Showing posts with label NTE. Show all posts
Showing posts with label NTE. Show all posts

Sunday, August 23, 2026

Duskwood By Night

 Since I knew I was going to be working on Sunday, on Saturday evening, after I'd come home from work, had tea, played with Beryl and caught up with my bloglog (That's a portmanteau I just now came up with for a backlog of blogs. Think it'll catch on? No, me neither.) I figured I'd better at least make a start on preparing a post for tomorrow. That's today if you're reading this on the day I'll be posting it. I think those are the right tenses. Don't you just love grammar?

I'd already decided on a screenshot post showcasing the new region, Duskmoor, the one got added to Neverness To Everness with the most recent update. I was thinking that, thanks to the miracle of GeForce Now, I could run around Duskmoor in bed on my laptop, a sentence wide open to misinterpretation, I know, but we're all gamers here, aren't we? I'm sure everyone knows what I mean.

  Once I got into the game and opened the map to figure out where to go first, it occurred to me right away that the obvious thing to do would be to visit all the Rero Boxes (Red phone booths.) and open up the teleport system for the new map. There are only three of them so it oughtn't to have taken long. (There go those tenses again...)

Except, as noted, Duskmoor is fricken huge! I started jogging towards the first box from where I left Flora last time, which was  at the entrance to the Fogden instance, then I realized it was a kilometer and a half away.

 I'm in the habit of running everywhere in Hetherau, by which  mean I open the map, locate the teleport location nearest to wherever it is I want to go, port there and jog the rest of the way. You can teleport to all sorts of things in NTE, not just the Rero Boxes, so there's usually something close by.

At least, there is in the city. Duskmoor is very much not in the city. Duskmoor is out of town and it's about 90% forest and lake, as far as I can tell, with a tourist and resort strip along the coast and not a whole hell of a lot of civilization anywhere else. 

But it does have highways. And I do have a car. I don't use it much but I have one. And I can drive it. Not very well, I'll grant you, but well enough to get around.

 I whistled for my trusty steed and along the road it came. With no-one at the wheel. How does that work? An Anomaly, I imagine. If anything odd happens in Hethereau, there's always an Anomaly behind it.

I got in and started to drive and in about ten seconds I realized why it is that Flora goes everywhere on foot. If only that unseen Anomaly could drive the car when she was in it, too. 

But wait! Maybe it can!

There's an auto-drive option. I've tried it before and never got it to work but there's always a first time. 

I hit the key to put the car into auto-drive and for the first time it I didn't get an error message about not having a target. The car set off down the road without Flora's hands on the wheel. It was night and we were careening along at top speed but fortunately traffic was light, although not, as it turned out, nearly light enough.

 I learned a few things on my trip through Duskwood.

  1. Autodrive requires you to set a target destination before engaging. That's what I'd been doing wrong all those other times. 
  2. Having the car drive itself does not mean you smash into other vehicles. In fact, on this evidence, I'd say it's even more reckless than Flora.
  3. If you get out of your car and leave it in the middle of the road, a huge traffic jam will form behind it, even if it would be easy and legal for them all just to pass. Also, NPC drivers get really cross if you do that. 

 Even using auto-drive, which was a lot more efficient than having Flora take the wheel, even allowing for the collisions, it still took quite a while to drive the route that took me past all three Rero Boxes. I wasn't timing it but I'd guess it was something like fifteen or twenty minutes, counting the time Flora spent getting out and going to the boxes, all of which were very close to the road.

There was surprisingly little to see other than some very lovely scenery. Even the spots where the boxes were didn't seem to have a lot going on. It wasn't entirely clear why someone would have taken the trouble to place them there in the first place.

 The oddest thing I found was a ramp, clearly designed for a car to run up at speed so it could launch itself over a cliff. Flora walked up it and peered over the edge and decided it looked like a sure way to kill yourself in  blazing car wreck so she declined to do a solo Thelma and Louise and moved on.

I'm guessing it had something to do with the racing circuit that came with the update. Indeed, the whole of the extensive Duskwood highway system, which appears to be serving no-one and nothing, might be there just for the purpose of giving people somewhere new to race. It certainly seems a more realistic plan than setting up new courses in the city itself.

 And that was all I had time for, other than to jog through the woods to take a look at a tall steel pylon, which turned out to be frustratingly just beyond the limits of the explorable area. It immediately made me wonder if further expansion in that direction is planned because if not, why put the damn thing there at all?

All of that took place at night, as you can see from the pictures I took (The new "Hide UI" toggle, now available on F7, makes it so much easier to take quick snapshots.) so it's highly likely I missed something. I could have changed the time to make it daylight but I was so involved in what I was doing (You can call it immersed, if you must.) that I forgot it was an option. 

So far, I can't say I have a very clear idea what Duskwood is for. It's big and it's beautiful but what does it do? Then again, maybe it doesn't need to do anything. Maybe it just needs to be. 

Good advice for us all.  

Saturday, August 22, 2026

She's One Smart Cookie

Is it still Creator Appreciation Week? I think it might be. Or if it isn't, it was on Friday, which was when I started this post.

I'm going to throw a little appreciation at Neverness To Everness but not to the whole team, much though they deserve it. I think it's already apparent how much I appreciate their work from all the highly complimentary posts I've been writing about the game since it started.

No, I'm going to be a little more specific, although by no means as specific as I'd like to be. I want to say how much I appreciate both whoever it is that writes the dialog for Zero aka The Appraiser aka Coco aka the Player Character aka Flora (In my case only, that last one.)

Gacha games are unusual in that they have a central character that's simultaneously very clearly the avatar of the player, in the way a character in an MMORPG would be, but also a scripted NPC in terms of the main storyline. PCs in MMORPGs can do pretty much whatever they like, central characters in RPGs have to operate within very specific parameters but gacha leads get to walk a middle path.

That puts them in a very awkward place when it comes to relatability. They can either go the Silent Protagonist route, all nods and eye rolls, or they can be fully scripted. Both choices have their attendant risks. Both risk alienating the player if the balancing trick doesn't come off.

I used to be very firmly in the Silent Protagonist camp. I felt quite strongly about my characters having words put in their mouth. I'd much rather only hear them talking in my imagination than have to listen to someone else getting it wrong out loud.

In a fully scripted RPG, it's only a problem if the writing or the voice acting is really bad. There, you know you aren't playing your own character. You're not really "playing" a character at all. You're just steering one around the screen. You're borrowing them. You don't own them. You're not them. They have their own agenda. Your job is to facilitate them in achieving their goals.

 

In an MMORPG, conversely, even if the character you're playing is given lines to speak, you're most likely going to ignore them. Your character is either yours or it's you, depending on perspective. The great majority of the time, you won't be interacting with NPCs in conversation anyway, nor choosing responses in cut scenes; you'll be killing monsters and chatting to your friends and guildmates.

Gacha open world rpgs, though, kind of straddle the fence. There's a strong, linear storyline that's going to take up a good deal of your time but there are also countless other activities in which you'll be either alone or with NPCs. A lot of those won't involve much talking but some will and the ones that do are likely to be the more interesting ones, like the ones where you get to hang out with your imaginary friends and just chat.

