Welcome back to The Video Game Library Newsletter!
San Diego Comic-Con 2026 gave us plenty to talk about this week, especially on the comic side of the video game book world. Marvel, UDON, Titan, IDW, Dark Horse, Oni Press and more all had something cooking.
And SDCC was only part of it. This has been another big summer week of releases and announcements, with new art books, academic works, strategy guides, magazines, manga, crowdfunding campaigns and some unexpected international finds. The 2026 shelves are getting crowded, and we love it!
Once we hit the Behind the Shelves section, we’ll recap all the amazing work the volunteers are doing to help build The Video Game Library into something far bigger than I could ever manage alone. João has catalogued all 55 issues of Archie’s Mega Man seemingly overnight. Alex added more Persona books to the mix. Halfi continued expanding the Square Enix collection. Nathanial kept digging through Futabasha’s endless strategy-guide catalogue. Stephen added another batch of colourful Prima and BradyGames guides. Every week, their work makes the archive stronger, and I couldn’t be more thankful.
Then I’ll take some time in the Book Spotlight to showcase a gorgeous love-letter to the indie gaming space from author Nathan P. Gibson.
I’ll also be honest with a small frustration: getting broader coverage for this project has been slow. Very slow. I’ve sent emails, pitched the site, tried to explain the free resource we’re building, and so far, major gaming outlets have mostly stayed quiet. That can be discouraging, especially when so much unpaid work is going into documenting a corner of game history that genuinely deserves attention.
But we’re going to keep trying. For any readers with connections, anything you can do to spread the word would be amazing.
The Video Game Library exists because these books matter. The people who write, illustrate, publish, translate, preserve and collect them matter. Whether or not the larger gaming press notices right away, we’ll keep building the archive, spotlighting human-created work, and celebrating this strange, wonderful, global world of video game books.
Now, let’s jump into another packed summer roundup of video game books from around the world!

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