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Simon Coenen

Simon Coenen - Graphics Progammer

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Latest posts

DOOM Eternal - Graphics Study

A graphics study of Doom Eternal

Using the DirectXShaderCompiler C++ API

The basics on how to use DirectXShaderCompiler (DXC) in C++ going from compilation to debug stripping and reflection.

Optimizing spotlight intersection in tiled/clustered light culling

Optimizing spotlight intersection in tiled/clustered light culling

Pak files - Virtual file system

Virtual file system using pak files

Basic compile-time type information using constexpr

Using compile-time string hashing to generate type information in C++

Natvis in Visual Studio

Modifying watch window in Visual Studio using Natvis

C++ Delegates

Unreal Engine -like delegates in C++ using templates

A blog…?

Programming Blog - Simon Coenen