It gets even more confusing when the game uses the peculiar convention of the genre that sees you naming a character in Character Creation, only to find all the NPCs calling them something completely different. This is an annoying but supposedly necessary function of many voice-acted games, where clearly the voice actors can't magically enunciate the names of thousands and thousands of player-made characters so a generic substitute (Like "Commander" in Guild Wars 2.) has to to stand in for whatever the character calls themselves. 

I'm surprised, all the same, that with modern technology that can't be improved. Maybe that would be an acceptable use of in-game AI: to slot the player character's name, correctly enunciated, into pre-recorded dialog.

It already happens with text dialog, of course. Occasionally NPCs will even ask you what you'd like them to call you. And then sometimes they forget and call you something else anyway!

The whole thing is prone to both confusion and frustration. If you find yourself stuck playing a character who keeps saying things you can't imagine "your" character saying, it not only breaks immersion, it can break your relationship with your own character, too. It's probably even worse when you have to listen to "your" character talking in a voice that sounds absolutely nothing like the voice you hear in your head.

 

I'm extremely pleased to say that not only does none of that happen for me in Neverness To Everness but that everything that Flora says and everything about the way she says it rings completely true to her character, as I imagine it. 

The Appraiser, a job title I have come to like very much in the past few months, since it really does seem to describe what she does, maintains a deliciously dry, skeptical attitude to pretty much everything. She's never cynical or dismissive but neither does she take anything at face value. She's always alert for nuance and subtext and she can spot it lurking in the floweriest language. 

People do not easily fool The Appraiser. Appraisa  l isn't just her job; it's a core aspect of her personality. She can spot a scam or a con almost before it starts and she's ever alert for someone presenting themselves as something other than what they really are.

Some of this is expressed in the kind of mildly questioning response you might give to a friend who's telling a story you feel might be a little exaggerated. You can imagine her raising one eyebrow as she does it although I'm not sure NTE's animations quite run to that yet.

What really reveals the depth of her skepticism, though, are the internal monologues. The Appraiser frequently runs what someone has just said through her internal monitoring system and we get to hear her thoughts. That's when I sometimes laugh out loud.

All of that is in the writing. I don't know if the same person handles all the main character's dialog or whether duties vary but however it's done, so far it's been extremely consistent. I would absolutely love to be able to offer my appreciation to the individual writer or writers responsible but as is almost always the case, there's no direct accreditation. 

I just tried googling it and Gemini tells me "Specific individual writer credits for the player character's (the Appraiser / Esper Zero) dialogue in Neverness to Everness have not been publicly named by Hotta Studio". Exactly as I expected.

 

If I could make a single change to RPGs and MMORPGs it would be to add the writer's credits to the text that shows up in the quest journal. It would be so easy to do and it would allow players to follow writers in games just as they can in other media. If any game does it, though, I've never seen it.

It's a lot easier to find out the name of the voice actors who bring your favorite characters to life. I'm not sure why that should be, other than that writers tend to be bottom of the heap when it comes to respect in almost all collaborative media. If you want to be taken seriously as a writer, write books. At least there you get your name on the cover.

The voice artist for the female version of The Appraiser is Suzie Yeung and she does a superb job. She hits  just the right tone; confident and yet somehow still a little uncertain, friendly and caring, yet slightly reserved. She gets that "...erm... really? Are you sure about that?" skepticism down perfectly. There's no conflict whatever between Flora's voice as I hear it in my head and how it comes out of the speakers. Suzie Young is Flora now.

There is always a risk in getting attached to a particular vocal rendition of a character in an online game, as I saw - or rather heard - to my annoyance in GW2. Sometimes actors move on to other jobs or can't be booked for certain updates because of scheduling conflicts. Or the studio for some reason doesn't choose to keep using them. It's jarring when a character you're familiar with starts talking differently, especially when it's your character.

I hope that never happens to The Appraiser. Long may Suzie Yeung keep speaking for her. And long may whoever it is that's putting words in her mouth keep doing that, too! 

Friday, August 21, 2026

6-5 - Mint To Serve...

 Summer's here! No, wait, that's not right... summer's nearly over. But not in Hethereau!

It does seem odd, dropping a summer-themed update in late August, but then a lot of games do it. It seems even odder when you consider that the big Summer Break in virtually all the regions where these games are played is just about to come to an end in a couple of weeks, whereas the beach-themed content is likely to be with us for a month and a half, well into the start of the new school year.

Of course, it's not only kids or even college students who play these games but given the kind of events and activities that feature in many of them, it's hard not to believe that's the target audience. If it was intended to appeal to an older demographic, there'd be a lot more alcohol involved.

The new update for Neverness To Everness brings a bunch of seaside fun, as I mentioned in a post a week or so ago. What I didn't mention then, because I didn't know, is that the seaside resort where it all takes place is in a new part of the city. 

The district is called Duskmoor, which doesn't sound remotely like anywhere you'd go to eat ice-cream and stroll along the promenade. It's described as "a vast mountainous region north of the Miguel District" and they are not kidding. It's gigantic, although I suspect a lot of it is open country.

I'd be a bit more authoritative but I've only taken a quick look so far and that was on the laptop, in bed the other night, so I don't even have the few screenshots I took, near to hand. (And I'm too lazy to go into the bedroom, power up the laptop and mail them to myself...)

 

I didn't do anything while I was there anyway, other than run all the way to the Wertheimer Tower to register the teleport and get the region opened on my map, which was when it became immediately obvious just how big the place is. It's damn near as big as all the rest of the districts put together. I'm very much looking forward to exploring the whole thing.

But first there's a story to get through. I started it this morning although that wasn't my plan. What I was going to do was try out some of the new summer events and I did, for a while, starting with the volleyball because when I logged in the intro quest for it, Jade Star, was already up on my tracker. 

I have no idea why it was there. I must have been looking at it when I was on the laptop, I imagine, although I can't remember doing it. Anyway, Flora was in Duskwood, next to the Anomaly Tower, and the blue quest marker was pointing towards the beach half a kilometer away, so I just went with it. I was curious, anyway, to see how this volleyball thing was going to work.

I did wonder if it might be player vs player. It's very easy to forget, but NTE is a an online co-op title and it seems a four-person sport like beach volleyball would be a perfect fit for four-person co-op. 

It might be yet, for all I know, but that's not how the event starts out.

Sidebar: By a synchronicitous co-incidence, a very odd thing happened as I was running through Duskwood today. A window popped up on screen, asking me if I wanted to accept a request from someone called Jana to join me in my world. This is the first time anything like that's happened since I started playing the game. I had no idea it was even possible. Jana was waiting for a Yes or No but the whole thing took me completely by surprise and I just stared at the pop-up, not responding, trying to figure out what was happening, until the timer ran down and it vanished. Sorry, Jana.

After it was gone I rummaged around in the settings until I found the section that tells you who else is playing and allows you to set parameters on invites. You can have Private, Friends or Confirmation Required. I had no idea any of that was there until this morning. I considered setting it to Private but in the end, considering I've only had one in several months, I figured I might as well leave it as it was. Next time, if there ever is one, I might even accept a request, just to see what happens. It might be someone wanting to play volleyball...

The volleyball event starts with a conversation with someone going by the highly unlikely name of Uncle Loong. I know, thanks to playing the MMORPG Loong many years ago, that a loong is some kind of traditional Chinese dragon. Any time I meet an NPC in a game and they have a name like that, it makes me suspicious. 

