Requiem for Ernst Jandl 1
Requiem,
a Chess Engine Communication Protocol aka WinBoard protocol 2 compliant chess engine by Severi Salminen, written in C with some x86 assembly routines, first released in December 2001 1. As bitboard engine, it uses rotated bitboards to calculate sliding piece attacks, and otherwise applies PVS alpha-beta with null move pruning, mate threat extensions, futility pruning, and SEE inside an iterative deepening framework without aspiration windows 2. Requem has a simple evaluation function supported by a pawn hash table, and has some sense of pawn islands. It is not aware of repetitions 3, and lacks a main transposition table 4.
Contents
Forum Posts
- Requiem (a WinBoard compatible engine) RELEASED! by Severi Salminen, CCC, December 09, 2001
- Requiem (a WinBoard compatible engine) RELEASED! by Severi Salminen, Winboard Forum, December 09, 2001
- To Severi Salminen about Requiem by Benny Antonsson, CCC, January 16, 2002
- Requiem v0.52 released by Severi Salminen, CCC, February 07, 2002
- Requiem v0.53 released by Severi Salminen, CCC, September 26, 2002
External Links
Chess Engine
- Homepage of Severi Salminen - Requiem
- Index of /chess/engines/Norbert's collection/Requiem (Compilation) by Norbert Raimund Leisner, hosted by Kirill Kryukov
- Requiem 0.53 in CCRL Blitz
- Requiem 0.53 in KCEC
Misc
- Requiem from Wikipedia
- Music for the Requiem Mass - Wikipedia
- Requiem (disambiguation) from Wikipedia
- Requiem shark from Wikipedia
- Achim Zepezauer - Requiem, Tallinn, Estonia, February 2016, YouTube Video
References
Requiem (a WinBoard compatible engine) RELEASED! by Severi Salminen, CCC, December 09, 2001↩︎
Requiem v0.52 released by Severi Salminen, CCC, February 07, 2002↩︎
To Severi Salminen about Requiem by Benny Antonsson, CCC, January 16, 2002↩︎