What happens when your mechanic and your tagline are the same sentence, and the discipline cost most studios refuse to pay.
∙ Paid
The Superhot Kickstarter went live on May 14, 2014. Eighteen words sat at the top of the page:
“A unique first-person shooter game where time moves only when you move, making each level a deadly puzzle.”
Read it again. That’s not marketing copy describing the game. That’s marketing copy, gameplay rule, and level-design constraint compressed into one sente…
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