I don't think "Uncle" Loong is a dragon in human form but you can never be sure. As to whose uncle he might be, your guess is as good as Flora's. He looks about twenty-two, though, so that makes me even more suspicious...

Whoever or whatever he is, he sets you up for a warm-up match so you can learn how the game is played and show him how good you are. You need a partner but luckily Mint volunteers so fast you don't even have time to finish asking her. 

She's there in a nanosecond, dressed for the part. I had actually been wondering if Flora was going to have to play beach volleyball dressed in her pant-suit. She looked bad enough trotting along the sand dressed that way, weaving between all the beachgoers in their bikinis and cut-offs. Luckily, once the game starts, Flora magically re-appeared, dressed in some suitable beach-wear I had no idea she owned. It's absolutely hideous but that's by-the-by.

The game itself has quite a few controls to master. I haven't yet mastered any of them. By the time I'd played two matches, I just about knew how to serve and that was it. 

The Warm-Up is the lowest possible level of difficulty and I still only won one of the two maches. The first was a close-run thing that Mint and Flora eventually won 9-7. You need to get to seven and then be two points clear for a victory.

 

In the second match we were doing much better. We served to open and I seemed to have gotten the hang of that to the extent that we were 6-1 up by the time we lost serve. Unfortunately, I very much had not gotten the hang of returning serve, so we lost our massive lead and ended up losing 8-6. 

At that point I felt like I'd probably had enough beach volleyball for the time being. It seemed like something I'd probably be able to get to be at least passable at, with practice, but I wasn't convinced I had the motivation. It is fun and it's beautifully animated. I could do without Mint apologizing every time she misses a shot but other than that I enjoyed it a fair bit.

I was very surprised to find, when I spoke to Uncle Loong again, that we'd somehow met with his satisfaction, despite only winning one match. The quest completed and immediately another replaced it, telling Flora she needed to go to Eibon right away. So she did.

That turned out to be the start of the new Main Story Quest. I spent the next hour and a half on it and it was excellent. But that's a tale for another post. 

Wednesday, August 12, 2026

Rising From The Moonlit Fog... It's... It's... A Bicycle!

Rising From The Moonlit Fog is the next milestone update for Neverness To Everness. Don't you just love these titles? MassivelyOP had a compendium report on three upcoming gacha game content drops yesterday and they all had names that sound like Jon Anderson might have considered them a little too much, when he was drafting the lyrics for Tales From Topographic Oceans.

Alongside the title I just mentioned, there was Tower of Fantasy's relatively tame Dreamland Beyond The Void and Wuthering Waves' frankly bananas Lamplight in Mirage, Sword’s Resolve in Heart. What does it all mean? And what drugs are these people on?

The NTE update comes out in exactly a week, on August 19th. I'm really looking forward to it. Inconveniently for me, since I'm currently attempting to play both of them, Wuthering Waves drops its new content the day after, on August 20th.

It would be a problem if I really was trying to stay up to date in both games but since I'm already about six months behind in WW, it's not going to make much practical difference. I'll be focusing on NTE and plugging away at the storyline I've missed in WW when I either want a change or if I run out of things to do in Hethereau.

Looking at the six-minute YouTube trailer for Rising From The Moonlit Fog, that doesn't seem too likelyThere's a lot in there. Let me break it down a little.

First, here's the video. Take your time. I'll wait. 

And now I'll tell you what you would have seen if you'd watched it, which I'm betting hardly any of you did. Top Tip for Blaugust: if you find yourself short of original content, find something someone else has done and summarize it. 

We open with just over a minute of excerpts from the main storyline. I found it extremely confusing. There's some sort of game, arranged by that sociopathic woman from Daffodil's past, which looks like it takes place in some Anomalous Realm. Apparently we may "choose one thing in the Fogden as a reward" but we have to beat out all comers because "the Fog Coffin only allows one victor."

Is anyyone getting this? And if so, would they care to explain it to me? 

It looks like there are lot of people on the Appraiser's team. A whole gang. In one long shot I think I can count seven of them. Of us, I guess that should be. 

Two of them are the new draws, Zankou and Linko. They look like they've been selected to appeal to very different parts of the audience. Also, why do so many characters in NTE have names that make them sound like they used to be in the Marx Bros?

Honestly, you could start putting the characters into teams just by archetype, now. Zankou looks like one of the sultry, grown-up femme fatales in the mold of Hotori and Jiyuan while Linko is obviously Team Cute 'n' Crazy along with the likes of Chiz, Iroi and Haniel

Yet again, there are no new male characters. Hotta knows its audience. Looking at the wiki, including the two about to be added, the roster is now five male to fifteen female. A three to one ratio in favor of the girls, although you could subdivide that again into adults, adolescents and children. All we need now are a couple of robots and a few cuddly animals and we'll be all set.

 

Also looking at that wiki list, I see Zankou is supposedly a member of The Scarlet Letter, which makes her a baddie. Can she be one of the bad guys and a playable character? I guess we're about to find out.

So much for the story, about which I feel like I now know less than I did before I watched the video. On to the non-story content. There are a few very interesting additions to the game there.

Before I get to those, though, there's a whole racing "Expansion" to get through, if we're following along with the video. I don't think they mean expansion as in Wrath of the Lich King or Ruins of Kunark. I think what they mean is they've literally expanded the course. Made the race tracks longer. Or added more of them. Or both.

I wouldn't know. I don't race in Neverness To Everness. As I've said before, I find steering  four-wheeled vehicles in the game difficult to the point of being stressful and I do absolutely as little of it as possible. I am not the target market for any expansion of the racing side of the game. Although as we're about to find out, I'm not averse to more vehicular options.

After the video's done showcasing the new tracks and challenges it's on to the catwalk. There's almost a minute and a half of fresh fashion, beginning with outfits for the new characters. There's a clear explanation of how to get each of them, which is nice. It's good to be able to set goals. 

Unfortunately, few of those goals will be easily achievable or cheap and never both at the same time. You can roll for them or grind for them or pay real money. Them's your choices.

Fortunately for me, I don't much like any of the new clothes except for Linko's Couch Potato outfit, which is just a sweatshirt and shorts. I really would like some ordinary, unpretentious, casual clothes for my characters; things that don't make them look like they're cosplaying anime characters at an off-brand comic convention.

 

Then again, it could be worse. Much, much  worse. Until my recent return to the game, I'd forgotten - or more probably driven from my mind for the sake of my mental well-being - what the player-character is forced to wear as a default outfit in Wuthering Waves. It's hideous beyond belief. The default PC look in NTE is orders of magnitude more acceptable.

Still, I'd like that sweatshirt. Only there are two problems. No, three. First, I'd have to roll for and win Linko. Second, I'd have to grind to Bond Level 10 with her. And third, I'm guessing only Linko can wear it, so I'd have to be Linko. I don't imagine any of that is going to happen.

The second half of the fashion show is all beachwear. In my opinion, they could have more usefully introduced this with the last update. Summer will be nearly over by the time this one arrives. Not to mention the last update was actually set on a frigging holiday beach resort island! Does no-one think these things through?

The beachwear itself is okay, although it seems odd that it's character-specific. What's everyone else supposed to do? Stay at home? Or maybe sit at the beach cafe and watch while the lucky few have fun on the sand. 

