THE OMEGA REACH v1.2.1: Touch support (and the kitchen sink)
Greetings curators! I had many ideas that couldn’t be included before the deadline for Making Games Accessible. Since then, I’ve reviewed the feedback from ...
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Greetings curators! I had many ideas that couldn’t be included before the deadline for Making Games Accessible. Since then, I’ve reviewed the feedback from ...
Greetings curators! I’m excited to share the latest update for THE OMEGA REACH. This jam-packed release culminates a month of new features, enhancements, an...
Greetings surveyors! This is a small release which addresses a memory leak at the engine level. I’m excited to share the release date for the final expansio...
Greetings hikers! After solving memory issues at the engine level, I let it run on another computer, and found no performance degradation after 24 hours. Ho...
Greetings hikers! Recently I wanted to showcase this project on a screen for an all-day event. However, after the first hour, its performance had gradually ...
Greetings curators! I’m excited to share a large vertical slice of features, enhancements, and fixes for THE OMEGA REACH. This update adds a new room and ex...
Greetings surveyors! This hotfix solves a softlock that would occur on the destinations screen for Alpha Periphery C after collecting its first story artifa...
Greetings curators! I’m excited to share my submission for the fifth-annual Games for Blind Gamers 5 jam: THE OMEGA REACH. Is it a museum simulator? a unive...
Greetings! I’m excited to announce the release of Lost Lakes, a hiking simulator created for Comfy Jam Winter 2025. In this love letter to my annual camping...
2025 was the sixth year of my game development journey. Although it was a bit slower than previous years, I continued to improve my craft and advocate for be...
Greetings surveyors! I’m excited to share another batch of improvements as I work on the final expansion. This addresses your feedback since the last releas...
Greetings surveyors! I’m excited to share a handful of features, enhancements, and fixes inspired by showcasing Periphery Synthetic at MDEV last weekend. Th...
Greetings surveyors! Recently I’ve hinted that I’m focusing on the final expansion for Periphery Synthetic. I’m excited to immediately release a handful of ...
Greetings surveyors! I’m excited to announce that Periphery Synthetic will be returning to MDEV’s Indie Game Showcase on Friday, November 7 and Saturday, No...
Greetings surveyors! This release adds some quality of life improvements based on your feedback since the expansion release. Enjoy! v4.1.3 changes Repl...
Greetings surveyors! I’m excited to share the most complete version of Periphery Synthetic yet: the Endgame update. Finally, you may choose from its multipl...
Greetings surveyors! Thank you all for a fun and successful release weekend. This release addresses your feedback, as well as a few things that I noticed in...
Greetings surveyors! I’m excited to announce that Periphery Synthetic has expanded with Wards of Andromeda! After more than a year of development, it nearly...
Greetings surveyors! I’m excited to announce the release date for the first free content expansion for Periphery Synthetic, titled: Wards of Andromeda. The ...
Greetings surveyors! It’s been several months since my last update about Periphery Synthetic’s first free content expansion. Continue reading for an update ...
The latest version of Kaleidophone resolves some longstanding issues with the desktop build and touch controls on mobile. Thank you to the folks on Discord f...
Ahoy merchants! Here is a small batch of accessibility improvements for Lacus Opportunitas based on feedback received during Games for Blind Gamers 4. Thank...
Ahoy merchants! I’m pleased to share this vertical slice of improvements for Lacus Opportunitas ahead of the submission deadline for Games for Blind Gamers ...
Ahoy merchants! This release addresses a rare divide-by-zero error when calculating trick scores. Thanks for understanding. Enjoy!
Ahoy merchants! I’m excited to announce the release of Lacus Opportunitas, a lunar lake trading simulator developed for Games for Blind Gamers 4. In it, you...
Greetings surveyors! I’m proud to announce that Periphery Synthetic is a part of the RPGs for Accessible Gaming bundle. All proceeds from this bundle will h...
2024 was the fifth year of my game development journey. For the first time, I was singularly focused on one project: pushing Periphery Synthetic over the fin...
Greetings surveyors! I’m excited to share the final update for Periphery Synthetic in 2024. This release brings a vertical slice of audio and graphical enha...
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musi...
Greetings surveyors! Here are a few extra improvements to share for Periphery Synthetic. These were found while storyboarding and collecting footage for an ...
Greetings surveyors! I’m excited to share another batch of accessibility enhancements for Periphery Synthetic based on your feedback. Importantly, this rele...
Greetings surveyors! I’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigatio...
Greetings surveyors! I’m deeply honored to announce that Periphery Synthetic has been nominated for the Indie Excellence and Best Blind / Low Vision Accessi...
Greetings surveyors! I’m excited to share another vertical slice of improvements for Periphery Synthetic. The main objective for this release was to improve...
Greetings surveyors! I’m excited to announce that Periphery Synthetic has been nominated for the Notable Achievement in Accessibility category at the first-...
Greetings surveyors! As I work on the first free content expansion, I’m continuing to make improvements to the core experience based on your feedback. I’m e...
Greetings surveyors! I was delighted to be invited to speak virtually at GAconf USA on October 28, 2024. The conference was filled with a diversity of persp...
Greetings surveyors! Recently I started working exclusively on the new planet and mechanics coming in the first free content expansion. This release merges ...
Greetings surveyors! This release wraps up loose ends and the feedback that I received from you in the first week since release. I’m excited to read what fo...
Greetings surveyors! This release brings a vertical slice of new features, enhancements, and fixes based on your feedback from the first week since release....
Greetings surveyors! This release addresses some feedback that was collected over the weekend from folks across various channels. Thanks again for sharing y...
Greetings surveyors! This release addresses the remaining issues that were reported on release day. Thanks again for your feedback and support while I worke...
Greetings surveyors! This release addresses the most commonly-reported issues on release day. If you are experiencing issues with audio performance, please ...
Grettings surveyors! I’m excited to announce that Periphery Synthetic is now available on Steam for Windows, Linux, and Steam Deck. In this chill and nonvio...
Greetings surveyors! The v3.1.2 update fixes a hard lock and progress loss that can occur after discovering all portals. I recommend upgrading to this versio...
Greetings surveyors! I’m excited to announce that Periphery Synthetic will be fully released on Steam and itch.io for Windows, Linux, and Steam Deck on Augu...
Greetings surveyors! I’m excited to announce that Periphery Synthetic will be participating in the Access-Ability Summer Showcase 2024 on Friday, June 7, 20...
Greetings surveyors! I’m taking a quick break from working on the Steam release for Periphery Synthetic EP to share how it’s going. As predicted, my promise...
Greetings surveyors! The v3.1.1 update fixes a soft lock when beginning a New Game Plus. I recommend upgrading to this version if you’d like to start a new g...
Greetings surveyors! I’m excited to share the latest version of Periphery Synthetic EP. This update responds to the outpouring of feedback that I received a...