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48 Hills | Where High Schoolers Build a Town · Jun 22, 2026

The Producers Have Arrived

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48 Hills · 48 Hills | Where High Schoolers Build a Town

Last week, eighteen writers invented a town.

This week, six producers showed up and immediately inherited all of its problems.

Because once you decide to build an entire town inside a warehouse, someone eventually has to figure out how to actually make it happen.

Enter our producers.

They’re all teenagers, some as young as 14. And they arrived on their first day to discover that the town now needed actors, budgets, schedules, logistics, and, somewhat urgently, a goat.

Not a metaphorical goat. An actual goat – as documented here.

The writers had written one into a scene. Which meant the producers now had to find one. This is the strange thing about producing. Writers get to imagine. Producers get to ask, “Okay, but how?

Producer Cameron Grell, 17, in the middle of an afternoon that involved trying to secure both A-list talent and a goat.

How do we cast dozens of residents for a fictional mountain town? How do we build an entire world without running out of money half-way through? How do we coordinate artists, builders, actors, and schedules? And, apparently, how do we acquire livestock?

Most people outside filmmaking have only a vague idea of what producers do. At its core, producing is the art of turning ideas into reality. Producers are the people who take a dream and begin making lists. They turn imagination into calendars, budgets, conversations, and concrete plans.

Which is why it’s been so remarkable watching these five students jump straight into the deep end.

Producers Lily Chen (14), Leilani Chen (17), Aldea Ambrosio (17), Cameron Grell (17) and Sannidhi Talgery (17)

Within days, they found themselves working on a challenge most aspiring filmmakers won’t encounter for years: helping bring major talent to a film. As our team begins conversations with actors and works through the complicated puzzle of schedules, availability, and commitments, these students are helping manage the process. They will be tracking conversations, organizing information, and getting a firsthand look at what it takes to attract performers whose names regularly appear at the top of movie posters. For real.

At the same time, they’ll begin overseeing budgets for a town that doesn’t yet exist. Every building, storefront, and street corner begins as a number on a spreadsheet before it becomes a physical place. And somewhere between discussions about construction costs and actor availability, they’re also helping source a goat.

There was no simulation. No practice assignment. One day they were students arriving at camp; the next, they were helping build the infrastructure for a film that hopes to attract A-list talent.

The writers imagined a world. The producers have begun making it real.

And thanks to five determined teenage producers, that world feels a little closer to opening its doors every day.

The Producers get their goat.

If the producers ensure the town can be brought to life, the art department makes it real to the touch.

This week, students began sketching the buildings that will eventually fill our fading mountain town. Diners, theaters, graveyards and autobody shops — places that don’t yet exist, but soon will.

Art Department drafting up the first visions for what our town should look and feel like

The challenge is that the town isn’t supposed to feel newly built. It is meant to feel as though it has been standing since the 1850s, accumulating generations of stories, repairs, neglect, and memory.

Which means our students are learning one of the central illusions of production design: how to make something brand new feel impossibly old.

A freshly built chair will need a patina — the worn shine that normally takes decades and a thousand hands to create. Headstones in the cemetery will lean slightly off-center, their lettering softened by imaginary weather. Storefronts will sag. Paint will peel. Nothing shiny, nothing new.

In filmmaking, authenticity often comes from imperfection.

The students also began learning about forced perspective, one of cinema’s oldest visual tricks. By subtly altering the scale of buildings and streets, filmmakers can create spaces that feel larger, stranger, or somehow dreamlike. The eye accepts what it sees, even when the proportions don’t quite make sense.

It’s the perfect technique for a town that exists somewhere between reality and memory.

Working at a scale of one inch to one foot, students are now constructing a detailed model of the entire town. Before a single wall goes up in the warehouse, they’ll be able to walk the streets with their eyes, tracing where residents live, where they work, and where their lives inevitably intersect.

For the first time, the town is becoming visible. Not as a script or an idea, but as a place.

Two weeks ago, this town was a list of themes. It now has a early renders, a first draft of a script, and a room full of collaborators.

Two weeks ago, eighteen kids. Last week, thirty kids. This week, eighty.

This week, every department moves into pre-production together: writers, directors, actors, art, camera, costume, hair and makeup. Campers begin pitching and refining each scene before anyone reaches the set.

As more hands arrive, so will more ideas, and more of the thousand small decisions that quietly add up to a world. The room stays the same size. The ambition keeps growing.

Keep up to date throughout the week by following us on Instagram, where you’ll see videos like our latest featurette, Meet the Writers.

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