For once, the boys get by far the best of it. The male Appraiser outfit is nicely ordinary but the best of the lot is Chaos's wetsuit, which really does look good. Other than that, I like Mint's big straw hat and that's about it. Oh, and the female Appraiser look is awful. She seems to have put her bra on over the rest of her clothes. Is that a thing, now?

After the outfits comes the first Very Interesting Addition: Beach Volleyball. I have no clue how this is going to work. Since NTE is primarily a single-player game, I assume it's something you play with NPCs but it would obviously make a great co-op game. I seem to remember playing soccer in an MMORPG before (Free Realms, I think...) but never volleyball. I'm extremely curious to try this one out.

 

If you thought volleyball was a left-field choice for a new activity, Hotta would like you to hold their beer. Next up is another mini-game. It's called Brick By Brick and from the video it would appear to involve driving a fork-lift in a warehouse. 

I know what you're going to ask... WHY!!!??? For the sake of all that's holy, why? Did someone fill in that box at the end of one of the surveys, saying "I really like the game but it's lacking one, vital element - repetitive manual labor, preferably warehouse work". Who wants to drive a fucking forklift truck when they could be doing literally anything else in the game?

I bet I end up loving it. 

But from here, I'm a lot more interested in the next section - new vehicles. Yes, I don't get on very well with cars in NTE but these aren't cars. 

For a start, one of them's a jet ski. Which, for some reason, the video doesn't call a jet ski. It just calls it "New Water Vehicle". It even has a name: Tide. Guys, we can see it's a jet ski! 

And it looks great. The big advantage the sea around Hethereau has over Hethereau itself, when it comes to driving a vehicle, is that there are no roads in the sea. And no walls, buildings, bushes, central reservation barriers, buses or zebra crossings. I'm not saying it'll be impossible to crash into anything but it's going to be a lot harder.

Jet skis are not uncommon in video games. I've ridden one or two before. I'll tell you what I've never ridden in any game though and that's a bicycle.

Which is odd, when you come to think of it. Loads of games have motorcycles but I can't think of a single game I've ever played that had pushbikes.The mechanics must be the same, mustn't they? Once you've done the work for the motorbike, it's just a different skin, isn't it?

Well, no, I guess there's the leg animation to consider. You have to pedal a bicycle. They're famous for it. Maybe that's why no-one bothers to add them. 

 

The animation looks excellent. Very convincing. And you can give someone a ride on the back, too. Can you have another NPC ride pillion on the motorbike? If so, I hadn't noticed the option. 

There's also a kind of dune buggy/quad bike deal called Sirocco that looks like it might be fun, especially if you like running people over. Seriously, that thing's going to be a menace, on and off the beach. 

The bikes (There's more than one model.) and the buggy can be bought with Fons but the jet ski comes from "Mystery Boxes", which I assume means loot boxes you buy. If these are a thing in the game already, I hadn't noticed. Since I would like the jet ski, I'm going to have to look into it. Maybe it's like the sports car event. I never even looked at that one.

After the vehicles comes housing. Normally, I'd be all over a new housing option but NTE is one of those rare games that's already too generous when it comes to setting up home. You can get five massive houses now and the only real obstacle is amassing enough in-game cash to buy them. I have two and even that feels like it's one too many.

Consequently, I wasn't very hyped to see we were getting a sixth... until I saw what it was. It's on a completely different scale to the others, by which I mean it's much smaller and more manageable. It's down to earth and best of all it's an actual house, not an apartment. 

Stillmeadow House has a garden and a car-port and a lovely, suburban setting and I want it. It's buyable with Fons so I can have it, too. I just have to stop going to the Catzebo every day.

Finally in the video we come to the "And also..." section, which is really pretty interesting. I had to freeze-frame this part because it all flips by too fast to take in and not all of it has been translated but when I was able to read the tiny English text along the bottom, I saw quite a few things I liked the look of.

Nanally gets optional glasses to go with her Popular Kid outfit. I don't have Nanally's Popular Kid outfit. In fact, I don't have Nanally. If and when I do, though, I will certainly have her wear them. Glasses are second only to hats as essential accessories in games.

 

There's a bonus to speed of city stamina consumption coming with Tycoon Level 16. Until very recently I had no interest in City Stamina and had no idea why people seemed so fussed about it. I still don't really understand how it works but I do know it's a way to make money and as of this update I'm going to need a lot more of that. Anything that makes it come faster is welcome.

Speaking of which, you'll be able to grow crops in your garden in the new house and sell those for Fons. And so farming comes to Hethereau. I am not a fan of farming, as a rule, but it does depend on the implementation. I reserve judgment until I try it.

Also on the money-making trail, Pink Paws Heist is getting a mini-map. That's very good news. I have no idea where I am in that damn bank. Not even with a walk-through. With a map, I might actually be able to grab some cash and get out in time. 

But then, there's an incomprehensible rules change to Pink Paws that now somehow ties it to a weekly volleyeball challenge match... What do beach volleyball and bank robbery have to do with each other? Will I ever get my one million Fons? I very much doubt it.

One coming feature that sounds half-baked at best is "Random Outfits". As of the update "Characters will automatically swap to a random outfit from their wardrobe whenever you log in or change scenes.

Excuse me? So I spend either time or money or both getting the look I want and then the game randomly swaps it for something else? Is that good business sense? Did anyone ask for it?

It'll be fine if it's optional. It had better be optional! Although at the moment, since I only have two outfits, it's hardly going to be a pressing issue for me. But if I get more, the damn game had better let me wear the ones I want, whenever I want!

There are, of course, a whole raft of limited-time events, some tied to the new stuff I've been talking about. But then there always are. Let's not bother with any of those.

No, I've left the very best part of the entire update to last. Here it comes! Ready...?

 

"A button will be added to the main screen to hide the UI with a single tap"

OMG! That's exactly what I wanted! That one change will make a massive difference to my gameplay. I know that for absolute certain because Wuthering Waves has it and it's been transformative for me there.

The issue is that because I play both NTE and WW on GeForce Now, any screenshot I take with the in-game camera gets sent to Nvidia's servers not to my PC. In order to take screenshots I can use on the blog, I have to use Win+PrtScr, which works perfectly, but which captures the full screen as it appears on my monitor, UI and all.

To get clean screenshots in Wuthering Waves I just have to toggle the UI off using Alt-C but in NTE I have to hit Escape to get to the "Mobile Phone" menu, open Settings, click on the Video tab and push the UI Opacity slider back to zero. And then, when I'm done taking screenshots, I have to do it all again in to put the UI back.

Being able to click one button on the screen instead of doing all of that is going to be so much easier. Huge quality of life improvement.

I'm really looking forward to Rising From The Moonlit Fog just for that.

Okay, not just for that... 

Friday, August 7, 2026

Fish On Friday

 

I said we'd get there! And we have. Took a while but it won't be worth it.

Well, how could it be? It's a post about a limited-time event in a game that, by my count, two people who follow this blog might be playing. And all the event involves is fishing.

It's not proper fishing, either. Not even by the standards of the game itself, which aren't exactly rigorous to begin with. Fishing in Neverness To Everness isn't one of the most sophisticated representations of the pastime I've seen in a game. It's more of a caricature than a photo-realist painting.

