ColorAttachment class base
Constructors
- ColorAttachment({LoadAction loadAction = LoadAction.clear, StoreAction storeAction = StoreAction.store, Vector4? clearValue = null, required Texture texture, Texture? resolveTexture = null, int mipLevel = 0, int slice = 0})
Properties
- clearValue ↔ Vector4
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- loadAction ↔ LoadAction
-
getter/setter pair
- mipLevel ↔ int
-
The mip level of texture to render into. Must be in the range
[0, texture.mipLevelCount).getter/setter pair - resolveTexture ↔ Texture?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- slice ↔ int
-
The slice of texture to render into. For cubemap textures this selects
the face in the order
+X, -X, +Y, -Y, +Z, -Z. Must be in the range[0, texture.sliceCount)(always 0 for non-cubemap textures).getter/setter pair - storeAction ↔ StoreAction
-
getter/setter pair
- texture ↔ Texture
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited