LoadAction enum

What happens to the contents of an attachment's Texture when a render pass begins.

Inheritance
Available extensions

Values

dontCare → const LoadAction

The existing contents are not preserved and may be left undefined.

Use this when the entire attachment will be drawn over during the pass.

load → const LoadAction

The existing contents of the texture are loaded so that the render pass draws on top of them.

clear → const LoadAction

The texture is cleared to the attachment's clear value before drawing.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<LoadAction>
A constant List of the values in this enum, in order of their declaration.