To fish in Hetherau you need three things:

  1. A rod
  2. Some bait
  3. A chair.

Every game demands the first two but that last one does make it stand out from most fishing mini-games I've played, I will admit. Usually it's enough to get close to the shoreline or the riverbank and cast. Sometimes you might need to wade in a ways to reach the fish. I can't offhand recall another game where I could only fish when seated in a canvas chair.

There are fishing chairs in numerous spots around the city although I couldn't say exactly where. They're all marked n the map, though. 

I do know there's one at the marina and several along the coastal city's long shoreline. There are probably some along the banks of the large lake at the edge of town, on the way to the mountains. I believe you can catch different kinds of fish at the various spots. 

There are certainly plenty of different species, all of which are waiting to be ticked off in your fish collection. Some can be placed in aquariums (Aquaria?) in your house. All can be sold for a shells, a currency you can then use to buy better rods and bait.

And that, vague as it is, is about all I know about fishing in NTE. I tried it when the option opened up in the Hobbies section at Tycoon Level 3 but I only stuck with it long enough to tick whatever box I was supposed to be ticking at the time.

It's not that I didn't like it. I generally find fishing a mildly diverting pastime in any game that has it, although some implementations are certainly more enjoyable than others. Here, the mini-game uses the ever-popular "wear the fish out by pressing a couple of keys" method, whereby you use A and D to chase a bubble back and forth across a bar at the top of the screen. It's meant to represent using the rod to force the fish to swim against the pull of the line and thereby become exhausted, I think.

I wouldn't really know. The last time I fished in real life, I was ten years old. And I wasn't even really fishing. My cousin was fishing and I was watching him. He let me have a go sometimes but I can't say I was pushing for a turn. I thought fishing was a tedious practice even then and I haven't had any fish-based epiphanies since to change my mind. 

And anyway, the fish we were catching were about four inches long at most. They couldn't put up much - or any - of a struggle.

I guess that's how it works, though. Seems logical. It's certainly how it works in games.

And that's fine. I quite enjoy trying to keep the marker in the bubble, especially when it's easy. It's easy here or it has been for me, so far. In some games it's easy to lose a fish or break the line, which is supposed to add some challenge or skill I guess, but if you can lose the fish in NTE, it hasn't happened to me yet. 

I'd done enough fishing before the  event to get to Level 2. There are Fishing Levels because of course there are Fishing Levels. I know we call these"gacha games" but they're RPGs under the shiny surface and what's an RPG if it isn't a massive, squirming nest of levels?

The problem with fishing in Neverness To Everness - and there is a well-known problem - is that it's grindingly, excruciatingly slow. Again, not at all unusual for an RPG but quite odd for NTE, where very little else seems grindy. I wouldn't care but one of the few outfits you can get for the player character without having to spend real money is locked behind Level 10 Fishing.

It's  not a great outfit but it's not bad and Flora would wear it so I want it. But do I want it enough to spend the estimated thirty hours it takes? Someone on Reddit claimed they heard it took someone else nine hours just to get from Level 9 to level 10 and as we all know, anything someone on Reddit says they heard someone else say is easily as reliable evidence as anything an AI will tell you.

It sounds about right, though. As I say, there's been a lot of complaining about the time it takes to level fishing since the game began. It seems as though someone at Hotta has noticed because the new event, Fishing Frenzy, removes a huge amount of the grind from leveling. Or it does on day one, at least. After that it's less spectacular but still well worth doing.

On the first day you get to catch an incredible four hundred fish, in a matter of minutes. I'd estimate it would normally take maybe three hours to catch that many. It would take the same in Fishing Frenzy, if you had to use a rod. But you don't.

The "frenzy" part of the event comes from the gear you use and the fact that you're on a timer. You start off with a harpoon. That only catches one fish at a time but you can throw the harpoon way, way faster than you can cast a line. 

At Fishing Level 3 you get a net. The net catches multiple fish each time, as you might expect. 

And at Fishing Level 5 you get... a bomb! I mean, they could have gone with the traditional dynamite but I'll take a bomb. 

(These are different fishing levels to the ones I was talking about earlier, by the way. They should have called them Frenzy Levels or something. It's confusing.)

So there you are, throwing your net and your bomb and ignoring your harpoon, because who uses a harpoon when they have a bomb, right? These days, I barely bother with the net. The fish are swarming, the timer (Which as far as I can tell is completely irrelevant and I have no idea why it's even there.) is ticking away and the experience is positively rolling in. Good times!

I went from (Real) Fishing Level 2 to 5 on the first day. It took me maybe fifteen minutes, tops. That would have been days and days of tedious casting and reeling and I would never have done it. I'm already capped on Frenzy Fishing.

I also got an unbelievable 500,000 Fons when I sold the first lot of fish. That actually excited me more than the xp. I was imagining making back all the money I've lost at the Catzebo (It's a lot.) and more. 

Unfortunately, on the second day the Fish Pool drops to just a hundred fish, which is the daily limit for the duration of the event. In total you can catch 1500 fish, which means you can drop a few days and still max out. 

It means the xp drops from a flood to, if not a trickle, then a stream. Still totally worth it, though, and miles faster than regular fishing. I'm Level 6 in Proper Fishing now. I'd guess I'll be close to Level 8 by the end. Not all the way to Flora's outfit but getting there.

The money, though, is a bit of a mystery. After that first windfall, I haven't seen any Fons at all from the event. The fish make you a pile of shells, which will be handy for real fishing later, but of Fons there is no sign. Anyone know what that's all about? [Edit: I just googled it and it seems to be related to using up your City Stamina, which explains why people go on about doing that. I've never bothered with it before. I might have to start...]

It's a topic for a separate post, really, but I will just mention that the gacha games in general and NTE and Wuthering Waves in particular suffer from what might be called a content glut. Coming from MMORPGs, and especially from a decade in Guild Wars 2, where the constant complaint was that there was far too little to do most of the time, I find it one of the hardest things to get used to.

Now I'm back in WW, I find myself looking at literally screen after screen of potential activities I could do. The menus scroll right off the page on some of them. It's overwhelming. NTE isn't that daunting yet but give it time. 

As an example, just a day or two after Fishing Frenzy started, another new, time-limited event called Warren Lucky Flip appeared. It's only a screen where you turn over cards but it's still more new content on top of the new content we only just got.

I did yet another survey for Wuthering Waves yesterday. It was a Returning Player survey so I had some proper answers this time. All of the questions are multiple choice and one gave me a long list of possibilities why I might have stopped playing. Hardly any of them were relevant because I love WW and can't find much fault with it. They didn't have one for "I stopped because it was too good and it was doing my head in, man" but I did tick a couple.

I ticked the one about wanting to play new games (Neverness To Everness, of course, the name of which came up in a couple of the other questions so it's definitely on Kuro's radar as some kind of competition.). The other box I ticked was "Too much new content". 

Yes, they had a box for that. They had one for too little new content, too, but there's always one of those. "Are we giving you too much to do?" is not something devs often ask but yes, now I come to think of it, I think you might be.

Not that I want them to stop. I made sure to make that clear in the "Any other things you want to tell us?" box at the end. Keep pumping it out and let me sift it. I'll find the things I like and leave the rest for someone else.

And I like Fishing Frenzy. I like it a lot more than I like fishing, that's for sure. But who wouldn't?

They give you a bomb! 

