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OOSE - Object-Oriented Software Engineering

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Chapter 1 : Software and Software Engineering

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Chapter 2 : Basics of Object-Orientation (Part 1)

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Chapter 2 : Inheritance, polymorphism and review of key Java concepts (Part 2)

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Chapter 3 : Reuse, frameworks, and basic client-server concepts (Part 1)

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Chapter 3 : Client-server architecture, network concepts, and networking in Java (Part 2)

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Chapter 3 : The Object Client-Server Framework (Part 3)

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Chapter 4 : Developing requirements (Part 1)

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Chapter 4 : Discussion of example requirements in the book (Part 2)

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Chapter 5 : Class Diagrams - diagramming classes with associations & multiplicity (Part 1)

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Chapter 5 : aggregation, OCL, genealogy example, process for developing diagrams (Part 2)

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Chapter 5 : developing a class diagram for the Bank Account Management System (Part 3)

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Chapter 5 Outro and Chapter 6 intro to Design Patterns

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Chapter 6 : Design Patterns - General Hierarchy; Player-Role; Singleton; Observer; Delegation

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Chapter 6 : Design Patterns - Adapter; Facade; Read-Only Interface; Proxy, etc. Intro to Chapter 7

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Chapter 7 : Use Cases and User Interface Design (Part 1)

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