N.N., |
N.N. |
- Alexander Reinefeld (1985). Kai von Luck: Aspekte wissensgestützter Planung. Bernd Owsnicki: Repräsentation von positionellem Schachwissen mit Techniken der künstlichen Intelligenz. ICCA Journal, Vol. 8, No. 4↩︎
- Bernd Owsnicki, Kai von Luck (1986). N.N.: A Case Study in Chess Knowledge Representation. Advances in Computer Chess 4↩︎
- Jaap van Oosterwijk Bruyn (1984). The Fourth Conference on Advances in Computer Chess. ICCA Journal, Vol. 7, No. 2↩︎
- Dap Hartmann (1987). Book review: Advances in Computer Chess 4 from ACM Portal↩︎
Dynamic Behavior
A sketch of N.N.'s dynamic behavior, considerably simplified 1:
Knowledge Bases Processes Knowledge Bases
┌────────────────┐ ╓────────────────╖ ┌────────────────┐
│ Prototype │ ║ Net ║ │ Discrimination │
│ Frames │ ┌─►║ Interpreter ║◄────│ Net │
└────────────────┘ │ ╙────────────────╜ └────────────────┘
model │ classes of classification
knowledge │ a given knowledge
. │ position
. │ ║
▼ │ ▼
┌────────────────┐ │ ╓────────────────╖ ┌────────────────┐
│ Instance │──┘ ║ Task ║◄────│ Action │
│ Frames │◄─┐ ║ Scheduler ║ ┌──│ Scripts │
└────────────────┘ │ ╙────────────────╜ │ └────────────────┘
position │ trigger of │ plan
knowledge │ appropriate │ knowledge
│ scripts │
│ ║ │
│ ▼ │
│ ╓────────────────╖ │ ┌────────────────┐
└─►║ Task ║◄─┘ │ Concept │
║ Scheduler ║────►│ Tree │
╙────────────────╜ └────────────────┘
concretization concrete plan
of scripts
──► information flow
══► control flow
··► inheritance
Etymology
"N. N." is commonly used in the notation of chess games 2, not only when one participant's name is genuinely unknown but when an untitled player faces a master, as in a simultaneous exhibition. Another reason is to protect a known player from the insult of a painful defeat 3 .
See also
Publications
- Kai von Luck, Bernd Owsnicki (1981). Structures for Knowledge-Based Chess Programs. in Siekmann (Ed.), Proc. of GWAI-81
- Kai von Luck, Bernd Owsnicki (1982). N.N.: A View of Planning in Chess. in Wahlster (Ed.), Proc. of GWAI-82
- Bernd Owsnicki (1985). Repräsentation von positionellem Schachwissen mit Techniken der künstlichen Intelligenz. Ph.D. thesis, University of Hamburg (German)
- Kai von Luck (1985). Aspekte wissensgestützter Planung. Ph.D. thesis, University of Hamburg (German)
- Bernd Owsnicki, Kai von Luck (1986). N.N.: A Case Study in Chess Knowledge Representation. Advances in Computer Chess 4
External Links
- Nomen nescio from Wikipedia
- nomen nescio - Wiktionary
- No Name from Wikipedia
- America - A Horse with No Name (1971), YouTube Video
References
Diagram edited from Kai von Luck, Bernd Owsnicki (1982). N.N.: A View of Planning in Chess. in Wahlster (Ed.), Proc. of GWAI-82, Fig. 1, pp. 93↩︎
David Hooper, Kenneth Whyld (1992). The Oxford Companion to Chess. 2nd ed., Oxford University Press, p. 274↩︎