M Pash
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OOSE: Software Dev Using UML and Java
15 posts · theirs
Lately
Chapter 7 (Part 2) - Evaluating a UI, Implementing a UI in Java
Chapter 7 (Part 1) - Users, Use Cases, User Interface Design
Chapter 6 (Part 3) - Adapter, Facade, Read-Only Interface, Proxy
Chapter 6 (Part 2) - General Hierarchy, Player-Role, Singleton, Observer, Delegation
Chapter 1 - Software and Software Engineering
Chapter 6 (Part 1) - Patterns
Chapter 5 (Part 3) - Developing a Class Diagram for the Bank Account Management System
Chapter 5 (Part 2) - Aggregation, OCL, Genealogy Example, Process for Developing Diagrams
Chapter 5 (Part 1) - Class Diagrams
Chapter 4 (Part 2) - Discussion of Example Requirements
Chapter 3 (Part 2) - Client-Server Architecture, Network Concepts, and Networking in Java
Chapter 3 (Part 1) - Reuse, Frameworks, and Basic Client-Server Concepts
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