StoreAction enum

What happens to the contents of an attachment's Texture when a render pass ends.

Inheritance
Available extensions

Values

dontCare → const StoreAction

The results are not guaranteed to be stored and may be discarded.

Use this for transient attachments that are not read after the pass, such as a depth or stencil buffer used only during rendering.

store → const StoreAction

The results are written back to the texture so they can be read later.

multisampleResolve → const StoreAction

The multisampled results are resolved into the attachment's resolve texture. The multisampled texture itself is not stored.

storeAndMultisampleResolve → const StoreAction

The multisampled results are both stored and resolved into the attachment's resolve texture.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<StoreAction>
A constant List of the values in this enum, in order of their declaration.