Thursday, August 6, 2026

The One That Got Away

 

Fishing. Ah, fishing...

Every MMORPG has to have it, for reasons that I find hard to imagine. Is it such a universal pastime? I know it used to be ranked the #1 participatory "sport" in the United Kingdom, when I was growing up in the 'seventies, but people had fewer ways to entertain themselves in those deprived and forsaken times.

You know what? Let's fact-check that. Was it ever that popular? Is it still? It always seemed unlikely to me but I didn't have the worldwide web and an AI assistant to help me check back then. 

Here's what Gemini says:

"No, fishing is no longer the most popular participation sport in the UK. While it is still widely practiced with millions of participants, mainstream activities like football and swimming have surpassed it. Football boasts roughly 11 million players, and swimming attracts over 4 million participants, placing them well ahead of angling."

And as for the supposed domination it used to enjoy:

Where the Myth Comes From
Past Status: Angling was widely cited as the number one participant sport in Britain for many decades through the late 20th century.
Industry Claims: Governing bodies like the Angling Trust still refer to it as "one of the nation's largest" or "biggest" participation sports, keeping the legacy title alive in public perception. 

Hmm. A bit hand-wavy, that, although I'm pleased to see Gemini immediately labeling the supposed popularity a "myth". But obviously we're not going to accept anything Gemini tells us on face value. Luckily, it's citing sources. Or rather a source. Easy enough to check. Shouldn't take long. 

Gemini bases its claims on a 2017 report by the British Disabled Angling Association, which in turn refers to an article in the Daily Telegraph newspaper about the most popular participation sports in Britain. The BDAA piece links to the Telegraph article but the Torygraph (© Private Eye.) has long been behind a paywall and I'm not giving them money to find out what they said in some puff piece almost a decade ago.

Let's assume for the moment that someone at the BDAA read the Telegraph article carefully and quoted it accurately. If so, the reported position of angling (Which is what men who get away from the wife and kids on Sundays by sitting next to canals with a rod stuck in the ground beside them as they swig coffee from a thermos and stare vaguely into space, like to call what the rest of us know as "fishing".) in the 2017 Top Twenty UK participation sports was #19.

So where does it place now? That was ten years ago. I didn't ask for a history lesson, Gemini!

In answer to the question

 "What are the most popular participation sports in the UK in 2026?

Gemini, annoyingly, doesn't come up with a nice, tabulated list, as I was hoping. Instead it somewhat vaguely asserts that 

"Football remains the undisputed leader in UK sports participation with roughly 11 million players, closely followed by fitness activities, swimming (4.2 million), golf (1.06 million), and tennis (over 640,000). Emerging trends also highlight rapid growth in racket-blends like padel and pickleball, alongside soaring engagement in casual running and basketball among younger demographics."

The evidence for this comes from a 2025 Press Release about a survey conducted by EY, in which four thousand adults were polled. This survey does come with a tabulated chart, which you can see if you click through. It's ugly and I'm not going to wreck my aesthetic by embedding it. It also only goes to 15, which strikes me as an odd place to stop. Either do a Top Ten or a Top Twenty, guys. No-one wants to see a Top Fifteen.

So, who are - or is - EY? Their About us page says 

"At EY, our purpose is building a better working world. The insights and services we provide help to create long-term value for clients, people and society, and to build trust in the capital markets."

Cool. Why they commissioned a survey on sport, I have no idea but it wouldn't have been the first place I'd have looked. Apparently they were Gemini's go-to, though. 

Which is a bit of a shame, because not only was EY's survey not conducted in the year I asked for (It's from 2025.) but it's not even a survey about "participation sports". It's called an "Engagement Index" and unless there's something I haven't been told, the second most popular participation sport, one that people in the UK go out and actually do, is not likely to involve driving a $20m racing car, so why is F1 #2 after football on the list?

Wrong year, wrong topic. So much for accuracy.

Originally, though, I didn't ask for the year. I just asked Google

What are the most popular participation sports in the UK?

That got me an AI summary that looked fairly similar, but this time it was drawing its data from an entirely different source, a website called SnookerZone. They did have a nicely-presented Top Ten - and guess what? It was from 2026! 

The SnookerZone article, which focuses on the popularity of snooker, or rather the lack of it, as you might imagine it would, doesn't cite any specific source for its chart, other than a vague "Based on typical annual participation estimates...

I wasn't all that happy with that for an answer either so I left Gemini and drifted down into the search results proper. The top result was a link to something called SPOND, which turns out to be "an app", part of whose mission statement is "Building connections through sports". They're all about getting people to go out and play sport. 

Finally! Someone that should know the answers to the questions I'm asking! And they have a list. It's from 2025 but it looks like the best we're going to get. Again, I won't cut and paste it here but if you have any interest in the subject, it's worth a look. It has lots of facts and figures. And pictures!

What SPOND's list doesn't have is attribution. The article on their website is from February 2025 so we have a date but the only source cited and linked is to the FA for Football. My confidence in the rest of the list isn't improved by a basic editing error that transposes a whole load of detail about "Soccer" to the section on Tennis, the #4 sport on the list.  Tennis itself doesn't get a mention. 

And yes, anyone can make a mistake, but presumably that one's been there for more than a year now. Has no-one spotted it? I feel like some of this might not entirely be Gemini's fault. There's only so much you can do with unreliable data.

On the substantive point, though, once again there's no mention of fishing. Or angling, for that matter. It doesn't even make it into the Honourable Mentions section, which includes Horse Racing. Again, a participation sport? Really?? How many people own a racehorse? I mean, I know you can join a syndicate and just own a leg, but for it to count as a participation sport, wouldn't you have to ride?

So, what has been the point of all this? Other than to poke fun at an AI, which if it isn't already a participation sport, soon will be. You may well ask! It's taken me the best part of an hour and a half and what have I proved? Other than that I really like doing pointless research for its own sake.

Well I've proved, yet again, that Gemini still can't be trusted to answer a simple question with any degree of accuracy. Even when it cites its sources, it's often wrong. The AI summary at the top of Google Search looks very authoritative, sure, but that's an illusion. I regularly follow the links it provides and they are, shall we say charitably, somewhat less than 100% reliable. Sometimes they're inaccurate, sometimes they're irrelevant but sometimes they're actively misleading.

 

Look, unlike many people whose opinions I have seen recently, I am not against the concept of AIs giving me summaries of search results. I think it's a weird choice for a company, much of whose income relies on advertising, to make but that's not my call. 

No, I'd be quite happy if I could type a few words and get the information I need, in a matter of seconds, all handily packaged and ready to cut and paste into a post. If it was good information. If I could trust it not to make me look like a fool, when someone drops into the comments to point out all the errors. I don't need an AI's help for that!

Unfortunately, it's nothing like good information, far too much of the time. Certainly not good enough to use unchecked. If I have to check everything it's going to take me as long as it would to find it for myself. And I can find better sources on my own, too!

If I'm going to use anything an AI tells me here, I know I'm going to have to follow the links and read the damn articles or look at the damn websites or watch the damn YouTube videos for myself. And then, when I find out how unconvincing the sources are, I'm probably going to have to go look for something that actually tells me what I wanted to know, instead of whatever it is that the AI has picked up as matching whatever criteria it's using. 

The New Yorker, Gemini is not! I always think it's going to save me time and it never does. Maybe one day...

