Try the ✨✨✨ New Search ✨✨✨ for more powerful search options and faster searches.

NAPD Contract

NAPD Contract 4/2

Agenda: Security

Influence: 0

This agenda gets +1 advancement requirement for each bad publicity you have.

As an additional cost to steal this agenda, the Runner must pay 4[credit].

Illustrated by Viktoria Gavrilenko
Decklists with this card

Double Time (dt)

#119 • English
Startup Card Pool
Standard Card Pool (show history)
Eternal Card Pool
Printings
Rulings
  • Updated 2025-07-31

    NSG [NSG Rules Team Update]

    What happens if the Runner accesses NAPD Contract from R&D?

    They may steal it by paying 4. If the Runner decides not to pay the additional cost to steal it, then NAPD Contract is not revealed.

    Updated (2025.07).

Reviews

This card is the bane of every clutch run. Balance your economy perfectly to get through that remote, only to find you're now 4 short of scoring points.

It forces the runner to spend even more time and tempo having 4 spare just in case they find that NAPD. It's a 4/2 so you will need that extra time to score it, but the corp can pair this agenda with other equally annoying cards for the runner like:

A great agenda in any deck, but especially those annoying taxing ice suites. Imagine installing behind a Data Raven and asking the runner to either spend to avoid a free tag opportunity but then not able to afford the steal, or letting the power counter happen and getting Scorched right away.

Or just let them take the Agenda, to get them out of pocket for a Midseason Replacements or easy SEA Source tag, and have at it.

Brutal agenda, and the only downside is that it's a 4/2, and shouldn't be run in any Bad Publicity decks, which isn't a problem unless the runner ID Valencia takes off even more than she already has.

(Breaker Bay era)
This agenda is .... so much fun. ;) —
Unless your playing agains Valencia —

The symbol on this card suggests it may have been originally slated for release in the Core set before being bumped to the Spin cycle.