Struct bevy::text::FontAtlasSet
pub struct FontAtlasSet { /* private fields */ }Implementations§
§impl FontAtlasSet
impl FontAtlasSet
pub fn iter(&self) -> impl Iterator<Item = (&FloatOrd, &Vec<FontAtlas>)>
pub fn has_glyph( &self, glyph_id: GlyphId, glyph_position: Point, font_size: f32 ) -> bool
pub fn add_glyph_to_atlas( &mut self, texture_atlases: &mut Assets<TextureAtlas>, textures: &mut Assets<Image>, outlined_glyph: OutlinedGlyph ) -> Result<GlyphAtlasInfo, TextError>
pub fn get_glyph_atlas_info( &mut self, font_size: f32, glyph_id: GlyphId, position: Point ) -> Option<GlyphAtlasInfo>
pub fn num_font_atlases(&self) -> usize
Trait Implementations§
§impl Default for FontAtlasSet
impl Default for FontAtlasSet
§fn default() -> FontAtlasSet
fn default() -> FontAtlasSet
Returns the “default value” for a type. Read more
§impl TypePath for FontAtlasSet
impl TypePath for FontAtlasSet
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl RefUnwindSafe for FontAtlasSet
impl Send for FontAtlasSet
impl Sync for FontAtlasSet
impl Unpin for FontAtlasSet
impl UnwindSafe for FontAtlasSet
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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T: TypePath,
impl<T> DynamicTypePath for Twhere T: TypePath,
§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path.§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident.§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name.§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World