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Thomas Mansencal

Art, Software Development and Colour Science

thomasmansencal.substack.comSource feed ↗10 posts

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Read 10 days ago and current, but nothing has been published for 3 years.

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The Apparent Simplicity of RGB Rendering

The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer.

Improving Unreal Engine API Documentation Discoverability

Building a Dash Compatible Docset

Moving to Substack!

From Blogger

Mušhuššu the Wyrm

Unfortunately I haven't seen the last instalment of The Hobbit so I'm missing my yearly dragon venom dose.

Showreel 2015

Happy New Year!

Colour Science for Python

I'm pleased to announce that after many months of work, the first public release of Colour is available!

A Homemade Spectroscope!

Recently I have been working quite extensively on Colour Science related stuff, my API is coming along although it is not yet ready for prime time, I hope sometime this summer.

Colour - Maya Implementation

Hi, Got a break today from sIBL_GUI duties and spent some time continuing to work on Colour, which is my soon to be open sourced Colour Science Python Toolkit.

The CamelCase of Mister __Underscore!

This one is for the nerds!

"Fat" Popotamus!

It has been a while without any updates: I have been busy working on a business project that is kind of stalled right now, so I'm trying to get back on some personal work.