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sam.bigos

It's dangerous to stay a while and listen.

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Let’s paint - Cthulhu

Sculpt by NS Miniatures My Arkham Horror LCG group is about to play the finale of The Drowned City and I wanted to surprise them with this monstrous rendition of the biggest baddest sleepy boi. I’m by no means a great miniature painter but I thought it would be fun to give a brief step-by-step of how I went about it. Printing The sculpt was an easy print on my Elegoo Saturn 2. I usually distrust…

Words on Mario Kart World

When developing Mario Kart World I think Nintendo had a problem. Mario Kart 8 had existed for ten years and had pretty much perfected the core formula of Mario Kart. An incremental update to graphical fidelity or gameplay mechanics wasn’t going to cut it, and I don’t think the playerbase would have accepted bringing MK8 to a third generation of consoles.

Blue Prince - Notebook snapshot at day 35

For posterity I thought it would be nice to record a snapshot of my notes and thoughts at Blue Prince day 35. For some less spoilery thoughts on the game you can read my previous post.

Blue Prince - Day 30 and I’m still looking for the stairs

Blue Prince is a deeply entangled, addictive, mastercrafted, and compelling work of art. At about 30 days in (which is also roughly 30 hours) I feel I’ve got a decent handle on what the game is about, but have only scratched the surface of the mysteries buried beneath the roguelike facade. It’s taking a lot of willpower to get my thoughts down instead of starting just one more run.

Arkham Horror LCG - A Gangster’s Repentance #1 - Pit of Despair

Introduction This will be a documented playthrough of The Innsmouth Conspiracy with Michael McGlen and Father Mateo. I’ve been wanting to do something like this for a while and DerBK’s The Drowned City playthrough was the inspiration I needed to get started.

Why you’re probably losing the bottom 1mm of your prints and how to fix it

These two objects are the same .STL and use the same slicer settings, yet one has a properly leveled build plate. It’s likely you’re losing the bottom millimeter of every print you make. In this post I’ll discuss why that can matter and how you can resolve it by properly leveling your build plate.

Break The Sky: Post-Jam Devlog 1 - Full launch?

Terrain and lighting in Todd the Caver

This is a quick post to show how I created the terrain and lighting in my Ludum Dare 48 compo entry, Todd the Caver.

Some games I played in 2020

Some brief thoughts about any momorable or significant games I played in 2020. Generally ordered chronologically, starting at the beginning of the year.

2DGI #1 - Global Illumination in Godot

Hello.