Or can be – anyway. This is probably very obvious, but it didn’t click with me until yesterday. I actually didn’t plan on writing adventures or designing games. I think there’s a quote on a game Discord somewhere from last year that says I didn’t want to ever try. I never actually thought I was … Continue reading Game Design is Just Problem-Solving
“IS WHAT I’M MAKING EVEN GOOD?” I ask myself, “WHERE CAN I GET UNBIASED FEEDBACK?” I continue, “HOW DO I GET BETTER?” I finish. Dungeons. Dungeons, dungeons, dungeons. I can read dozens of articles on dungeon design. I can take courses, and watch videos. I can look at what I think are good dungeons, and … Continue reading On Improving Game Mastery
I’m sure you’ve heard it before – in the context of writer’s block and not knowing what to do, the advice often given on writer’s blogs and somesuch is to “write what you know”; this idea that you should take things you’ve experienced and put them into your work and that makes the creative process … Continue reading “Write What You Know”
I was hoping this blog post would get to be an exciting advertisement. And, hey- part of it is! So let’s start with the good news, out of Bovidae Studios: I have completed and published, my first proper third-party adventure for Old School Essentials, a one-shot titled Cult in the Empire of Decadence. You can … Continue reading Cult in the Empire of Decadence | 3PP & the OGL
My winter vacation is coming to a close tomorrow. I feel like I didn’t do half the things I wanted to, but I did accomplish a lot! First and foremost: I’ve written a tabletop adventure (for OSE) under my business name, Bovidae Studios. It has been written, playtested, and the third draft has been sent … Continue reading Back on my BS
Over the summer, I spent a fair bit of my time helping out with an annual online event, and this meant that pretty much everything else went on the backburner. I still ran sessions, but things like updating my blog became a fairly low priority! I had a backlog of session summaries for my Stars … Continue reading Stars Without Number Campaign I: Finale
Skipped a week as two players were sick, and then I didn’t quite have time to finish my write-up for the last session, so you get two in one! Today’s session summary includes a lot of medical drugs, as usual. Continuing on from last time anyway, The group decided to pursue a few more trips … Continue reading Stars Without Number Campaign 1: Session VI and VII
As Blanche’s player was missing last week, I started off the session with a bit of downtime minutes to see what she had been up to after ‘falling asleep on the ship’. Content warnings for this session are death and hostage situations. As the party returned to their ship, exhausted after a day of dancing … Continue reading Stars Without Number Campaign 1: Session V
Speaking of my missed session last week, and combined with some other things I have been thinking about, I would like to talk about time. Session pacing, session scheduling, spot-light sharing, in-game calendars: the works. This is sort of my typical ‘patchwork’ style of writing, so it’s a little about a lot of things without … Continue reading On Time
No session last week, so the last session was two weeks ago (as one player was going to be absent, one was unwell, and I had an event I wanted to attend anyway), but we did run this Monday (I’m just a smidge late getting the summary up). Since I’m a little late in doing … Continue reading Stars Without Number Campaign 1: Session IV