Oh, and the other thing I guess I've proved is what I suspected all along: that fishing isn't anywhere near as popular an activity as legend (Or "myth" as Gemini puts it.) would have had me believe when I was young. I've done my share of keeping that myth alive, too. Well, no more!

All of which is a very roundabout way back to the beginning, where I was wondering why so many MMORPG devs (And survival game devs and now, apparently, open-world gacha game devs, too.) feel their job is isn't done until they figure out some way to shoehorn a fishing mini-game in, somehow. Anyhow. Just so it's there

Neverness to Everness has fishing because of course it does. Shame we're out of time today or I'd have told you all about the Fishing Frenzy event. If you play, you won't want to miss it. The event, I mean, not my post about it. When I write one. 

I guess that's just going to have to wait until tomorrow! 

 

Notes on AI used in this post

I wouldn't normally bother with uses as trivial as this but since we're being reductionist for Blaugust...

I used the AI summary at the top of a couple of Google Searches as described in excruciating detail in the body of the post. Gemini is the AI in question. Other AIs are available. They may or may not do a better job than Gemini. I wouldn't know. The amusement value in running the same query through several AIs to see which would make the biggest hash of answering wore out a couple of years ago.

I also used SnapEdit to remove all the UI elements from the final picture. You can see the SnapEdit watermark in the lower right corner. That's there because I used the free version, which I recommend. I use it often and normally I wouldn't even think of mentioning it in this footnote (For new readers, footnoting my AI usage in my posts is something I've been doing for several years, mostly because I find it entertaining. If there's no footnote, I didn't use any. Most posts have no footnote.) 

At this point, I might mention that I have never really believed SnapEdit does use AI to remove stuff from images. It says it does but it's been saying so for a long time now and I'm not convinced AI was up to doing that back when I started using SnapEdit. I always assumed they just bunged "AI" in as a fashionable buzzword, like everyone else was doing back then. 

And what, anyway, is AI in that context? Does it really require an LLM to remove some text from a digital image and replace it with approximately the same color field as what would have been underneath? It seems to me that we've had software that would do that for a long time. A lot longer than we've had generative AI. I've never used PhotoShop because I couldn't afford the license but I've always thought that was exactly the sort of thing people had been using it for for decades.

We need to get some better names for this stuff. It doesn't mean anything to slap AI on every last damn algorithm any more than sticking an "i" on the front of technology or adding "punk" to the end of game titles ever has. I'd bet half this stuff is just good old software playing dress-up anyway...

Sunday, August 2, 2026

Dress Sense Or Dress Sensibly?

There's not much I don't like about gacha games. I like the way they look, the way they read, the way they sound and the way they play. I would never have expected it but it turns out the genre fits me to a T.

The monetization that gets some people mad doesn't bother me. In fact, since the Free To Play revolution, which suppose must be well over a decade in the past by now, which did, genuinely and literally, make most games completely free as far as I was concerned, about the only kind of monetization that gives me pause is the good old monthly subscription model. 

If EverQuest Legends had launched as Buy To Play, with no sub needed to go on playing after the first month, you'd most likely be reading a post like Tipa's about that game right now (I'd definitely be playing a Kerran.) instead of looking at some screenshots of Flora in her new 1970s-style trouser-suit. That isn't to say I won't buy EQL eventually but it is the reason I haven't bought it yet and it will almost certainly be the reason I don't play it for more than a month.

There is one thing I don't like about Gacha games, though. I've mentioned it before. It's the way my  characters tend to look the same all the time. It varies from gacha game to gacha game but it may not be a coincidence that the ones that put the least friction in the way of changing your apperarance are the ones that fold soonest.

Neverness To Everness is fairly standard in that you can roll for outfits on the gacha board, buy them for in-game currency and win them as rewards for in-game activities but none of those options is both easy and cheap. I've been playing for three months now and only yesterday did I finally get Flora a change of clothes. And even then it was only by way of the alternate NTE universe that is Warrens Continent.

The 999 Nights update that added an entire medieval fantasy ARPG to the magitech modern world was bizarre in all kinds of ways but not least in how it blew a giant, smoking hole in the gacha dress code. In Warrens Continent, characters have a traditional RPG paper doll with gear slots and whatever you put in most of those slots shows up on the character. Mobs drop wearable gear and there are plenty of different looks. 

You can take a pretty good shot at getting your character to look how you want them to... for a while. Then, of course, you have to start paying attention to stats and the whole thing falls apart, just like in a  traditional MMORPG, which is how things like transmog and appearance tabs end up being added to every MMO that lasts more than a few years.

Luckily, whoever designed the gear for Warrens Continent had an infinitely better fashion sense than the average MMO dev, so most of the pieces look pretty good together. And there are sets that have bonuses that make you want to wear all the pieces and naturally sets fit together quite nicely so it all works out.

I very much appreciated all of that, while I was playing Warrens Continent as if it was the main game. I was a bit miffed when I had to upgrade Flora's excellent starting look, probably the most demure and modest outfit in the entire game, to something that looked like it wouldn't be out of place in a Slayyyter video but stats are stats.

The best thing about that original outfit was that you can wear it in Hethereau. I was looking forward to doing just that for a while but then, almost inevitably, I stayed so long in Warrens Continent and changed my gear so many times I forgot all about it. It didn't help that the outfit, appropriately called "Unassuming Warrior", is only available through the "Button Shop" and I had no clue where that was.

I did look for it. My immediate thought was that it would be the Mysterious Fuzzy trader but that was a dead end. I looked at every trader I could find and pored over the map but I couldn't see any sign of a "Button Shop". And then I just sort of forgot about it. Don't ask me why I didn't google it but I didn't.

And then on Wednesday I mentioned the Button Shop in a post and Mailvaltar dropped into the comments to explain where to find it: in the F4 Event Menu.

It is. And I never noticed. I will say in my defense that a) I very rarely look at the Events Menu and b) the Button Shop Button isn't actually part of the menu itself. It's on its own at the bottom of the page. Even so, there's no excuse for missing it.

The upside of having waited so long is that when I finally found the shop I had plenty of Buttons to spend. Over ten thousand, in fact. More than enough to buy me both the outfit and the dyes to change the color. So I bought them all, which may have been a mistake.

Oh, not the outfit itself. The outfit is excellent. Flora's wearing it now and it makes a very nice change from running around in Lycra bicycle shorts under a netball skirt. It's the dyes I'm not so sure about.

They come in a pack of three - red, green and blue. At least I think those are the colors. It's hard to tell. They're very muted, particularly the green. Or maybe I mean unassuming. None of them is bad in any way, it's more that I'm not convinced any of them is an improvement over the basic silver and black look, which has a timeless kind of elegance about it.

Still, it's nice to have some wardrobe choices at last. If only the outfits weren't character-specific. Then all my characters could be unassuming, which would come as a huge shock to several of them, I'm sure. Not to mention they'd all be able to wear the Archmage outfit I won on the gacha board a couple of days back. That won't see use until and unless I win Iroi, too.

All the poses in the post, except the one below, were taken on the roof of Mint's building, which turned out to be the perfect place for a fashion shoot. I was there because visiting the Button Shop reminded me I hadn't finished everything I wanted to do in Warrens Continent yet. 

