Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments. In this blog post I'm going to quickly show off some of the…
v4.0 is extremely close to being beta-ready, but to ensure it's not rushed I'm going to move the beta ETA back a little bit to the first half of August.
Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! In this blog post I'm going to share a quick update on the vault quest, then go over some very exciting things also coming in v4.0.
Hey folks! In this blog post I'm going to go over all of the things I've added in v3.3 patches, and how I think they're going to fit together into a new quest!
Hey Rat Punchers, Happy New Year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2026 and beyond!
Hey Dungeoneers, Shattered v3.3.0 has been released! v3.3 includes a tester area for the upcoming overhaul to the city quest, new items, and a bunch of smaller tweaks and improvements.
Hey Dungeoneers, it's been a couple of months since the last patch for v3.2, so it's time to an update! Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I've decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it's ready for beta…
Hey Dungeoneers, I'm still releasing patches for v3.2, and as a rare surprise, this one's big enough to get a little blog post! In this blog post I'm going to go over what I've been doing in v3.2's patches, and what's coming in v3.2.4 in particular!
Hey Dungeoneers, Shattered v3.2.0 has been released! v3.2 comes with a major overhaul to thrown weapons, balance changes to some subclasses, and a major QoL change to accuracy/evasion effects.
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes! In this blog post I'm going to go over what's changing in v3.2 in more detail.