StoreAction enum
What happens to the contents of an attachment's Texture when a render pass ends.
Values
- dontCare → const StoreAction
-
The results are not guaranteed to be stored and may be discarded.
Use this for transient attachments that are not read after the pass, such as a depth or stencil buffer used only during rendering.
- store → const StoreAction
-
The results are written back to the texture so they can be read later.
- multisampleResolve → const StoreAction
-
The multisampled results are resolved into the attachment's resolve texture. The multisampled texture itself is not stored.
- storeAndMultisampleResolve → const StoreAction
-
The multisampled results are both stored and resolved into the attachment's resolve texture.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
StoreAction> - A constant List of the values in this enum, in order of their declaration.