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OOSE: Software Dev Using UML and Java

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Dormant Last read · last published · next check
Read 1 day ago and current, but nothing has been published for 13 years.

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Chapter 7 (Part 2) - Evaluating a UI, Implementing a UI in Java

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Chapter 7 (Part 1) - Users, Use Cases, User Interface Design

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Chapter 6 (Part 3) - Adapter, Facade, Read-Only Interface, Proxy

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Chapter 6 (Part 2) - General Hierarchy, Player-Role, Singleton, Observer, Delegation

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Chapter 1 - Software and Software Engineering

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Chapter 6 (Part 1) - Patterns

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Chapter 5 (Part 3) - Developing a Class Diagram for the Bank Account Management System

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Chapter 5 (Part 2) - Aggregation, OCL, Genealogy Example, Process for Developing Diagrams

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Chapter 5 (Part 1) - Class Diagrams

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Chapter 4 (Part 2) - Discussion of Example Requirements

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Chapter 3 (Part 2) - Client-Server Architecture, Network Concepts, and Networking in Java

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Chapter 3 (Part 1) - Reuse, Frameworks, and Basic Client-Server Concepts

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Chapter 2 (Part 2) - Inheritance, polymorphism and review of key Java concepts

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Chapter 2 (Part 1) - Basics of Object-Orientation

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Chapter 4 (Part 1) - Simplechat and Requirements

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