A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Arend van Beelen
V-Sekai
HAL 9000
Jessica Collins
Alexander Balfanz
Pierce Thompson
Stefan Wolf
Julian Kanzler
Jonny Power
Eric Stokes
Arnav Mummineni
Henry Moore
Ignacy Chełstowski
natepiano
Daniel Porteous
Gold
$25 / month
Victor Bjelkholm
RJ
doot
occuros
nil (TheRawMeatball)
Jakob Getzel
Chris "cdata" Joel
Skolwind
SilvanCodes
Aevyrie Roessler
Paul Lackner
samflores
now I have to make a game with bevy
Charlotte
avi
Jack Wolfard
Pressing Thumbs Games
Jordan Davidson
VJ Pyree
Hexorg
doomy
puzzled_squid
Troels Hoffmeyer
Sindri Andrason
Tyler Parisi
Addison Heavner
Philip Ellison
John Hainline
Tyler Royer
Antoine Duchenet
Philipp Dobler
Jordan Halase
NNVTN
Lars Diederich
Erik Ring-Walters
Mark Emmons
Idler Cloud
Andrea Vitrano
Mark Davis
Aldis Ruiz
Ben Whitley
Wiktor Ravndal
Maciej Buszko
Markus Siegert
Goulven Clech
Edward Swartz
Alan Jesser
Marcel Nicolay
Rusty XYZ
Kelvie Wong
Frédéric Jolliton
Sophie Kirschner
Idris Zaidi
Devlyn Nelson
RyeToastyO
Caitlin Campbell
Gustavo Lee
Jaap Elst
Joshua Manon
Erika Moreau
Jonni Liljamo
Konrad Konieczny
Evan Davies
Jason Marsh
Michele Vigilante
IceSentry
Conner Mitchell
Danny McGee
Abel Toy
Shira Smith
Kev James
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Brandon Reinhart, Aurelia Rella, Daniel Cazares, Daniel Gallups, Roland Mueller, Joost Oudejans, Jillis Noordhoek, Cayle Bray, Saveliy Yusufov, Malek Hodroj, Tarek Abdel Sater, Cisco Martinez, Cult, Inc., Insfollowpro, abledbody, Brent Houghton, Yash Kumar, Ryan Butler, Joda Interactive, Sunjay Varma, Felix Rath, Laurence Cullen, Connor "Aceeri" McCluskey, Vollkornaffe, Daniel Grice, Viet NT, Turki Al-Marri, Gediminas Gylys, Jacudibu, Rusticorn, Hugo Peters, Robin Benzinger, Luukas Kortesniemi, Timothy Bertotti, Daniel Yokoyama, rpg EML, Kevin Chen, Peter Lustig, Mysvac, Kris Warner, Fabio Loreggian, rudderbucky, Micah Hinckley, Xu Liu, Joel Courtney, Guido Offermans, Zach Geis, Matthew Eppelsheimer, Markus Ort, Joshua Findon, Zgred Fred, Andrea Bueide, Marius Cobzarenco, Pedro Reis, Callim Éthée, Kaj-Sören Grunow, Arto Bendiken, Aaron Blankenship, Manuel Mauro, Loki Sharp, Dan Exidethos, Владимир Степаненко, Br3nnabee, Jan Hohenheim, Amelia Mowers, Brian Heineman, Joseph Lyons, Piot, Robin Benzinger, nezuo, natepiano, Jan Klinge, Daniel Grice, Nicholas Anderson, bugcaptor, Adam, Brett Witty, Torstein Grindvik, Gunstein Vatnar, 0x0177b11f, TenRayTracedCats, John Hainline, Dylan P., Idris Zaidi, rustunit.com, Brandon Wand, Allan Davis, Corvus Prudens, knutwalker, Dan White, Oleksii Nosov, indiedevcasts.com, Ida "Iyes", well, now I have to make a game with bevy, Slowchop Studios, Orange_Murker, David M. Lary, Ask Game Studio, Augustin Gjini, Subtale, CooCooCaCha, John Hainline, Afonso Lage, Jesse Rupe, Iryna Chernyshchuk, Astrago DE, Krzysztof Piskorski, Jaume Singla Valls, Reshen Amin, Carter Anderson, Justin Turpin, Théo Degioanni, Jiří Švejda, Viktor Kuroljov, Aaron Friedrich, Charles Knudson, Alar Okas, Lawrence Holcomb, jimmy james, Alix BOTT, Julian Laubstein, Seraiah Kutai, Lars Schneidenbach, Tomas Zemanovic, Stefano Schütte, Doce Fernandes, Jonathan Plasse, John Munson, Andrzej Kilijański, Dani Ballance, Katerina Marchan, Jiwon Min