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World Designer Notebook

This is somewhat of an experiment in documenting my thoughts on the processes, problems and explorations of world design in videogames

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Strips, Stripes and Supergraphics

The surface of your world matters

Just passing through

Videogame Hub design vs Airport Terminal design

The first step is the hardest to take

Where to start your world design

World Design is not Worldbuilding

Notes from a videogame world designer

Coming soon

I'm new to this so let's see what form this takes...