. There's Project: Gorgon, flirting with that Steam launch yet again. I believe still haven't sorted out my account to register my Kickstarter credentials. I thought I might do that but it seems like work and I'm not at all sure I'm interested enough in P:G any more to make the effort.


Every time anyone mentions Black Desert I remember how much I enjoyed my time there. I'd give it another go but it's somewhere on a hard drive I took out of my old PC and I'd have to find which one and put it in an enclosure. Same applies to Blade and Soul and Dragon's Nest and...oh I just can't be bothered.

And on it goes. I could list a dozen more MMORPGs that flit through my mind most days, a brief flurry of curiosity that fades to gray the moment I consider what I'd need to do just to log in. All those usernames and passwords to find, the updates to install, and for what?

Disorientation, confusion, a sense of rising panic. That's what. An apprehension that none of these "games" are pick up and play. A growing understanding that each and every one of them has a learning curve that's not dissimilar to learning a new language or starting a new job.

Is that fun? It used to be fun. It guess it still would be - if I thought I was going to commit. It's clear from all the neophyte Monster Hunters turning journeymen out there that once those claws catch they hook. I could be caught that way again, I'm sure, only by what?

Looking ahead I have a desultory interest in Crowfall. I'm guessing it will be a disaster but an interesting one. I'm very far from sure I want to pay $50 to be there when it happens but I don't rule it out. They hope to make Soft Launch "as early in 2018 as we can". I have another week off work in March...


Oh, who am I kidding? Crowfall isn't going to launch in March this year, "soft" or otherwise. Neither is anything else that interests me. I'll be here in a month doing just the same thing I'm doing now - shuttling between three or four MMOs I've played for five, ten, fifteen or twenty years already.

If I somehow find any extra energy and manage to make the effort I might throw in a few more of similar vintage. If I do, all it will be is a quick nostalgia trip followed by a swift retreat as the prospect of the sheer commitment required to make  meaningful progress sinks in.

All of which sounds like I'm in something of a gaming funk, that I'm suffering from the notorious MMO malaise, but really I'm not. I spent most of my week off playing MMOs, just as I planned and wanted - it's just that the only MMOs I played were the same MMOs I'd have played had I been working.

I'm writing this almost as an apology to myself, some kind of penance for sins of omission. I feel kinda sorta guilty that I didn't use the time "better", somehow. But what, really, would "better" look like? If I'd dabbled around in a dozen different games, would I have had anything much to show for it? Anything more than I have?

Well, I'd have a few more blog posts, for sure. Maybe less introspective and solipsistic ones, at that. A bunch of screenshots and some memories. But isn't that a tail wagging a dog? Best hope, I'd have some fresh ideas, a new gaming crush.


Didn't happen. Not going to happen.

Instead I played many, many hours of GW2. I added a whole bunch of ranks to my main account as I spent hours and hours in World vs World, pointlessly trying to defend or recapture doomed keeps against overwhelming opposition in an utterly meaningless match, which our team wanted to lose anyway.

I ran race after race around Divinity's Reach for no better reason than an NPC announced there were races to be run. I did The Maw and Claw of Jormag for the ten thousandth time for loot I don't need or want. I opened Lucky Envelopes and set off fireworks and generally hung out with the crowds, wherever the crowds were, doing whatever the crowds were doing.

And when I wasn't doing that I was in EQ2, adding more homes to my housing network and more materials to my storage depots. I spent most of a session ferrying in house pets and setting up a duck pond.

Then for a change of pace I put ten levels on my Bruiser in Sinking Sands, a zone where I have probably spent more time than all my holidays from the last five years added together and I enjoyed every minute of all of it. I still have three days left before I go back to work and I'm going to spend much of it doing more of what I already did. And then when I'm back at work I'm going to do it some more again.

Does the WHO maybe have a point, d'you think? Or maybe it's just that I'm very, very lazy and very easily amused?
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