DOOM Eternal - Graphics Study
A graphics study of Doom Eternal
Simon Coenen - Graphics Progammer
A graphics study of Doom Eternal
The basics on how to use DirectXShaderCompiler (DXC) in C++ going from compilation to debug stripping and reflection.
Optimizing spotlight intersection in tiled/clustered light culling
Virtual file system using pak files
Using compile-time string hashing to generate type information in C++
Modifying watch window in Visual Studio using Natvis
Unreal Engine -like delegates in C++ using templates
Programming Blog - Simon Coenen