It's funny how a couple of weeks ago we (That's just me, Nimgimli and Mailvaltar really, I guess.) were complaining, or at least observing, that it looked as though we'd be doing nothing but the 999 Nights content for weeks and now here I am, having almost forgotten it was there, back running around Hethereau every day as if the update had never happened.

But it did and I'm back with it now. Not only do I want to finish the event itself but now I've seen inside the Button Shop there are a few more things I want to buy there. Not least the money.

Yes, you can buy money with buttons. Fons, specifically. If I can get enough buttons I might even be able to buy enough Fons to cover my losses at the Catzebo. They are substantial.

Also, I just realized this minute, as I typed the word "Catzebo" for the umpteenth time, that it has to be a pun on "Casino"; not, as I've been thinking until now, on "Gazebo". I really did think it was a joke about the cats all standing around in little, wooden huts...

And with that, I think I'd better make my exit. Fast. 

Wednesday, July 29, 2026

Sometimes You Have To Make Your Own Luck

I'd love this to be a post about how I got another S-Class Banner Character on my first try and for almost no effort but sadly my luck didn't run to a third straight win. I thought briefly that it had because on my fifth roll this morning, a big S popped and up came the image above. 

Yes, it's Iroi and yes, for a second there, I thought I'd won her, but I realized almost immediately something else must have happened. When you win any character of whatever class you get a bespoke mini-movie, complete with posing and dialog. This was just a couple of static images.

I was confused enough to stop and fiddle around in the settings and options to see if I could work out what I'd won. It might surprise - or more likely shock - some players, to find out just how little I know about this game, even though I've been playing almost every day for weeks now. 

It surprises me a little, too, although not all that much. I somehow seem to be able to combine a keen sense of curiosity for what lies over the next hill with a bland indifference to how to get there. I'm like a sheep crossed with a cat. 

This is the way it generally goes: I start a new game, run through the opening tutorial then, if I like it, I carry on playing without thinking too much more about it. 

Usually what comes next is a hyper-extended quasi-tutorial that feels like the game's started but which is actually still supposed to be teaching you how to play. The problem with this approach, which I always used to recommend as probably the best way to introduce the various complexities of any game, is that I let it all wash over me and very little sticks. 

I'm sure, at some point, some tool tip or voice-over must have explained what the various buttons do on pretty much every screen but all I've done is click through them as fast as possible because I was already paying and I wanted to get on with the good bits.

It's not until I run into some problem that I stop and try to figure out for myself what all the buttons do or how the systems work. And to be fair to myself, it's not like I needed to know before, is it? Games are very easy and straightforward at the level I'm operating. It makes sense to leave it until I have a reason before digging into the details.

Absent a tutorial or a toll-tip, trial and error usually works. I tried all the buttons and one of them turned out to be a tally of every dice roll I'd made since the game began. It actually keeps the records for a rolling six months but until we get there it's everything. Looking at that, I could see I'd won an outfit.

My first! I was excited.

I needn't have been. Yes, I'd won an outfit. It was a low chance and once again I'd been very lucky to get it. Unfortunately it's an outfit for the character I was trying to win and I didn't win her. So now I have an outfit no-one can wear.

I did check. I wondered if maybe it would work for the whole team but no such luck. It's Iroi or nothing.

I carried on for a while, hoping I'd get lucky twice. I'd pre-set the number of rolls I was willing to use and I had about twenty rolls left before I hit my limit. No dice, so to speak, so I stopped. I'll almost certainly have another go before the Banner changes but for now I was done.

I was still in the mood for some gambling, though, so I thought I'd see what was on the other board, the one that uses the cheap, blue dice. I had loads of those. Last time I looked it was all characters I already had, although you always need multiples to Ascend. This time there seemed to be a couple I didn't remember getting so I thought I'd try a few rolls.

In the end I think I rolled about 25 times. There was the usual sale on where you get eight rolls for the price of ten so I did that a couple of times and then banged out a few singles on top. And I did pretty well. I got the usual couple of dupes but I also got an S-Class I didn't already have - Fadia.

I don't particularly want Fadia. If I'm honest I'm not entirely sure I can remember who she is but every character you acquire opens up some related content like Bonds and background stories so it's always good to get anyone new. 

And maybe I'll need her. After I finished rolling dice I blew a million Fons on scratch cards (I said I was in a gambling mood...) and that made me wonder where I was with my Tycoon levels. Not very far was the answer. I was on Level 19 but all the conditions had been met so I just had to press the button.

For Level 20, though, I was stuck on Exploration again. I had most of the boxes ticked but I still needed five Rabbit Holes (I'd only done one.), three characters at Level 40 (Again I only had one.) and an Anomaly Commission (I  was at 8/9 there). Rabbit Holes were easy. Or they were once I noticed you could adjust the difficulty level. Things didn't go so well before that.

Getting the character levels just meant spending some resources and I had plenty. I can't remember exactly what happened with the Anomaly Commission. I know picked a bad one. I had a look at the options available and I thought I'd try the boxing gloves. I remembered that being easy first time around.

Yes. Well. Maybe it was. The upgraded version, however, is a DPS test and I could not pass it. The gloves take a defensive stance and you have to defeat them in sixty seconds. I couldn't get them under 80%. 

At some point I fought the dog again and got the Arc but how that fits into the picture I can't quite figure out now. Maybe I needed two after all? 

I also did Dragon Gate Substitute, for which, confusingly, you fight some fish, not a dragon at all. They were easy enough, although I made it harder by falling off the roof of the building and having to start over.

The final box I needed to tick after all that was something called  Headless Rider, which is gated by an Anomaly Commission by the name of Ride Assault. I had no clue how or where to find it and it wasn't on the map so I looked it up.


Ride Assault has a complicated trigger sequence, where you have to be driving a car (A bike won't do.) down Foxwindow Avenue sometime between eight in the evening and dawn just to get it to pop. In the highly unlikely event you just happen to meet the conditions, a headless biker appears and if you chase him, he leads you into a tunnel, whereupon he summons a portal to take you to his Anomaly Realm. Then he tries to kill you.

That's not the fight you need for the Tycoon level. It's the fight you need to get that fight. But you have to start somewhere. Having read a couple of guides and fiddled with the clock to get the time of day right, I crashed about on Foxwindow until the biker appeared. I chased him, entered his realm, jumped out of my car to fight him and got slaughtered. It wasn't even remotely close.

I am now going to have to go away, read up on the strats, apply some upgrades and pick a team that has the right elemental qualities to exploit his weaknesses before I take another run at him. This means more research and finding out something about how a few systems work because I barely have a clue on most of them.

Of course, if I had any gaming skills I could probably just brute force it but I don't so it'll require some cheesing finesse. As it stand, not only can I not even begin to read any of the tells that let you know when you need to Counter or Parry. I wouldn't even know what to press if I did. I have never knowingly Countered or Parried anything since I started - nor ever felt like I needed to, either.

And it may be that I still don't. It might be that once I pick the right team and upgrade everyone, button-mashing will be good enough again. I hope so, anyway. I'm certainly not playing this game to git gud, or even for the fights, for that matter. But sometimes you have to make at least a token effort. Either that or give up, an option I always find rather attractive.

That's where I am with Neverness To Everness right now. Slowly learning how the game works so I can avoid playing as much of it as possible. 

Don't anyone try to tell me how to have fun!

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