
OOSE: Software Dev Using UML and Java
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Chapter 7 (Part 1) - Users, Use Cases, User Interface Design

Chapter 6 (Part 3) - Adapter, Facade, Read-Only Interface, Proxy

Chapter 6 (Part 2) - General Hierarchy, Player-Role, Singleton, Observer, Delegation

Chapter 1 - Software and Software Engineering

Chapter 6 (Part 1) - Patterns

Chapter 5 (Part 3) - Developing a Class Diagram for the Bank Account Management System

Chapter 5 (Part 2) - Aggregation, OCL, Genealogy Example, Process for Developing Diagrams

Chapter 5 (Part 1) - Class Diagrams

Chapter 4 (Part 2) - Discussion of Example Requirements

Chapter 3 (Part 2) - Client-Server Architecture, Network Concepts, and Networking in Java

Chapter 3 (Part 1) - Reuse, Frameworks, and Basic Client-Server Concepts

Chapter 2 (Part 2) - Inheritance, polymorphism and review of key Java concepts

Chapter 2 (Part 1) - Basics of Object-Orientation

