🌊

💜 Mx. Paige Ashlynn 💜

she/her

Games I've Worked On

 

Memory GBS4 Title Screen Memory GBS4 in Play
Memory GBS4
2024
A small card game I made to learn features of GB Studio 4. I made everything except the audio.
Yurivania 3 Title Screen Yurivania 3 in Play
Yurivania 3: Circle of the Polycule
2023
A large and colorful queer, poly narrative platformer romance. I made everything except the audio.
Yurivania 2 Title Screen Yurivania 2 in Play
Yurivania 2: Josette's Quest
2021
A colorful queer narrative platformer with building. I made everything except the audio.
Yurivania 0 Title Screen Yurivania 0 in Play
Yurivania 0: Soul Night Prelude
2021
A colorful queer narrative platformer romance. I made everything except the audio.
Yurivania 1 Title Screen Yurivania 1 in Play
Yurivania 1: Uhaul of the Night
2020
A colorful queer, poly narrative platformer romance. I made everything except the audio.
Later Daters Title Screen Later Daters in Play
Later Daters
2018
A colorful queer-friendly elders dating sim. I worked on the engine, specifically script parsing and UI enhancements.
LongStory Title Screen LongStory in Play
LongStory
2017
A colorful queer-friendly highschool mystery and dating sim. I implemented many bespoke features helped port the game from Flash to Unity.
Cute Crate Title Screen Cute Crate in Play
Cute Crate
2016
Cute, trans digital toy. I helped with design and implementation.
2064: Read Only Memories Title Screen 2064: Read Only Memories in Play
2064: Read Only Memories
2015
An old-school adventure exploring social issues. I ported the game to PlayStation 4, added VO to the parser, and much more.
Lightlike Title Screen Lightlike in Play
Lightlike
2015
An abstract adventure inspired by Offworld Colonies by Conspiracy. I worked on design and code.
Magnetic By Nature Title Screen Magnetic By Nature in Play
Magnetic By Nature
2014
Precision platformer with magnet physics. I implemented the event system, acted as producer, and managed business development, fundraising, and much more.
 

In the 1990s I taught myself programming by making everything from QBASIC graphical adventures, spawling ZZT and WorldBuilder epics, buggy RPGs in Visual Basic and TurboPascal, unfinished platformers in C, and Conway's Game of Life in JavaScript.

Since 2012 I've worked on many other games on many systems, including mobile, web, console, and desktop: premium, freeware, and even a health game for institutional settings.

Splat! Title Screen
✳ Splat! ✳
1991
My very first game was a platformer with quiz minigames written in PET-BASIC for the Commodore VIC-20. It was very bad, but it was a start!
😆🚀
You played as that little red dot, which was supposed to be a slime.

🩸