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Showing posts with the label gaming

PLE, the Learner, Open Learning, and...Academia

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Moving right along with #NRC01PL - this is a (hopefully) short post on Personal Learning Environments, which was the topic of week 4 of NRC01PL.  Maybe this week I can actually catch up  to this week's discussion (although twitter has been surprisingly quiet in this cMOOC). In any case, I love discussing PLEs because in order to meaningfully discuss PLEs we need to discuss the context in which education is happening, and those pre-requisite learner skills and behaviors that I wrote about a little bit in my previous post. So, what are PLEs?  PLEs were defined this week as learning environments where leaders can integrate distributed information, resources, and contacts; and reflect about learning progress and learning products based on standards and interfaces (Schaffert/Kalz, 2010). It's interesting to consider this definition because what we see (well, at least what I see) is a modularization of the learning environment.  As a matter of fact Stephen mention...

Seeking the evidence

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In my quest to catch up on Pocket - before the news becomes stale, I came across this post by cogdog on seeking the evidence behind digital badges . The anatomy of the Open Badge include the possibility of including links to evidence for the skill that you are being badged for.    Of course, just because there is an associated metadata field available for people to use,  it doesn't mean that people actually use it! I know that the evidence part of badges is something that is often touted as an improvement over grades in courses, or diplomas, because grades don't indicate what specific skills you've picked up, and this problem is a bit worse with diplomas and graduation certificates because you can't evenly compared one candidate to another (let's say in my case it would be comparing me to some other computer science major from another university - or heck even my own university). Anatomy of badge, by ClassHack So, in theory, badges are superior to th...

On simulations

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One of the presentations this week in EDDE 803 was from a fellow classmate that talked a bit about simulations.  In the ensuing discussion I was reminded of a course I took as part of my MBA which used simulations.  I thought that this would be a worthwhile post for here (as well as class) - at the very least it's one chronicle of my learning journey prior to the EdD. Queue flashback visuals and music When I was doing my MBA, one of my courses was a supply chain management course (fun with math and probability). One of the course activities was for us to break up into groups of 4 (so we had 4-5 groups in the course) and we were manager of a widget making factory. We needed to pick production size, route to retail, and predict demand (given certain finite factors) in different stores. The goals was (of course) to maximize profit. The game sort of looked like SimCity - sort of-, so for some of us it was also a bit of nostalgia (having grown up with that game). The game...

GameMOOC Weeks 3 & 4

We have now entered week 5 (of 6) of GameMOOC, and I completely forgot to add a quick synopsis of take-aways for the past couple of weeks (time flies!)  So here is a quick synopsis of notable things in these two weeks. Week 3: Gamification Week 3 was all about gamification. There were a number of interesting discussion thread this week, and one of them (which also produced a n interesting blog post ) on the risks of rewards!  This reminded me a lot of the literature review that I did while researching intrinsic and extrinsic motivation for an Academic Checkins article that I have now submitted to the international journal of instructional technology & distance learning (fingers crossed that it will get accepted!).  While doing my lit review, I looked at motivation in educational journals, psychology journals, and...even economics journals! What I found out is that external rewards aren't always bad.  It's not the external reward that is de...

Games MOOC, Week 2 Wrap-up

Last week was a pretty interesting week in Games MOOC . The main idea behind the week was to try out some new games and explore the game dynamics.  There were a few recommendations, among them RuneScape , a free (or freemium?) online MMORPG.  I thought I would give it the "ol' college try" and try out something new, but RuneScape just was not cooperating with me!  That, plus I was at the Campus Technology conference (see recent blog posts) so I wasn't really able to really try out RuneScape.  Perhaps another time.  One of my main issues with RuneScape was that Java was not cooperating with me (so browser version was a no-go) and the downloaded version had some sort of issue where my mouse needed to be x-many pixels south of where I needed to click in order for the click to register (20-30 pixels it seemed).  This meant that it was a bit frustrating to even start to explore.  Maybe when I get back to it I can use Jing or something to record w...